Welcome to mirror list, hosted at ThFree Co, Russian Federation.

location_state.cpp « map - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
blob: 00dce157e80b1a2a6a7ed6785b660a6a6bcb1888 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
#include "map/location_state.hpp"
#include "map/navigator.hpp"
#include "map/framework.hpp"
#include "map/move_screen_task.hpp"

#include "anim/controller.hpp"
#include "anim/task.hpp"
#include "anim/angle_interpolation.hpp"
#include "anim/segment_interpolation.hpp"

#include "indexer/mercator.hpp"
#include "indexer/scales.hpp"

#include "platform/location.hpp"
#include "platform/settings.hpp"

#include "geometry/rect2d.hpp"
#include "geometry/transformations.hpp"
#include "3party/Alohalytics/src/alohalytics.h"


namespace location
{

namespace
{

static const int POSITION_Y_OFFSET = 75;
static const double POSITION_TOLERANCE = 1.0E-6;  // much less than coordinates coding error
static const double ANGLE_TOLERANCE = my::DegToRad(3.0);
static const double GPS_BEARING_LIFETIME_S = 5.0;


uint16_t IncludeModeBit(uint16_t mode, uint16_t bit)
{
  return mode | bit;
}

uint16_t ExcludeModeBit(uint16_t mode, uint16_t bit)
{
  return mode & (~bit);
}

State::Mode ExcludeAllBits(uint16_t mode)
{
  return (State::Mode)(mode & 0xF);
}

uint16_t ChangeMode(uint16_t mode, State::Mode newMode)
{
  return (mode & 0xF0) | newMode;
}

bool TestModeBit(uint16_t mode, uint16_t bit)
{
  return (mode & bit) != 0;
}

class RotateAndFollowAnim : public anim::Task
{
public:
  RotateAndFollowAnim(Framework * fw, m2::PointD const & srcPos,
                      double srcAngle,
                      m2::PointD const & srcPixelBinding,
                      m2::PointD const & dstPixelbinding)
    : m_fw(fw)
    , m_hasPendingAnimation(false)
  {
    m_angleAnim.reset(new anim::SafeAngleInterpolation(srcAngle, srcAngle, 1.0));
    m_posAnim.reset(new anim::SafeSegmentInterpolation(srcPos, srcPos, 1.0));
    m2::PointD const srcInverted = InvertPxBinding(srcPixelBinding);
    m2::PointD const dstInverted = InvertPxBinding(dstPixelbinding);
    m_pxBindingAnim.reset(new anim::SafeSegmentInterpolation(srcInverted, dstInverted,
                                                             m_fw->GetNavigator().ComputeMoveSpeed(srcInverted, dstInverted)));
  }

  void SetDestinationParams(m2::PointD const & dstPos, double dstAngle)
  {
    ASSERT(m_angleAnim != nullptr, ());
    ASSERT(m_posAnim != nullptr, ());

    if (IsVisual() || m_idleFrames > 0)
    {
      //Store new params even if animation is active but don't interrupt the current one.
      //New animation to the pending params will be made after all.
      m_hasPendingAnimation = true;
      m_pendingDstPos = dstPos;
      m_pendingAngle = dstAngle;
    }
    else
      SetParams(dstPos, dstAngle);
  }

  void Update()
  {
    if (!IsVisual() && m_hasPendingAnimation && m_idleFrames == 0)
    {
      m_hasPendingAnimation = false;
      SetParams(m_pendingDstPos, m_pendingAngle);
      ///@TODO UVR
      //m_fw->Invalidate();
    }
    else if (m_idleFrames > 0)
    {
      --m_idleFrames;
      ///@TODO UVR
      //m_fw->Invalidate();
    }
  }

  m2::PointD const & GetPositionForDraw()
  {
    return m_posAnim->GetCurrentValue();
  }

  virtual void OnStep(double ts)
  {
    if (m_idleFrames > 0)
      return;

