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#include "testing/testing.hpp"
#include "indexer/borders.hpp"
#include "geometry/point2d.hpp"
#include <cstdint>
#include <vector>
using namespace indexer;
using namespace std;
namespace
{
struct BordersVector
{
struct Border
{
uint64_t m_id;
vector<m2::PointD> m_outer;
vector<vector<m2::PointD>> m_inners;
};
template <typename ToDo>
void ForEach(ToDo && toDo) const
{
for (auto const & border : m_borders)
toDo(border.m_id, border.m_outer, border.m_inners);
}
vector<Border> m_borders;
};
UNIT_TEST(BordersTest)
{
{
BordersVector vec;
vec.m_borders.resize(1);
vec.m_borders[0].m_id = 0;
vec.m_borders[0].m_outer = {m2::PointD{0, 0}, m2::PointD{1, 0}, m2::PointD{1, 1}, m2::PointD{0, 1}};
indexer::Borders borders;
borders.DeserializeFromVec(vec);
TEST(borders.IsPointInside(0, m2::PointD{0.5, 0.5}), ());
TEST(!borders.IsPointInside(0, m2::PointD{-0.5, 0.5}), ());
TEST(!borders.IsPointInside(0, m2::PointD{-0.5, -0.5}), ());
TEST(!borders.IsPointInside(0, m2::PointD{-0.5, -0.5}), ());
}
{
BordersVector vec;
vec.m_borders.resize(2);
vec.m_borders[0].m_id = 0;
vec.m_borders[0].m_outer = {m2::PointD{0, 0}, m2::PointD{1, 0}, m2::PointD{1, 1}, m2::PointD{0, 1}};
vec.m_borders[1].m_id = 0;
vec.m_borders[1].m_outer = {m2::PointD{2, 2}, m2::PointD{3, 2}, m2::PointD{3, 3}, m2::PointD{2, 3}};
indexer::Borders borders;
borders.DeserializeFromVec(vec);
TEST(borders.IsPointInside(0, m2::PointD{0.5, 0.5}), ());
TEST(!borders.IsPointInside(0, m2::PointD{0.5, 2.5}), ());
TEST(borders.IsPointInside(0, m2::PointD{2.5, 2.5}), ());
TEST(!borders.IsPointInside(0, m2::PointD{2.5, 0.5}), ());
}
{
BordersVector vec;
vec.m_borders.resize(2);
vec.m_borders[0].m_id = 0;
vec.m_borders[0].m_outer = {m2::PointD{0, 0}, m2::PointD{1, 0}, m2::PointD{1, 1}, m2::PointD{0, 1}};
vec.m_borders[1].m_id = 1;
vec.m_borders[1].m_outer = {m2::PointD{2, 2}, m2::PointD{3, 2}, m2::PointD{3, 3}, m2::PointD{2, 3}};
indexer::Borders borders;
borders.DeserializeFromVec(vec);
TEST(borders.IsPointInside(0, m2::PointD{0.5, 0.5}), ());
TEST(!borders.IsPointInside(0, m2::PointD{2.5, 2.5}), ());
TEST(borders.IsPointInside(1, m2::PointD{2.5, 2.5}), ());
TEST(!borders.IsPointInside(1, m2::PointD{0.5, 0.5}), ());
}
{
BordersVector vec;
vec.m_borders.resize(1);
vec.m_borders[0].m_id = 0;
vec.m_borders[0].m_outer = {m2::PointD{0, 0}, m2::PointD{10, 0}, m2::PointD{10, 10}, m2::PointD{0, 10}};
vec.m_borders[0].m_inners = {{m2::PointD{2, 2}, m2::PointD{8, 2}, m2::PointD{8, 8}, m2::PointD{2, 8}}};
indexer::Borders borders;
borders.DeserializeFromVec(vec);
TEST(borders.IsPointInside(0, m2::PointD{1, 1}), ());
TEST(borders.IsPointInside(0, m2::PointD{9, 9}), ());
TEST(!borders.IsPointInside(0, m2::PointD{3, 7}), ());
TEST(!borders.IsPointInside(0, m2::PointD{5, 5}), ());
TEST(!borders.IsPointInside(0, m2::PointD{6, 6}), ());
TEST(!borders.IsPointInside(0, m2::PointD{7, 3}), ());
TEST(!borders.IsPointInside(0, m2::PointD{7, 7}), ());
}
{
BordersVector vec;
vec.m_borders.resize(1);
vec.m_borders[0].m_id = 0;
vec.m_borders[0].m_outer = {m2::PointD{0, 0}, m2::PointD{10, 0}, m2::PointD{10, 10}, m2::PointD{0, 10}};
vec.m_borders[0].m_inners = {{m2::PointD{2, 2}, m2::PointD{5, 2}, m2::PointD{5, 5}, m2::PointD{2, 5}},
{m2::PointD{5, 5}, m2::PointD{8, 5}, m2::PointD{8, 8}, m2::PointD{5, 8}}};
indexer::Borders borders;
borders.DeserializeFromVec(vec);
TEST(borders.IsPointInside(0, m2::PointD{1, 1}), ());
TEST(borders.IsPointInside(0, m2::PointD{9, 9}), ());
TEST(borders.IsPointInside(0, m2::PointD{3, 7}), ());
TEST(borders.IsPointInside(0, m2::PointD{7, 3}), ());
TEST(!borders.IsPointInside(0, m2::PointD{5, 5}), ());
TEST(!borders.IsPointInside(0, m2::PointD{6, 6}), ());
TEST(!borders.IsPointInside(0, m2::PointD{7, 7}), ());
}
}
} // namespace
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