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#pragma once
#include <cstdint>
#include <string>
namespace gpu
{
struct GLProgramInfo
{
GLProgramInfo() = default;
GLProgramInfo(std::string const & vertexShaderName,
std::string const & fragmentShaderName,
char const * const vertexSource,
char const * const fragmentSource)
: m_vertexShaderName(vertexShaderName)
, m_fragmentShaderName(fragmentShaderName)
, m_vertexShaderSource(vertexSource)
, m_fragmentShaderSource(fragmentSource)
{}
std::string const m_vertexShaderName;
std::string const m_fragmentShaderName;
char const * const m_vertexShaderSource = nullptr;
char const * const m_fragmentShaderSource = nullptr;
};
} // namespace gpu
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