    ASSERT(m_angleAnim != nullptr, ());
    ASSERT(m_posAnim != nullptr, ());
    ASSERT(m_pxBindingAnim != nullptr, ());

    bool updateViewPort = false;
    updateViewPort |= OnStep(m_angleAnim.get(), ts);
    updateViewPort |= OnStep(m_posAnim.get(), ts);
    updateViewPort |= OnStep(m_pxBindingAnim.get(), ts);

    if (updateViewPort)
    {
      UpdateViewport();
      if (!IsVisual())
        m_idleFrames = 5;
    }
  }

  virtual bool IsVisual() const
  {
    ASSERT(m_posAnim != nullptr, ());
    ASSERT(m_angleAnim != nullptr, ());
    ASSERT(m_pxBindingAnim != nullptr, ());

    return m_posAnim->IsRunning() ||
           m_angleAnim->IsRunning() ||
           m_pxBindingAnim->IsRunning();
  }

private:
  void UpdateViewport()
  {
    ASSERT(m_posAnim != nullptr, ());
    ASSERT(m_angleAnim != nullptr, ());
    ASSERT(m_pxBindingAnim != nullptr, ());

    m2::PointD const & pxBinding = m_pxBindingAnim->GetCurrentValue();
    m2::PointD const & currentPosition = m_posAnim->GetCurrentValue();
    double currentAngle = m_angleAnim->GetCurrentValue();

    //@{ pixel coord system
    m2::PointD const pxCenter = GetPixelRect().Center();
    m2::PointD vectorToCenter = pxCenter - pxBinding;
    if (!vectorToCenter.IsAlmostZero())
      vectorToCenter = vectorToCenter.Normalize();
    m2::PointD const vectorToTop = m2::PointD(0.0, 1.0);
    double sign = m2::CrossProduct(vectorToTop, vectorToCenter) > 0 ? 1 : -1;
    double angle = sign * acos(m2::DotProduct(vectorToTop, vectorToCenter));
    //@}

    //@{ global coord system
    double offset = (m_fw->PtoG(pxCenter) - m_fw->PtoG(pxBinding)).Length();
    m2::PointD const viewPoint = currentPosition.Move(1.0, currentAngle + my::DegToRad(90.0));
    m2::PointD const viewVector = viewPoint - currentPosition;
    m2::PointD rotateVector = viewVector;
    rotateVector.Rotate(angle);
    rotateVector.Normalize();
    rotateVector *= offset;
    //@}

    m_fw->SetViewportCenter(currentPosition + rotateVector);
    m_fw->GetNavigator().SetAngle(currentAngle);
    ///@TODO UVR
    //m_fw->Invalidate();
  }

  void SetParams(m2::PointD const & dstPos, double dstAngle)
  {
    double const angleDist = fabs(ang::GetShortestDistance(m_angleAnim->GetCurrentValue(), dstAngle));
    if (dstPos.EqualDxDy(m_posAnim->GetCurrentValue(), POSITION_TOLERANCE) && angleDist < ANGLE_TOLERANCE)
      return;

    double const posSpeed = 2 * m_fw->GetNavigator().ComputeMoveSpeed(m_posAnim->GetCurrentValue(), dstPos);
    double const angleSpeed = angleDist < 1.0 ? 1.5 : m_fw->GetAnimator().GetRotationSpeed();
    m_angleAnim->ResetDestParams(dstAngle, angleSpeed);
    m_posAnim->ResetDestParams(dstPos, posSpeed);
  }

  bool OnStep(anim::Task * task, double ts)
  {
    if (!task->IsReady() && !task->IsRunning())
      return false;

    if (task->IsReady())
    {
      task->Start();
      task->OnStart(ts);
    }

    if (task->IsRunning())
      task->OnStep(ts);

    if (task->IsEnded())
      task->OnEnd(ts);

    return true;
  }

private:
  m2::PointD InvertPxBinding(m2::PointD const & px) const
  {
    return m2::PointD(px.x, GetPixelRect().maxY() - px.y);
  }

  m2::RectD const & GetPixelRect() const
  {
    return m_fw->GetNavigator().Screen().PixelRect();
  }

private:
  Framework * m_fw;

  unique_ptr<anim::SafeAngleInterpolation> m_angleAnim;
  unique_ptr<anim::SafeSegmentInterpolation> m_posAnim;
  unique_ptr<anim::SafeSegmentInterpolation> m_pxBindingAnim;

  bool m_hasPendingAnimation;
  m2::PointD m_pendingDstPos;
  double m_pendingAngle;
  // When map has active animation, backgroung rendering pausing
  // By this beetwen animations we wait some frames to release background rendering
  int m_idleFrames = 0;
};

string const LocationStateMode = "LastLocationStateMode";

