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#pragma once
#include "../indexer/index.hpp"
#include "../indexer/scales.hpp"
#include "../geometry/rect2d.hpp"
#include "../geometry/point2d.hpp"
#include "../coding/reader.hpp"
#include "../coding/buffer_reader.hpp"
#include "../base/start_mem_debug.hpp"
namespace model
{
//#define USE_BUFFER_READER
class FeaturesFetcher
{
public:
#ifdef USE_BUFFER_READER
typedef BufferReader ReaderT;
#else
typedef ModelReaderPtr ReaderT;
#endif
private:
m2::RectD m_rect;
typedef Index index_t;
index_t m_multiIndex;
public:
void InitClassificator();
void AddMap(string const & file);
void RemoveMap(string const & fName);
void Clean();
void ClearCaches();
/// @name Features enumeration.
//@{
template <class ToDo>
void ForEachFeature(m2::RectD const & rect, ToDo & toDo) const
{
ForEachFeature(rect, toDo, scales::GetScaleLevel(rect));
}
template <class ToDo>
void ForEachFeature(m2::RectD const & rect, ToDo & toDo, int scale) const
{
m_multiIndex.ForEachInRect(toDo, rect, scale);
}
template <class ToDo>
void ForEachFeature_TileDrawing(m2::RectD const & rect, ToDo & toDo, int scale) const
{
m_multiIndex.ForEachInRect_TileDrawing(toDo, rect, scale);
}
//@}
index_t const & GetIndex() const { return m_multiIndex; }
void AddWorldRect(m2::RectD const & r) { m_rect.Add(r); }
m2::RectD GetWorldRect() const;
};
}
#include "../base/stop_mem_debug.hpp"
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