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#include "internal/opengl.hpp"
#include "base_texture.hpp"
#include "data_formats.hpp"
#include "resource_manager.hpp"
#include "skin_loader.hpp"
#include "storage.hpp"
#include "texture.hpp"
#include "vertexbuffer.hpp"
#include "indexbuffer.hpp"
#include "../coding/file_reader.hpp"
#include "../coding/parse_xml.hpp"
#include "../base/logging.hpp"
#include "../base/exception.hpp"
namespace yg
{
typedef gl::Texture<DATA_TRAITS, true> TDynamicTexture;
typedef gl::Texture<DATA_TRAITS, false> TStaticTexture;
DECLARE_EXCEPTION(ResourceManagerException, RootException);
size_t pixelSize(yg::DataFormat texFormat)
{
switch (texFormat)
{
case yg::Data8Bpp:
return 4;
case yg::Data4Bpp:
return 2;
case yg::Data565Bpp:
return 2;
default:
return 0;
}
}
TTextureFactory::TTextureFactory(size_t w, size_t h, yg::DataFormat format, char const * resName, size_t batchSize)
: BasePoolElemFactory(resName, w * h * pixelSize(format), batchSize),
m_w(w), m_h(h), m_format(format)
{}
shared_ptr<gl::BaseTexture> const TTextureFactory::Create()
{
switch (m_format)
{
case yg::Data4Bpp:
return shared_ptr<gl::BaseTexture>(new gl::Texture<yg::RGBA4Traits, true>(m_w, m_h));
case yg::Data8Bpp:
return shared_ptr<gl::BaseTexture>(new gl::Texture<yg::RGBA8Traits, true>(m_w, m_h));
case yg::Data565Bpp:
return shared_ptr<gl::BaseTexture>(new gl::Texture<yg::RGB565Traits, true>(m_w, m_h));
default:
return shared_ptr<gl::BaseTexture>();
}
}
TStorageFactory::TStorageFactory(size_t vbSize, size_t ibSize, bool useVA, bool useSingleThreadedOGL, char const * resName, size_t batchSize)
: BasePoolElemFactory(resName, vbSize + ibSize, batchSize),
m_vbSize(vbSize),
m_ibSize(ibSize),
m_useVA(useVA),
m_useSingleThreadedOGL(useSingleThreadedOGL)
{}
gl::Storage const TStorageFactory::Create()
{
gl::Storage res(m_vbSize, m_ibSize, m_useVA);
if (m_useSingleThreadedOGL)
{
res.m_indices->lock();
res.m_vertices->lock();
}
return res;
}
void TStorageFactory::BeforeMerge(gl::Storage const & e)
{
if (m_useSingleThreadedOGL)
{
if (e.m_indices->isLocked())
e.m_indices->unlock();
e.m_indices->lock();
if (e.m_vertices->isLocked())
e.m_vertices->unlock();
e.m_vertices->lock();
}
}
ResourceManager::StoragePoolParams::StoragePoolParams(string const & poolName)
: m_vbSize(0),
m_vertexSize(0),
m_ibSize(0),
m_indexSize(0),
m_storagesCount(0),
m_isFixedBufferSize(true),
m_isFixedBufferCount(true),
m_scalePriority(0),
m_poolName(poolName),
m_isDebugging(false),
m_allocateOnDemand(false)
{}
ResourceManager::StoragePoolParams::StoragePoolParams(size_t vbSize,
size_t vertexSize,
size_t ibSize,
size_t indexSize,
size_t storagesCount,
bool isFixedBufferSize,
bool isFixedBufferCount,
int scalePriority,
string const & poolName,
bool isDebugging,
bool allocateOnDemand)
: m_vbSize(vbSize),
m_vertexSize(vertexSize),
m_ibSize(ibSize),
m_indexSize(indexSize),
m_storagesCount(storagesCount),
m_isFixedBufferSize(isFixedBufferSize),
m_isFixedBufferCount(isFixedBufferCount),