}

State::Params::Params()
  : m_framework(0)
{}

State::State(Params const & p)
  : m_modeInfo(Follow),
    m_errorRadius(0),
    m_position(0, 0),
    m_drawDirection(0.0),
    m_lastGPSBearing(false),
    m_afterPendingMode(Follow),
    m_routeMatchingInfo(),
    m_currentSlotID(0)
{
  m_framework = p.m_framework;

  int mode = 0;
  if (Settings::Get(LocationStateMode, mode))
    m_modeInfo = mode;

  bool isBench = false;
  if (Settings::Get("IsBenchmarking", isBench) && isBench)
    m_modeInfo = UnknownPosition;

  ///@TODO UVR
  //setIsVisible(false);
}

m2::PointD const & State::Position() const
{
  return m_position;
}

double State::GetErrorRadius() const
{
  return m_errorRadius;
}

State::Mode State::GetMode() const
{
  return ExcludeAllBits(m_modeInfo);
}

bool State::IsModeChangeViewport() const
{
  return GetMode() >= Follow;
}

bool State::IsModeHasPosition() const
{
  return GetMode() >= NotFollow;
}

void State::SwitchToNextMode()
{
  string const kAlohalyticsClickEvent = "$onClick";
  Mode currentMode = GetMode();
  Mode newMode = currentMode;

  if (!IsInRouting() || IsRoutingFollowingDisabled())
  {
    switch (currentMode)
    {
    case UnknownPosition:
      alohalytics::LogEvent(kAlohalyticsClickEvent, "@UnknownPosition");
      newMode = PendingPosition;
      break;
    case PendingPosition:
      alohalytics::LogEvent(kAlohalyticsClickEvent, "@PendingPosition");
      newMode = UnknownPosition;
      m_afterPendingMode = Follow;
      break;
    case NotFollow:
      alohalytics::LogEvent(kAlohalyticsClickEvent, "@NotFollow");
      newMode = Follow;
      break;
    case Follow:
      alohalytics::LogEvent(kAlohalyticsClickEvent, "@Follow");
      if (IsRotationActive())
        newMode = RotateAndFollow;
      else
      {
        newMode = UnknownPosition;
        m_afterPendingMode = Follow;
      }
      break;
    case RotateAndFollow:
      alohalytics::LogEvent(kAlohalyticsClickEvent, "@RotateAndFollow");
      newMode = UnknownPosition;
      m_afterPendingMode = Follow;
      break;
    }
  }
  else
    newMode = IsRotationActive() ? RotateAndFollow : Follow;

  SetModeInfo(ChangeMode(m_modeInfo, newMode));
}

void State::RouteBuilded()
{
  StopAllAnimations();
  SetModeInfo(IncludeModeBit(m_modeInfo, RoutingSessionBit));

  Mode const mode = GetMode();
  if (mode > NotFollow)
    SetModeInfo(ChangeMode(m_modeInfo, NotFollow));
  else if (mode == UnknownPosition)
    m_afterPendingMode = NotFollow;
}

void State::StartRouteFollow(int scale)
{
  ASSERT(IsInRouting(), ());
  ASSERT(IsModeHasPosition(), ());

  m2::PointD const size(m_errorRadius, m_errorRadius);
  m_framework->ShowRectExVisibleScale(m2::RectD(m_position - size, m_position + size), scale);

