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#include "platform/platform.hpp"

#include "base/file_name_utils.hpp"
#include "base/logging.hpp"

#include "std/target_os.hpp"

#include <memory>
#include <string>
#include <utility>

#import "3party/Alohalytics/src/alohalytics_objc.h"

#include <IOKit/IOKitLib.h>
#include <Foundation/NSBundle.h>
#include <Foundation/NSPathUtilities.h>
#include <Foundation/NSAutoreleasePool.h>

#include <sys/stat.h>
#include <sys/sysctl.h>

#include <dispatch/dispatch.h>

#import <SystemConfiguration/SystemConfiguration.h>
#import <netinet/in.h>

Platform::Platform()
{
  // get resources directory path
  std::string const resourcesPath = NSBundle.mainBundle.resourcePath.UTF8String;
  std::string const bundlePath = NSBundle.mainBundle.bundlePath.UTF8String;

  char const * envResourcesDir = ::getenv("MWM_RESOURCES_DIR");
  char const * envWritableDir = ::getenv("MWM_WRITABLE_DIR");

  if (envResourcesDir && envWritableDir)
  {
    m_resourcesDir = envResourcesDir;
    m_writableDir = envWritableDir;
  }
  else if (resourcesPath == bundlePath)
  {
#ifdef STANDALONE_APP
    m_resourcesDir = resourcesPath + "/";
#else // STANDALONE_APP
    // we're the console app, probably unit test, and path is our directory
    m_resourcesDir = bundlePath + "/../../data/";
    if (!IsFileExistsByFullPath(m_resourcesDir))
    {
      // Check development environment without symlink but with git repo
      std::string const repoPath = bundlePath + "/../../../omim/data/";
      if (IsFileExistsByFullPath(repoPath))
        m_resourcesDir = repoPath;
      else
        m_resourcesDir = "./data/";
    }
#endif // STANDALONE_APP
    m_writableDir = m_resourcesDir;
  }
  else
  {
    m_resourcesDir = resourcesPath + "/";
    // get writable path
    // developers can have symlink to data folder
    char const * dataPath = "../../../../../data/";
    if (IsFileExistsByFullPath(m_resourcesDir + dataPath))
      m_writableDir = m_resourcesDir + dataPath;
    else
    {
      // Check development environment without symlink but with git repo
      dataPath = "../../../../../../omim/data/";
      if (IsFileExistsByFullPath(m_resourcesDir + dataPath))
        m_writableDir = m_resourcesDir + dataPath;
      if (m_writableDir.empty())
      {
        auto p = m_resourcesDir.find("/omim/");
        if (p != std::string::npos)
          m_writableDir = m_resourcesDir.substr(0, p) + "/omim/data/";
      }
    }

    if (m_writableDir.empty())
    {
      NSArray * dirPaths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
      NSString * supportDir = [dirPaths objectAtIndex:0];
      m_writableDir = supportDir.UTF8String;
#ifdef BUILD_DESIGNER
      m_writableDir += "/MAPS.ME.Designer/";
#else // BUILD_DESIGNER
      m_writableDir += "/MapsWithMe/";
#endif // BUILD_DESIGNER
      ::mkdir(m_writableDir.c_str(), 0755);
    }
  }

  if (m_resourcesDir.empty())
    m_resourcesDir = ".";
  m_resourcesDir = base::AddSlashIfNeeded(m_resourcesDir);
  m_writableDir = base::AddSlashIfNeeded(m_writableDir);

  m_settingsDir = m_writableDir;
  m_privateDir = m_writableDir;

  NSString * tempDir = NSTemporaryDirectory();
  if (tempDir == nil)
      tempDir = @"/tmp";
  m_tmpDir = tempDir.UTF8String;
  m_tmpDir += '/';

  m_guiThread = std::make_unique<platform::GuiThread>();

  LOG(LDEBUG, ("Resources Directory:", m_resourcesDir));
  LOG(LDEBUG, ("Writable Directory:", m_writableDir));
  LOG(LDEBUG, ("Tmp Directory:", m_tmpDir));
  LOG(LDEBUG, ("Settings Directory:", m_settingsDir));
}

std::string Platform::UniqueClientId() const { return [Alohalytics installationId].UTF8String; }

std::string Platform::AdvertisingId() const
{
  return {};
}

std::string Platform::MacAddress(bool md5Decoded) const
{
  // Not implemented.
  UNUSED_VALUE(md5Decoded);
  return {};
}

std::string Platform::DeviceName() const
{
  return OMIM_OS_NAME;
}

std::string Platform::DeviceModel() const
{
  return {};
}

void Platform::RunOnGuiThread(base::TaskLoop::Task && task)
{
  ASSERT(m_guiThread, ());
  m_guiThread->Push(std::move(task));
}

void Platform::RunOnGuiThread(base::TaskLoop::Task const & task)
{
  ASSERT(m_guiThread, ());
  m_guiThread->Push(task);
}

Platform::EConnectionType Platform::ConnectionStatus()
{
  struct sockaddr_in zero;
  bzero(&zero, sizeof(zero));
  zero.sin_len = sizeof(zero);
  zero.sin_family = AF_INET;
  SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr*)&zero);
  if (!reachability)
    return EConnectionType::CONNECTION_NONE;
  SCNetworkReachabilityFlags flags;
  bool const gotFlags = SCNetworkReachabilityGetFlags(reachability, &flags);
  CFRelease(reachability);
  if (!gotFlags || ((flags & kSCNetworkReachabilityFlagsReachable) == 0))
    return EConnectionType::CONNECTION_NONE;
  SCNetworkReachabilityFlags userActionRequired = kSCNetworkReachabilityFlagsConnectionRequired | kSCNetworkReachabilityFlagsInterventionRequired;
  if ((flags & userActionRequired) == userActionRequired)
    return EConnectionType::CONNECTION_NONE;
  return EConnectionType::CONNECTION_WIFI;
}

// static
Platform::ChargingStatus Platform::GetChargingStatus()
{
  return Platform::ChargingStatus::Plugged;
}

uint8_t Platform::GetBatteryLevel()
{
  // This value is always 100 for desktop.
  return 100;
}

void Platform::SetGuiThread(std::unique_ptr<base::TaskLoop> guiThread)
{
  m_guiThread = std::move(guiThread);
}