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#pragma once
#include <cstdint>
#include <string>
#include <vector>
namespace eye
{
class Storage
{
public:
static std::string GetEyeDir();
static std::string GetInfoFilePath();
static std::string GetPoiEventsFilePath();
static bool SaveInfo(std::vector<int8_t> const & src);
static bool LoadInfo(std::vector<int8_t> & dst);
static bool SaveMapObjects(std::vector<int8_t> const & src);
static bool LoadMapObjects(std::vector<int8_t> & dst);
static bool AppendMapObjectEvent(std::vector<int8_t> const & src);
static void Migrate();
};
} // namespace eye
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