m_scalePriority(scalePriority),
m_poolName(poolName),
m_isDebugging(isDebugging),
m_allocateOnDemand(allocateOnDemand)
{}
bool ResourceManager::StoragePoolParams::isFixed() const
{
return m_isFixedBufferSize && m_isFixedBufferCount;
}
bool ResourceManager::StoragePoolParams::isValid() const
{
return m_vbSize && m_ibSize && m_storagesCount;
}
size_t ResourceManager::StoragePoolParams::memoryUsage() const
{
return (m_vbSize + m_ibSize) * m_storagesCount;
}
void ResourceManager::StoragePoolParams::scaleMemoryUsage(double k)
{
int oldMemoryUsage = memoryUsage();
int oldVBSize = m_vbSize;
int oldIBSize = m_ibSize;
int oldStoragesCount = m_storagesCount;
if (!m_isFixedBufferSize)
{
m_vbSize *= k;
m_ibSize *= k;
k = 1;
}
if (!m_isFixedBufferCount)
m_storagesCount *= k;
#ifndef OMIM_PRODUCTION
LOG(LINFO, ("resizing", m_poolName));
LOG(LINFO, ("from:", oldVBSize / m_vertexSize, "vertices,", oldIBSize / m_indexSize, "indices,", oldStoragesCount, "storages,", oldMemoryUsage, "bytes total"));
LOG(LINFO, ("to :", m_vbSize / m_vertexSize, "vertices,", m_ibSize / m_indexSize, "indices,", m_storagesCount, "storages,", memoryUsage(), "bytes total"));
#endif
}
void ResourceManager::StoragePoolParams::distributeFreeMemory(int freeVideoMemory)
{
if (!isFixed())
{
double k = (freeVideoMemory * m_scaleFactor + memoryUsage()) / memoryUsage();
scaleMemoryUsage(k);
}
else
{
#ifndef OMIM_PRODUCTION
if (m_vbSize && m_vertexSize && m_ibSize && m_indexSize)
LOG(LINFO, (m_poolName, " : ", m_vbSize / m_vertexSize, " vertices, ", m_ibSize / m_indexSize, " indices, ", m_storagesCount, " storages, ", memoryUsage(), " bytes total"));
#endif
}
}
ResourceManager::TexturePoolParams::TexturePoolParams(string const & poolName)
: m_texWidth(0),
m_texHeight(0),
m_texCount(0),
m_format(yg::Data8Bpp),
m_isWidthFixed(true),
m_isHeightFixed(true),
m_isCountFixed(true),
m_scalePriority(0),
m_poolName(poolName),
m_isDebugging(false),
m_allocateOnDemand(false)
{}
ResourceManager::TexturePoolParams::TexturePoolParams(size_t texWidth,
size_t texHeight,
size_t texCount,
yg::DataFormat format,
bool isWidthFixed,
bool isHeightFixed,
bool isCountFixed,
int scalePriority,
string const & poolName,
bool isDebugging,
bool allocateOnDemand)
: m_texWidth(texWidth),
m_texHeight(texHeight),
m_texCount(texCount),
m_format(format),
m_isWidthFixed(isWidthFixed),
m_isHeightFixed(isHeightFixed),
m_isCountFixed(isCountFixed),
m_scalePriority(scalePriority),
m_poolName(poolName),
m_isDebugging(isDebugging),
m_allocateOnDemand(allocateOnDemand)
{}
bool ResourceManager::TexturePoolParams::isFixed() const
{
return m_isWidthFixed && m_isHeightFixed && m_isCountFixed;
}
bool ResourceManager::TexturePoolParams::isValid() const
{
return m_texWidth && m_texHeight && m_texCount;
}
size_t ResourceManager::TexturePoolParams::memoryUsage() const
{
size_t pixelSize = 0;
switch (m_format)
{
case yg::Data4Bpp:
pixelSize = 2;
break;
case yg::Data8Bpp:
pixelSize = 4;
break;
case yg::Data565Bpp:
pixelSize = 2;
break;