  SetModeInfo(ChangeMode(m_modeInfo, NotFollow));
  SetModeInfo(ChangeMode(m_modeInfo, IsRotationActive() ? RotateAndFollow : Follow));
}

void State::StopRoutingMode()
{
  if (IsInRouting())
  {
    bool const isNotFollow = IsRoutingFollowingDisabled();
    m_modeInfo = ExcludeModeBit(m_modeInfo, RoutingNotFollowBit | RoutingSessionBit);
    if (isNotFollow)
      return;
    SetModeInfo(ChangeMode(m_modeInfo, GetMode() == RotateAndFollow ? Follow : NotFollow));
    RotateOnNorth();
    AnimateFollow();
  }
}

void State::TurnOff()
{
  StopLocationFollow();
  SetModeInfo(UnknownPosition);
  ///@TODO UVR
  //setIsVisible(false);
  //invalidate();
}

void State::OnLocationUpdate(location::GpsInfo const & info, bool isNavigable, location::RouteMatchingInfo const & routeMatchingInfo)
{
  Assign(info, isNavigable);
  m_routeMatchingInfo = routeMatchingInfo;

  ///@TODO UVR
  //setIsVisible(true);

  if (GetMode() == PendingPosition)
  {
    SetModeInfo(ChangeMode(m_modeInfo, m_afterPendingMode));
    m_afterPendingMode = Follow;
  }
  else
    AnimateFollow();

  CallPositionChangedListeners(m_position);
  ///@TODO UVR
  //invalidate();
}

void State::OnCompassUpdate(location::CompassInfo const & info)
{
  if (Assign(info))
  {
    AnimateFollow();
    ///@TODO UVR
    //invalidate();
  }
}

void State::CallStateModeListeners()
{
  Mode const currentMode = GetMode();
  for (auto it : m_modeListeners)
    it.second(currentMode);
}

int State::AddStateModeListener(TStateModeListener const & l)
{
  int const slotID = m_currentSlotID++;
  m_modeListeners[slotID] = l;
  return slotID;
}

void State::RemoveStateModeListener(int slotID)
{
  m_modeListeners.erase(slotID);
}

void State::CallPositionChangedListeners(m2::PointD const & pt)
{
  for (auto it : m_positionListeners)
    it.second(pt);
}

int State::AddPositionChangedListener(State::TPositionListener const & func)
{
  int const slotID = m_currentSlotID++;
  m_positionListeners[slotID] = func;
  return slotID;
}

void State::RemovePositionChangedListener(int slotID)
{
  m_positionListeners.erase(slotID);
}

void State::InvalidatePosition()
{
  Mode currentMode = GetMode();
  if (currentMode > PendingPosition)
  {
    SetModeInfo(ChangeMode(m_modeInfo, UnknownPosition));
    SetModeInfo(ChangeMode(m_modeInfo, PendingPosition));
    m_afterPendingMode = currentMode;
    ///@TODO UVR
    //setIsVisible(true);
  }
  else if (currentMode == UnknownPosition)
  {
    m_afterPendingMode = Follow;
    ///@TODO UVR
    //setIsVisible(false);
  }

  ///@TODO UVR
  //invalidate();
}

void State::cache()
{
}

void State::purge()
{
}

void State::update()
{
  ///@TODO UVR
//  if (isVisible() && IsModeHasPosition())
//  {
//    m2::PointD const pxPosition = m_framework->GetNavigator().GtoP(Position());
//    setPivot(pxPosition, false);

//    if (m_animTask)
//      static_cast<RotateAndFollowAnim *>(m_animTask.get())->Update();
//  }
}

bool State::IsRotationActive() const
{
  return IsDirectionKnown();
}

bool State::IsDirectionKnown() const
{
  return TestModeBit(m_modeInfo, KnownDirectionBit);
}

bool State::IsInRouting() const
{
  return TestModeBit(m_modeInfo, RoutingSessionBit);
}

bool State::IsRoutingFollowingDisabled() const
{
  return TestModeBit(m_modeInfo, RoutingNotFollowBit);
}

m2::PointD const State::GetModeDefaultPixelBinding(State::Mode mode) const
{
  switch (mode)
  {
  case Follow: return m_framework->GetPixelCenter();
  case RotateAndFollow: return GetRaFModeDefaultPxBind();
  default: return m2::PointD(0.0, 0.0);
  }
}

bool State::FollowCompass()
{
  if (!IsRotationActive() || GetMode() != RotateAndFollow || m_animTask == nullptr)
    return false;

