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CMakeLists.txt « shaders - github.com/mapsme/omim.git - Unnamed repository; edit this file 'description' to name the repository.
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project(shaders)

execute_process(
  COMMAND python ${OMIM_ROOT}/shaders/gl_shaders_preprocessor.py
  ${OMIM_ROOT}/shaders/GL
  shader_index.txt
  programs.hpp
  shaders_lib.glsl
  ${OMIM_ROOT}/shaders
  gl_shaders
)

include_directories(
  ${OMIM_ROOT}/3party/glm
  ${OMIM_ROOT}/3party/jansson/src
  ${OMIM_ROOT}/3party/Vulkan-Headers/include
  ${OMIM_ROOT}/3party/vulkan_wrapper
)

set(
  SRC
  gl_program_info.hpp
  gl_program_params.cpp
  gl_program_params.hpp
  gl_program_pool.cpp
  gl_program_pool.hpp
  gl_shaders.cpp
  gl_shaders.hpp
  program_manager.cpp
  program_manager.hpp
  program_params.cpp
  program_params.hpp
  program_pool.hpp
  programs.hpp
  vulkan_program_params.cpp
  vulkan_program_params.hpp
  vulkan_program_pool.cpp
  vulkan_program_pool.hpp
)

if (PLATFORM_IPHONE)
append(
  SRC
  metal_program_params.hpp
  metal_program_params.mm
  metal_program_pool.hpp
  metal_program_pool.mm
  metal/debug_rect.metal
  program_manager_metal.mm
)
endif()

add_library(${PROJECT_NAME} ${SRC})

set(
  GL_SHADERS_SRC
  GL/area.vsh.glsl
  GL/area3d.vsh.glsl
  GL/area3d_outline.vsh.glsl
  GL/arrow3d.fsh.glsl
  GL/arrow3d.vsh.glsl
  GL/arrow3d_outline.fsh.glsl
  GL/arrow3d_shadow.fsh.glsl
  GL/arrow3d_shadow.vsh.glsl
  GL/circle.fsh.glsl
  GL/circle.vsh.glsl
  GL/circle_point.fsh.glsl
  GL/circle_point.vsh.glsl
  GL/colored_symbol.fsh.glsl
  GL/colored_symbol.vsh.glsl
  GL/colored_symbol_billboard.vsh.glsl
  GL/dashed_line.fsh.glsl
  GL/dashed_line.vsh.glsl
  GL/debug_rect.fsh.glsl
  GL/debug_rect.vsh.glsl
  GL/hatching_area.fsh.glsl
  GL/hatching_area.vsh.glsl
  GL/line.fsh.glsl
  GL/line.vsh.glsl
  GL/masked_texturing.fsh.glsl
  GL/masked_texturing.vsh.glsl
  GL/masked_texturing_billboard.vsh.glsl
  GL/my_position.vsh.glsl
  GL/path_symbol.vsh.glsl
  GL/position_accuracy3d.vsh.glsl
  GL/route.fsh.glsl
  GL/route.vsh.glsl
  GL/route_arrow.fsh.glsl
  GL/route_arrow.vsh.glsl
  GL/route_dash.fsh.glsl
  GL/route_marker.fsh.glsl
  GL/route_marker.vsh.glsl
  GL/ruler.vsh.glsl
  GL/screen_quad.vsh.glsl
  GL/shader_index.txt
  GL/shaders_lib.glsl
  GL/smaa_blending_weight.fsh.glsl
  GL/smaa_blending_weight.vsh.glsl
  GL/smaa_edges.fsh.glsl
  GL/smaa_edges.vsh.glsl
  GL/smaa_final.fsh.glsl
  GL/smaa_final.vsh.glsl
  GL/solid_color.fsh.glsl
  GL/text.fsh.glsl
  GL/text.vsh.glsl
  GL/text_billboard.vsh.glsl
  GL/text_fixed.fsh.glsl
  GL/text_outlined.vsh.glsl
  GL/text_outlined_billboard.vsh.glsl
  GL/text_outlined_gui.vsh.glsl
  GL/texturing.fsh.glsl
  GL/texturing.vsh.glsl
  GL/texturing3d.fsh.glsl
  GL/texturing_billboard.vsh.glsl
  GL/texturing_gui.vsh.glsl
  GL/traffic.fsh.glsl
  GL/traffic.vsh.glsl
  GL/traffic_circle.fsh.glsl
  GL/traffic_circle.vsh.glsl
  GL/traffic_line.fsh.glsl
  GL/traffic_line.vsh.glsl
  GL/transit.fsh.glsl
  GL/transit.vsh.glsl
  GL/transit_circle.fsh.glsl
  GL/transit_circle.vsh.glsl
  GL/transit_marker.fsh.glsl
  GL/transit_marker.vsh.glsl
  GL/user_mark.fsh.glsl
  GL/user_mark.vsh.glsl
  GL/user_mark_billboard.vsh.glsl
)
add_custom_target(gl_shaders_sources SOURCES ${GL_SHADERS_SRC})

omim_add_test_subdirectory(shaders_tests)