}
return m_texWidth * m_texHeight * pixelSize * m_texCount;
}
void ResourceManager::TexturePoolParams::distributeFreeMemory(int freeVideoMemory)
{
if (!isFixed())
{
double k = (freeVideoMemory * m_scaleFactor + memoryUsage()) / memoryUsage();
scaleMemoryUsage(k);
}
else
{
#ifndef OMIM_PRODUCTION
if (m_texWidth && m_texHeight && m_texCount)
LOG(LINFO, (m_poolName, " : ", m_texWidth, "x", m_texHeight, ", ", m_texCount, " textures, ", memoryUsage(), " bytes total"));
#endif
}
}
void ResourceManager::TexturePoolParams::scaleMemoryUsage(double k)
{
int oldTexCount = m_texCount;
int oldTexWidth = m_texWidth;
int oldTexHeight = m_texHeight;
int oldMemoryUsage = memoryUsage();
if (!m_isWidthFixed || !m_isHeightFixed)
{
if (k > 1)
{
while (k > 2)
{
if ((k > 2) && (!m_isWidthFixed))
{
m_texWidth *= 2;
k /= 2;
}
if ((k > 2) && (!m_isHeightFixed))
{
m_texHeight *= 2;
k /= 2;
}
}
}
else
{
if (k < 1)
{
while (k < 1)
{
if ((k < 0.5) && (!m_isWidthFixed))
{
m_texHeight /= 2;
k *= 2;
}
if ((k < 0.5) && (!m_isHeightFixed))
{
m_texWidth /= 2;
k *= 2;
}
}
}
}
}
if (!m_isCountFixed)
m_texCount *= k;
#ifndef OMIM_PRODUCTION
LOG(LINFO, ("scaling memory usage for ", m_poolName));
LOG(LINFO, (" from : ", oldTexWidth, "x", oldTexHeight, ", ", oldTexCount, " textures, ", oldMemoryUsage, " bytes total"));
LOG(LINFO, (" to : ", m_texWidth, "x", m_texHeight, ", ", m_texCount, " textures, ", memoryUsage(), " bytes total"));
#endif
}
ResourceManager::GlyphCacheParams::GlyphCacheParams()
: m_glyphCacheMemoryLimit(0),
m_glyphCacheCount(0),
m_renderThreadCount(0)
{}
ResourceManager::GlyphCacheParams::GlyphCacheParams(string const & unicodeBlockFile,
string const & whiteListFile,
string const & blackListFile,
size_t glyphCacheMemoryLimit,
size_t glyphCacheCount,
size_t renderThreadCount,
bool * debuggingFlags)
: m_unicodeBlockFile(unicodeBlockFile),
m_whiteListFile(whiteListFile),
m_blackListFile(blackListFile),
m_glyphCacheMemoryLimit(glyphCacheMemoryLimit),
m_glyphCacheCount(glyphCacheCount),
m_renderThreadCount(renderThreadCount)
{
if (debuggingFlags)
copy(debuggingFlags, debuggingFlags + glyphCacheCount, back_inserter(m_debuggingFlags));
else
for (unsigned i = 0; i < glyphCacheCount; ++i)
m_debuggingFlags.push_back(false);
}
namespace
{
void GetGLStringSafe(GLenum name, string & str)
{
char const * s = reinterpret_cast<char const*>(glGetString(name));
if (s)
str = s;
else
{
OGLCHECKAFTER;
LOG(LWARNING, ("Can't get OpenGL name"));
}
}
}
ResourceManager::Params::Params()
: m_rtFormat(yg::Data8Bpp),
m_texFormat(yg::Data4Bpp),
m_texRtFormat(yg::Data4Bpp),
m_useSingleThreadedOGL(false),
m_useVA(true),
m_videoMemoryLimit(0),
m_primaryStoragesParams("primaryStorage"),
m_smallStoragesParams("smallStorage"),
m_blitStoragesParams("blitStorage"),
m_multiBlitStoragesParams("multiBlitStorage"),
m_guiThreadStoragesParams("tinyStorage"),
m_primaryTexturesParams("primaryTexture"),
m_fontTexturesParams("fontTexture"),
m_renderTargetTexturesParams("renderTargetTexture"),
