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#pragma once
#include "shaders/program_params.hpp"
#include <cstdint>
namespace gpu
{
namespace metal
{
class MetalProgramParamsSetter : public ProgramParamsSetter
{
public:
void Apply(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
MapProgramParams const & params) override;
void Apply(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
RouteProgramParams const & params) override;
void Apply(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
TrafficProgramParams const & params) override;
void Apply(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
TransitProgramParams const & params) override;
void Apply(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
GuiProgramParams const & params) override;
void Apply(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
ShapesProgramParams const & params) override;
void Apply(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
Arrow3dProgramParams const & params) override;
void Apply(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
DebugRectProgramParams const & params) override;
void Apply(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
ScreenQuadProgramParams const & params) override;
void Apply(ref_ptr<dp::GraphicsContext> context, ref_ptr<dp::GpuProgram> program,
SMAAProgramParams const & params) override;
};
} // namespace metal
} // namespace gpu
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