  RotateAndFollowAnim * task = static_cast<RotateAndFollowAnim *>(m_animTask.get());
  task->SetDestinationParams(Position(), -m_drawDirection);
  return true;
}

void State::CreateAnimTask()
{
  CreateAnimTask(m_framework->GtoP(Position()),
                 GetModeDefaultPixelBinding(GetMode()));
}

void State::CreateAnimTask(const m2::PointD & srcPx, const m2::PointD & dstPx)
{
  EndAnimation();
  m_animTask.reset(new RotateAndFollowAnim(m_framework, Position(),
                                           GetModelView().GetAngle(),
                                           srcPx, dstPx));
  m_framework->GetAnimController()->AddTask(m_animTask);
}

void State::EndAnimation()
{
  if (m_animTask != nullptr)
  {
    m_animTask->End();
    m_animTask.reset();
  }
}

void State::SetModeInfo(uint16_t modeInfo, bool callListeners)
{
  Mode const newMode = ExcludeAllBits(modeInfo);
  Mode const oldMode = GetMode();
  m_modeInfo = modeInfo;
  if (newMode != oldMode)
  {
    Settings::Set(LocationStateMode, static_cast<int>(GetMode()));

    if (callListeners)
      CallStateModeListeners();

    AnimateStateTransition(oldMode, newMode);
    ///@TODO UVR
    //invalidate();
  }
}

void State::StopAllAnimations()
{
  EndAnimation();
  Animator & animator = m_framework->GetAnimator();
  animator.StopRotation();
  animator.StopChangeViewport();
  animator.StopMoveScreen();
}

ScreenBase const & State::GetModelView() const
{
  return m_framework->GetNavigator().Screen();
}

m2::PointD const State::GetRaFModeDefaultPxBind() const
{
  return m2::PointD();
  ///@TODO UVR
//  m2::RectD const & pixelRect = GetModelView().PixelRect();
//  return m2::PointD(pixelRect.Center().x,
//                    pixelRect.maxY() - POSITION_Y_OFFSET * visualScale());
}

void State::StopCompassFollowing()
{
  if (GetMode() != RotateAndFollow)
    return;

  StopAllAnimations();
  SetModeInfo(ChangeMode(m_modeInfo, Follow));
}

void State::StopLocationFollow(bool callListeners)
{
  Mode const currentMode = GetMode();
  if (currentMode > NotFollow)
  {
    StopAllAnimations();
    SetModeInfo(ChangeMode(m_modeInfo, NotFollow), callListeners);
  }
  else if (currentMode == PendingPosition)
  {
    StopAllAnimations();
    m_afterPendingMode = NotFollow;
  }
}

void State::SetFixedZoom()
{
  SetModeInfo(IncludeModeBit(m_modeInfo, FixedZoomBit));
}

void State::SetRoutingNotFollow()
{
  SetModeInfo(IncludeModeBit(m_modeInfo, RoutingNotFollowBit));
}

void State::DragStarted()
{
  m_dragModeInfo = m_modeInfo;
  m_afterPendingMode = Follow;
  StopLocationFollow(false);
}

void State::DragEnded()
{
  Mode const currentMode = ExcludeAllBits(m_dragModeInfo);
  if (currentMode > NotFollow)
  {
    // reset GPS centering mode if we have dragged far from the current location
    ScreenBase const & s = GetModelView();
    m2::PointD const defaultPxBinding = GetModeDefaultPixelBinding(currentMode);
    m2::PointD const pxPosition = s.GtoP(Position());

    if (defaultPxBinding.Length(pxPosition) < s.GetMinPixelRectSize() / 5.0)
      SetModeInfo(m_dragModeInfo, false);
    else
      CallStateModeListeners();
  }

  m_dragModeInfo = 0;
}

void State::ScaleStarted()
{
  m_scaleModeInfo = m_modeInfo;
}

void State::CorrectScalePoint(m2::PointD & pt) const
{
  if (IsModeChangeViewport() || ExcludeAllBits(m_scaleModeInfo) > NotFollow)
    pt = m_framework->GtoP(Position());
}

