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#pragma once
#include "indexer/drawing_rules.hpp"
#include "geometry/rect2d.hpp"
#include "std/vector.hpp"
class FeatureType;
class ScreenBase;
namespace software_renderer
{
const int maxDepth = 20000;
const int minDepth = -20000;
class GlyphCache;
struct DrawRule
{
drule::BaseRule const * m_rule;
double m_depth;
DrawRule() : m_rule(0), m_depth(0.0) {}
DrawRule(drule::BaseRule const * p, double depth);
uint32_t GetID(size_t threadSlot) const;
void SetID(size_t threadSlot, uint32_t id) const;
};
struct FeatureStyler
{
FeatureStyler() = default;
FeatureStyler(FeatureType const & f,
int const zoom,
double const visualScale,
GlyphCache * glyphCache,
ScreenBase const * convertor,
m2::RectD const * rect);
typedef buffer_vector<DrawRule, 8> StylesContainerT;
StylesContainerT m_rules;
bool m_isCoastline;
bool m_hasLineStyles;
bool m_hasPointStyles;
bool m_hasPathText;
int m_geometryType;
double m_visualScale;
string m_primaryText;
string m_secondaryText;
string m_refText;
typedef buffer_vector<double, 16> ClipIntervalsT;
ClipIntervalsT m_intervals;
typedef buffer_vector<double, 8> TextOffsetsT;
TextOffsetsT m_offsets;
uint8_t m_fontSize;
GlyphCache * m_glyphCache;
ScreenBase const * m_convertor;
m2::RectD const * m_rect;
double m_popRank;
bool IsEmpty() const;
string const GetPathName() const;
bool FilterTextSize(drule::BaseRule const * pRule) const;
private:
uint8_t GetTextFontSize(drule::BaseRule const * pRule) const;
void LayoutTexts(double pathLength);
};
}
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