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#pragma once
#include "routing/vehicle_mask.hpp"
#include "base/assert.hpp"
namespace routing
{
/// \brief The RoutingSettings struct is intended to collect all the settings of
/// following along the route.
/// For example, route matching properties, rerouting properties and so on.
struct RoutingSettings
{
friend RoutingSettings GetRoutingSettings(VehicleType vehicleType);
private:
RoutingSettings(bool matchRoute, bool soundDirection, double matchingThresholdM,
bool keepPedestrianInfo, bool showTurnAfterNext);
public:
/// \brief if m_matchRoute is equal to true the bearing follows the
/// route direction if the current position is matched to the route.
/// If m_matchRoute is equal to false GPS bearing is used while
/// the current position is matched to the route.
bool m_matchRoute;
/// \brief if m_soundDirection is equal to true an end user gets sound notification
/// before directions.
bool m_soundDirection;
/// \brief m_matchingThresholdM is half width of the passage around the route
/// for route matching in meters. That means if a real current position is closer than
/// m_matchingThresholdM to the route than the current position is moved to
/// the closest point to the route.
double m_matchingThresholdM;
/// \brief m_keepPedestrianInfo flag for keeping in memory additional information for pedestrian
/// routing.
bool m_keepPedestrianInfo;
/// \brief if m_showTurnAfterNext is equal to true end users see a notification
/// about the turn after the next in some cases.
bool m_showTurnAfterNext;
};
RoutingSettings GetRoutingSettings(VehicleType vehicleType);
} // namespace routing
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