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#pragma once
#include "../geometry/screenbase.hpp"
#include "../geometry/rect2d.hpp"
#include "../geometry/point2d.hpp"
#include <QtCore/QPoint>
class QPainter;
namespace qt
{
class Screen
{
QPainter * m_p;
ScreenBase m_convertor;
void drawPathImpl(vector<QPoint> const & path);
template <class T>
inline QPoint qpoint(std::pair<T, T> const & p) const
{
m2::PointD pp = m_convertor.GtoP(m2::PointD(p.first, p.second));
return QPoint(pp.x, pp.y);
}
inline QPoint qpoint(m2::PointD const & p) const
{
m2::PointD pp = m_convertor.GtoP(p);
return QPoint(pp.x, pp.y);
}
public:
void setPainter(QPainter * p) { m_p = p; }
void onSize(int w, int h) { m_convertor.OnSize(0, 0, w, h); }
void setFromRect(m2::RectD const & r) { m_convertor.SetFromRect(m2::AnyRectD(r)); }
template <class TCont> void drawPath(TCont const & c)
{
vector<QPoint> qvec;
qvec.reserve(c.size());
for (typename TCont::const_iterator i = c.begin(); i != c.end(); ++i)
qvec.push_back(qpoint(*i));
drawPathImpl(qvec);
}
void drawLine(m2::PointD const & p1, m2::PointD const & p2);
void drawRect(m2::RectD const & r);
void hatchRect(m2::RectD const & r);
};
}
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