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#include "platform/platform.hpp"
#include "coding/file_name_utils.hpp"
#include "base/logging.hpp"
#include "std/target_os.hpp"
#import "3party/Alohalytics/src/alohalytics_objc.h"
#include <IOKit/IOKitLib.h>
#include <Foundation/NSBundle.h>
#include <Foundation/NSPathUtilities.h>
#include <Foundation/NSAutoreleasePool.h>
#include <sys/stat.h>
#include <sys/sysctl.h>
#include <dispatch/dispatch.h>
#import <SystemConfiguration/SystemConfiguration.h>
#import <netinet/in.h>
Platform::Platform()
{
// get resources directory path
string const resourcesPath = NSBundle.mainBundle.resourcePath.UTF8String;
string const bundlePath = NSBundle.mainBundle.bundlePath.UTF8String;
char const * envResourcesDir = ::getenv("MWM_RESOURCES_DIR");
char const * envWritableDir = ::getenv("MWM_WRITABLE_DIR");
if (envResourcesDir && envWritableDir)
{
m_resourcesDir = envResourcesDir;
m_writableDir = envWritableDir;
}
else if (resourcesPath == bundlePath)
{
#ifdef STANDALONE_APP
m_resourcesDir = resourcesPath + "/";
#else // STANDALONE_APP
// we're the console app, probably unit test, and path is our directory
m_resourcesDir = bundlePath + "/../../data/";
if (!IsFileExistsByFullPath(m_resourcesDir))
{
// Check development environment without symlink but with git repo
string const repoPath = bundlePath + "/../../../omim/data/";
if (IsFileExistsByFullPath(repoPath))
m_resourcesDir = repoPath;
else
m_resourcesDir = "./data/";
}
#endif // STANDALONE_APP
m_writableDir = m_resourcesDir;
}
else
{
m_resourcesDir = resourcesPath + "/";
// get writable path
// developers can have symlink to data folder
char const * dataPath = "../../../../../data/";
if (IsFileExistsByFullPath(m_resourcesDir + dataPath))
m_writableDir = m_resourcesDir + dataPath;
else
{
// Check development environment without symlink but with git repo
dataPath = "../../../../../../omim/data/";
if (IsFileExistsByFullPath(m_resourcesDir + dataPath))
m_writableDir = m_resourcesDir + dataPath;
if (m_writableDir.empty())
{
auto p = m_resourcesDir.find("/omim/");
if (p != std::string::npos)
m_writableDir = m_resourcesDir.substr(0, p) + "/omim/data/";
}
}
if (m_writableDir.empty())
{
NSArray * dirPaths = NSSearchPathForDirectoriesInDomains(NSApplicationSupportDirectory, NSUserDomainMask, YES);
NSString * supportDir = [dirPaths objectAtIndex:0];
m_writableDir = supportDir.UTF8String;
#ifdef BUILD_DESIGNER
m_writableDir += "/MAPS.ME.Designer/";
#else // BUILD_DESIGNER
m_writableDir += "/MapsWithMe/";
#endif // BUILD_DESIGNER
::mkdir(m_writableDir.c_str(), 0755);
}
}
if (m_resourcesDir.empty())
m_resourcesDir = ".";
m_resourcesDir = my::AddSlashIfNeeded(m_resourcesDir);
m_writableDir = my::AddSlashIfNeeded(m_writableDir);
m_settingsDir = m_writableDir;
NSString * tempDir = NSTemporaryDirectory();
if (tempDir == nil)
tempDir = @"/tmp";
m_tmpDir = tempDir.UTF8String;
m_tmpDir += '/';
m_guiThread = make_unique<platform::GuiThread>();
LOG(LDEBUG, ("Resources Directory:", m_resourcesDir));
LOG(LDEBUG, ("Writable Directory:", m_writableDir));
LOG(LDEBUG, ("Tmp Directory:", m_tmpDir));
LOG(LDEBUG, ("Settings Directory:", m_settingsDir));
}
string Platform::UniqueClientId() const { return [Alohalytics installationId].UTF8String; }
static void PerformImpl(void * obj)
{
Platform::TFunctor * f = reinterpret_cast<Platform::TFunctor *>(obj);
(*f)();
delete f;
}
void Platform::RunOnGuiThread(base::TaskLoop::Task && task)
{
ASSERT(m_guiThread, ());
m_guiThread->Push(std::move(task));
}
void Platform::RunOnGuiThread(base::TaskLoop::Task const & task)
{
ASSERT(m_guiThread, ());
m_guiThread->Push(task);
}
void Platform::RunAsync(TFunctor const & fn, Priority p)
{
int priority = DISPATCH_QUEUE_PRIORITY_DEFAULT;
switch (p)
{
case EPriorityDefault: priority = DISPATCH_QUEUE_PRIORITY_DEFAULT; break;
case EPriorityHigh: priority = DISPATCH_QUEUE_PRIORITY_HIGH; break;
case EPriorityLow: priority = DISPATCH_QUEUE_PRIORITY_LOW; break;
// It seems like this option is not supported in Snow Leopard.
//case EPriorityBackground: priority = DISPATCH_QUEUE_PRIORITY_BACKGROUND; break;
default: priority = INT16_MIN;
}
dispatch_async_f(dispatch_get_global_queue(priority, 0), new TFunctor(fn), &PerformImpl);
}
Platform::EConnectionType Platform::ConnectionStatus()
{
struct sockaddr_in zero;
bzero(&zero, sizeof(zero));
zero.sin_len = sizeof(zero);
zero.sin_family = AF_INET;
SCNetworkReachabilityRef reachability = SCNetworkReachabilityCreateWithAddress(kCFAllocatorDefault, (const struct sockaddr*)&zero);
if (!reachability)
return EConnectionType::CONNECTION_NONE;
SCNetworkReachabilityFlags flags;
bool const gotFlags = SCNetworkReachabilityGetFlags(reachability, &flags);
CFRelease(reachability);
if (!gotFlags || ((flags & kSCNetworkReachabilityFlagsReachable) == 0))
return EConnectionType::CONNECTION_NONE;
SCNetworkReachabilityFlags userActionRequired = kSCNetworkReachabilityFlagsConnectionRequired | kSCNetworkReachabilityFlagsInterventionRequired;
if ((flags & userActionRequired) == userActionRequired)
return EConnectionType::CONNECTION_NONE;
return EConnectionType::CONNECTION_WIFI;
}
Platform::ChargingStatus Platform::GetChargingStatus()
{
return Platform::ChargingStatus::Plugged;
}
void Platform::SetGuiThread(unique_ptr<base::TaskLoop> guiThread)
{
m_guiThread = move(guiThread);
}
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