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#include "map/displacement_mode_manager.hpp"
DisplacementModeManager::DisplacementModeManager(TCallback && callback)
: m_callback(move(callback)), m_mask(0)
{
}
void DisplacementModeManager::Set(Slot slot, bool show)
{
lock_guard<mutex> lock(m_mu);
uint32_t const bit = static_cast<uint32_t>(1) << slot;
uint32_t const mask = m_mask;
if (show)
m_mask = mask | bit;
else
m_mask = mask & ~bit;
// We are only intersected in states "mask is zero" and "mask is not
// zero". Therefore, do nothing if the new state is the same as the
// previous state.
if ((mask == 0) == (m_mask == 0))
return;
if (m_mask != 0)
m_callback(true /* show */);
else
m_callback(false /* show */);
}
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