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#include "shaders/gl_program_pool.hpp"
#include "shaders/program_params.hpp"
#include "shaders/gl_shaders.hpp"
#include "drape/gl_gpu_program.hpp"
#include "drape/gl_functions.hpp"
namespace gpu
{
GLProgramPool::GLProgramPool(dp::ApiVersion apiVersion)
: m_apiVersion(apiVersion)
{
ProgramParams::Init();
if (m_apiVersion == dp::ApiVersion::OpenGLES3)
{
#ifdef OMIM_OS_DESKTOP
m_baseDefines = std::string(GL3_SHADER_VERSION) + "#define GLES3\n";
#else
m_baseDefines = std::string(GLES3_SHADER_VERSION);
#endif
}
}
GLProgramPool::~GLProgramPool()
{
GLFunctions::glUseProgram(0);
ProgramParams::Destroy();
}
drape_ptr<dp::GpuProgram> GLProgramPool::Get(Program program)
{
auto const programInfo = GetProgramInfo(m_apiVersion, program);
auto vertexShader = GetShader(programInfo.m_vertexShaderName, programInfo.m_vertexShaderSource,
dp::Shader::Type::VertexShader);
auto fragmentShader = GetShader(programInfo.m_fragmentShaderName, programInfo.m_fragmentShaderSource,
dp::Shader::Type::FragmentShader);
auto const name = DebugPrint(program);
return make_unique_dp<dp::GLGpuProgram>(name, vertexShader, fragmentShader);
}
void GLProgramPool::SetDefines(std::string const & defines)
{
m_defines = defines;
}
ref_ptr<dp::Shader> GLProgramPool::GetShader(std::string const & name, std::string const & source,
dp::Shader::Type type)
{
auto const it = m_shaders.find(name);
if (it != m_shaders.end())
return make_ref(it->second);
auto shader = make_unique_dp<dp::Shader>(name, source, m_baseDefines + m_defines, type);
auto result = make_ref(shader);
m_shaders[name] = std::move(shader);
return result;
}
} // namespace gpu
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