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#pragma once
#include "3party/opening_hours/opening_hours.hpp"
#include "base/assert.hpp"
#include <chrono>
#include <ctime>
#include <string>
namespace osm
{
enum class EPlaceState
{
Open,
Closed,
OpenSoon,
CloseSoon
};
inline std::string DebugPrint(EPlaceState state)
{
switch (state)
{
case EPlaceState::Open:
return "EPlaceState::Open";
case EPlaceState::OpenSoon:
return "EPlaceState::OpenSoon";
case EPlaceState::Closed:
return "EPlaceState::Closed";
case EPlaceState::CloseSoon:
return "EPlaceState::CloseSoon";
}
UNREACHABLE();
}
inline EPlaceState PlaceStateCheck(std::string const & openingHours, time_t timestamp)
{
osmoh::OpeningHours oh(openingHours);
auto future = std::chrono::system_clock::from_time_t(timestamp);
future += std::chrono::minutes(15);
enum {OPEN = 0, CLOSED = 1};
size_t nowState = OPEN;
size_t futureState = OPEN;
// TODO(mgsergio): Switch to three-stated model instead of two-staed
// I.e. set unknown if we can't parse or can't answer whether it's open.
if (oh.IsValid())
{
nowState = oh.IsOpen(timestamp) ? OPEN : CLOSED;
futureState = oh.IsOpen(std::chrono::system_clock::to_time_t(future)) ? OPEN : CLOSED;
}
EPlaceState state[2][2] = {{EPlaceState::Open, EPlaceState::CloseSoon},
{EPlaceState::OpenSoon, EPlaceState::Closed}};
return state[nowState][futureState];
}
} // namespace osm
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