m_styleCacheTexturesParams("styleCacheTexture"),
m_guiThreadTexturesParams("guiThreadTexture")
{
GetGLStringSafe(GL_VENDOR, m_vendorName);
GetGLStringSafe(GL_RENDERER, m_rendererName);
}
bool ResourceManager::Params::isGPU(char const * vendorName, char const * rendererName, bool strictMatch) const
{
if (strictMatch)
{
return (m_vendorName == string(vendorName))
&& (m_rendererName == string(rendererName));
}
else
return (m_vendorName.find(vendorName) != string::npos)
&& (m_rendererName.find(rendererName) != string::npos);
}
void ResourceManager::Params::checkDeviceCaps()
{
/// general case
m_texRtFormat = yg::Data4Bpp;
m_useVA = !yg::gl::g_isBufferObjectsSupported;
if (isGPU("Qualcomm", "Adreno", false))
m_texRtFormat = yg::Data8Bpp;
if (isGPU("Broadcom", "VideoCore IV HW", false))
m_texRtFormat = yg::Data8Bpp;
if (isGPU("Imagination Technologies", "PowerVR MBX", false))
{
m_rtFormat = yg::Data8Bpp;
m_texRtFormat = yg::Data8Bpp;
}
/// filtering all devices from Vivante Corporation
/// to use vertex arrays
if (isGPU("Vivante Corporation", "", false))
m_useVA = true;
string name;
switch (m_texRtFormat)
{
case yg::Data4Bpp:
name = "Data4Bpp";
break;
case yg::Data8Bpp:
name = "Data8Bpp";
break;
case yg::Data565Bpp:
name = "Data565Bpp";
break;
default:
name = "Unknown";
};
LOG(LINFO, ("selected", name, "format for tile textures"));
}
void ResourceManager::Params::fitIntoLimits()
{
initScaleWeights();
int oldMemoryUsage = memoryUsage();
int videoMemoryLimit = m_videoMemoryLimit;
if (videoMemoryLimit == 0)
{
videoMemoryLimit = memoryUsage();
LOG(LINFO, ("videoMemoryLimit is not set. will not scale resource usage."));
}
if (videoMemoryLimit < fixedMemoryUsage())
{
LOG(LINFO, ("videoMemoryLimit", videoMemoryLimit, "is less than an amount of fixed resources", fixedMemoryUsage()));
videoMemoryLimit = memoryUsage();
}
if (videoMemoryLimit < memoryUsage())
{
LOG(LINFO, ("videoMemoryLimit", videoMemoryLimit, "is less than amount of currently allocated resources", memoryUsage()));
videoMemoryLimit = memoryUsage();
}
int freeVideoMemory = videoMemoryLimit - oldMemoryUsage;
/// distributing free memory according to the weights
distributeFreeMemory(freeVideoMemory);
LOG(LINFO, ("resizing from", oldMemoryUsage, "bytes to", memoryUsage(), "bytes of video memory"));
}
int ResourceManager::Params::memoryUsage() const
{
return m_primaryStoragesParams.memoryUsage()
+ m_smallStoragesParams.memoryUsage()
+ m_blitStoragesParams.memoryUsage()
+ m_multiBlitStoragesParams.memoryUsage()
+ m_guiThreadStoragesParams.memoryUsage()
+ m_primaryTexturesParams.memoryUsage()
+ m_fontTexturesParams.memoryUsage()
+ m_renderTargetTexturesParams.memoryUsage()
+ m_styleCacheTexturesParams.memoryUsage()
+ m_guiThreadTexturesParams.memoryUsage();
}
int ResourceManager::Params::fixedMemoryUsage() const
{
return (m_primaryStoragesParams.isFixed() ? m_primaryStoragesParams.memoryUsage() : 0)
+ (m_smallStoragesParams.isFixed() ? m_smallStoragesParams.memoryUsage() : 0)
