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tiling_render_policy_mt.cpp « map - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
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#include "tiling_render_policy_mt.hpp"

#include "../platform/platform.hpp"

#include "../graphics/render_context.hpp"
#include "../graphics/skin.hpp"

#include "window_handle.hpp"
#include "tile_renderer.hpp"
#include "coverage_generator.hpp"

TilingRenderPolicyMT::TilingRenderPolicyMT(Params const & p)
  : BasicTilingRenderPolicy(p,
                            false)
{
  int cpuCores = GetPlatform().CpuCores();

  graphics::ResourceManager::Params rmp = p.m_rmParams;

  rmp.checkDeviceCaps();

  rmp.m_primaryTexturesParams = graphics::ResourceManager::TexturePoolParams(512,
                                                                       256,
                                                                       1,
                                                                       rmp.m_texFormat,
                                                                       true,
                                                                       true,
                                                                       true,
                                                                       1,
                                                                       "primaryTexture",
                                                                       false,
                                                                       true);

  rmp.m_fontTexturesParams = graphics::ResourceManager::TexturePoolParams(256,
                                                                    256,
                                                                    1,
                                                                    rmp.m_texFormat,
                                                                    true,
                                                                    true,
                                                                    true,
                                                                    1,
                                                                    "fontTexture",
                                                                    true,
                                                                    true);

  rmp.m_primaryStoragesParams = graphics::ResourceManager::StoragePoolParams(50000 * sizeof(graphics::gl::Vertex),
                                                                       sizeof(graphics::gl::Vertex),
                                                                       100000 * sizeof(unsigned short),
                                                                       sizeof(unsigned short),
                                                                       5,
                                                                       true,
                                                                       true,
                                                                       1,
                                                                       "primaryStorage",
                                                                       false,
                                                                       true);

  rmp.m_smallStoragesParams = graphics::ResourceManager::StoragePoolParams(6000 * sizeof(graphics::gl::Vertex),
                                                                     sizeof(graphics::gl::Vertex),
                                                                     9000 * sizeof(unsigned short),
                                                                     sizeof(unsigned short),
                                                                     1,
                                                                     true,
                                                                     true,
                                                                     1,
                                                                     "smallStorage",
                                                                     true,
                                                                     true);

  rmp.m_multiBlitStoragesParams = graphics::ResourceManager::StoragePoolParams(500 * sizeof(graphics::gl::Vertex),
                                                                         sizeof(graphics::gl::Vertex),
                                                                         750 * sizeof(unsigned short),
                                                                         sizeof(unsigned short),
                                                                         1,
                                                                         true,
                                                                         true,
                                                                         1,
                                                                         "multiBlitStorage",
                                                                         false,
                                                                         true);

  rmp.m_renderTargetTexturesParams = graphics::ResourceManager::TexturePoolParams(TileSize(),
                                                                            TileSize(),
                                                                            1,
                                                                            rmp.m_texRtFormat,
                                                                            true,
                                                                            true,
                                                                            true,
                                                                            5,
                                                                            "renderTargetTexture",
                                                                            false,
                                                                            true);

  rmp.m_guiThreadStoragesParams = graphics::ResourceManager::StoragePoolParams(2000 * sizeof(graphics::gl::Vertex),
                                                                         sizeof(graphics::gl::Vertex),
                                                                         4000 * sizeof(unsigned short),
                                                                         sizeof(unsigned short),
                                                                         5,
                                                                         true,
                                                                         true,
                                                                         1,
                                                                         "guiThreadStorage",
                                                                         true,
                                                                         true);

  rmp.m_guiThreadTexturesParams = graphics::ResourceManager::TexturePoolParams(256,
                                                                         128,
                                                                         4,
                                                                         rmp.m_texFormat,
                                                                         true,
                                                                         true,
                                                                         true,
                                                                         1,
                                                                         "guiThreadTexture",
                                                                         true,
                                                                         true);

  rmp.m_glyphCacheParams = graphics::ResourceManager::GlyphCacheParams("unicode_blocks.txt",
                                                                 "fonts_whitelist.txt",
                                                                 "fonts_blacklist.txt",
                                                                 2 * 1024 * 1024);

  rmp.m_threadSlotsCount = cpuCores + 2;
  rmp.m_renderThreadsCount = cpuCores;

  rmp.m_useSingleThreadedOGL = false;
  rmp.fitIntoLimits();

  m_resourceManager.reset(new graphics::ResourceManager(rmp));

  m_primaryRC->setResourceManager(m_resourceManager);
  m_primaryRC->startThreadDrawing(m_resourceManager->guiThreadSlot());

  Platform::FilesList fonts;
  GetPlatform().GetFontNames(fonts);
  m_resourceManager->addFonts(fonts);

  SetSkin(make_shared_ptr(graphics::loadSkin(m_resourceManager, SkinName())));

  Drawer::Params dp;

  dp.m_frameBuffer = make_shared_ptr(new graphics::gl::FrameBuffer(p.m_useDefaultFB));
  dp.m_resourceManager = m_resourceManager;
  dp.m_threadSlot = m_resourceManager->guiThreadSlot();
  dp.m_skin = GetSkin();
  dp.m_visualScale = VisualScale();
  dp.m_useGuiResources = true;
  dp.m_isSynchronized = false;
  dp.m_fastSolidPath = true;
  dp.m_renderContext = p.m_primaryRC;

  m_drawer.reset(new Drawer(dp));

  InitCacheScreen();

  m_windowHandle.reset(new WindowHandle());

  m_windowHandle->setUpdatesEnabled(false);
  m_windowHandle->setRenderPolicy(this);
  m_windowHandle->setVideoTimer(p.m_videoTimer);
  m_windowHandle->setRenderContext(p.m_primaryRC);
}

TilingRenderPolicyMT::~TilingRenderPolicyMT()
{
  LOG(LINFO, ("cancelling ResourceManager"));
  m_resourceManager->cancel();

  m_CoverageGenerator.reset();

  m_TileRenderer->ClearCommands();
  m_TileRenderer->SetSequenceID(numeric_limits<int>::max());
  m_TileRenderer->CancelCommands();
  m_TileRenderer->WaitForEmptyAndFinished();

  m_TileRenderer.reset();
}

void TilingRenderPolicyMT::SetRenderFn(TRenderFn renderFn)
{
  string skinName = SkinName();

  m_TileRenderer.reset(new TileRenderer(TileSize(),
                                        skinName,
                                        GetPlatform().CpuCores(),
                                        m_bgColor,
                                        renderFn,
                                        m_primaryRC,
                                        m_resourceManager,
                                        VisualScale(),
                                        0));

  m_CoverageGenerator.reset(new CoverageGenerator(skinName,
                                                  m_TileRenderer.get(),
                                                  m_windowHandle,
                                                  m_primaryRC,
                                                  m_resourceManager,
                                                  0,
                                                  m_countryNameFn));
}