void State::CorrectScalePoint(m2::PointD & pt1, m2::PointD & pt2) const
{
  if (IsModeChangeViewport() || ExcludeAllBits(m_scaleModeInfo) > NotFollow)
  {
    m2::PointD const ptDiff = m_framework->GtoP(Position()) - (pt1 + pt2) / 2;
    pt1 += ptDiff;
    pt2 += ptDiff;
  }
}

void State::ScaleEnded()
{
  m_scaleModeInfo = 0;
}

void State::Rotated()
{
  m_afterPendingMode = NotFollow;
  EndAnimation();
  if (GetMode() == RotateAndFollow)
    SetModeInfo(ChangeMode(m_modeInfo, NotFollow));
}

void State::OnCompassTaped()
{
  StopCompassFollowing();
  RotateOnNorth();
  AnimateFollow();
}

void State::OnSize()
{
  if (GetMode() == RotateAndFollow)
  {
    EndAnimation();
    CreateAnimTask(m_framework->GtoP(Position()), GetModeDefaultPixelBinding(GetMode()));
  }
}

void State::AnimateStateTransition(Mode oldMode, Mode newMode)
{
  StopAllAnimations();

  if (oldMode == PendingPosition && newMode == Follow)
  {
    if (!TestModeBit(m_modeInfo, FixedZoomBit))
    {
      m2::PointD const size(m_errorRadius, m_errorRadius);
      m_framework->ShowRectExVisibleScale(m2::RectD(m_position - size, m_position + size),
                                          scales::GetUpperComfortScale());
    }
  }
  else if (newMode == RotateAndFollow)
  {
    CreateAnimTask();
  }
  else if (oldMode == RotateAndFollow && newMode == UnknownPosition)
  {
    RotateOnNorth();
  }
  else if (oldMode == NotFollow && newMode == Follow)
  {
    m2::AnyRectD screenRect = GetModelView().GlobalRect();
    m2::RectD const & clipRect = GetModelView().ClipRect();
    screenRect.Inflate(clipRect.SizeX() / 2.0, clipRect.SizeY() / 2.0);
    if (!screenRect.IsPointInside(m_position))
      m_framework->SetViewportCenter(m_position);
  }

  AnimateFollow();
}

void State::AnimateFollow()
{
  if (!IsModeChangeViewport())
    return;

  SetModeInfo(ExcludeModeBit(m_modeInfo, FixedZoomBit));

  if (!FollowCompass())
  {
    if (!m_position.EqualDxDy(m_framework->GetViewportCenter(), POSITION_TOLERANCE))
      m_framework->SetViewportCenterAnimated(m_position);
  }
}

void State::RotateOnNorth()
{
  m_framework->GetAnimator().RotateScreen(GetModelView().GetAngle(), 0.0);
}

void State::Assign(location::GpsInfo const & info, bool isNavigable)
{
  m2::RectD rect = MercatorBounds::MetresToXY(info.m_longitude,
                                              info.m_latitude,
                                              info.m_horizontalAccuracy);
  m_position = rect.Center();
  m_errorRadius = rect.SizeX() / 2;

  bool const hasBearing = info.HasBearing();
  if ((isNavigable && hasBearing)
      || (!isNavigable && hasBearing && info.HasSpeed() && info.m_speed > 1.0))
  {
    SetDirection(my::DegToRad(info.m_bearing));
    m_lastGPSBearing.Reset();
  }
}

bool State::Assign(location::CompassInfo const & info)
{
  if ((IsInRouting() && GetMode() >= Follow) ||
      (m_lastGPSBearing.ElapsedSeconds() < GPS_BEARING_LIFETIME_S))
    return false;

  SetDirection(info.m_bearing);
  return true;
}

void State::SetDirection(double bearing)
{
  m_drawDirection = bearing;
  SetModeInfo(IncludeModeBit(m_modeInfo, KnownDirectionBit));
}

void State::ResetDirection()
{
  SetModeInfo(ExcludeModeBit(m_modeInfo, KnownDirectionBit));
}

m2::PointD const State::GetPositionForDraw() const
{
  if (m_animTask != nullptr)
    return m_framework->GtoP(static_cast<RotateAndFollowAnim *>(m_animTask.get())->GetPositionForDraw());

  return m2::PointD();
  ///@TODO UVR
  //return pivot();
}

}