+ (m_blitStoragesParams.isFixed() ? m_blitStoragesParams.memoryUsage() : 0)
+ (m_multiBlitStoragesParams.isFixed() ? m_multiBlitStoragesParams.memoryUsage() : 0)
+ (m_guiThreadStoragesParams.isFixed() ? m_guiThreadStoragesParams.memoryUsage() : 0)
+ (m_primaryTexturesParams.isFixed() ? m_primaryTexturesParams.memoryUsage() : 0)
+ (m_fontTexturesParams.isFixed() ? m_fontTexturesParams.memoryUsage() : 0)
+ (m_renderTargetTexturesParams.isFixed() ? m_renderTargetTexturesParams.memoryUsage() : 0)
+ (m_styleCacheTexturesParams.isFixed() ? m_styleCacheTexturesParams.memoryUsage() : 0)
+ (m_guiThreadTexturesParams.isFixed() ? m_guiThreadTexturesParams.memoryUsage() : 0);
}
void ResourceManager::Params::distributeFreeMemory(int freeVideoMemory)
{
m_primaryStoragesParams.distributeFreeMemory(freeVideoMemory);
m_smallStoragesParams.distributeFreeMemory(freeVideoMemory);
m_blitStoragesParams.distributeFreeMemory(freeVideoMemory);
m_multiBlitStoragesParams.distributeFreeMemory(freeVideoMemory);
m_guiThreadStoragesParams.distributeFreeMemory(freeVideoMemory);
m_primaryTexturesParams.distributeFreeMemory(freeVideoMemory);
m_fontTexturesParams.distributeFreeMemory(freeVideoMemory);
m_renderTargetTexturesParams.distributeFreeMemory(freeVideoMemory);
m_styleCacheTexturesParams.distributeFreeMemory(freeVideoMemory);
m_guiThreadTexturesParams.distributeFreeMemory(freeVideoMemory);
}
ResourceManager::ResourceManager(Params const & p)
: m_params(p)
{
initGlyphCaches(p.m_glyphCacheParams);
initStoragePool(p.m_primaryStoragesParams, m_primaryStorages);
initStoragePool(p.m_smallStoragesParams, m_smallStorages);
initStoragePool(p.m_blitStoragesParams, m_blitStorages);
initStoragePool(p.m_multiBlitStoragesParams, m_multiBlitStorages);
initStoragePool(p.m_guiThreadStoragesParams, m_guiThreadStorages);
initTexturePool(p.m_primaryTexturesParams, m_primaryTextures);
initTexturePool(p.m_fontTexturesParams, m_fontTextures);
initTexturePool(p.m_renderTargetTexturesParams, m_renderTargets);
initTexturePool(p.m_styleCacheTexturesParams, m_styleCacheTextures);
initTexturePool(p.m_guiThreadTexturesParams, m_guiThreadTextures);
if (p.m_useVA)
LOG(LINFO, ("buffer objects are unsupported. using client vertex array instead."));
}
void ResourceManager::Params::initScaleWeights()
{
double prioritySum = (m_primaryStoragesParams.isFixed() ? 0 : m_primaryStoragesParams.m_scalePriority)
+ (m_smallStoragesParams.isFixed() ? 0 : m_smallStoragesParams.m_scalePriority)
+ (m_blitStoragesParams.isFixed() ? 0 : m_blitStoragesParams.m_scalePriority)
+ (m_multiBlitStoragesParams.isFixed() ? 0 : m_multiBlitStoragesParams.m_scalePriority)
+ (m_guiThreadStoragesParams.isFixed() ? 0 : m_guiThreadStoragesParams.m_scalePriority)
+ (m_primaryTexturesParams.isFixed() ? 0 : m_primaryTexturesParams.m_scalePriority)
+ (m_fontTexturesParams.isFixed() ? 0 : m_fontTexturesParams.m_scalePriority)
+ (m_renderTargetTexturesParams.isFixed() ? 0 : m_renderTargetTexturesParams.m_scalePriority)
+ (m_styleCacheTexturesParams.isFixed() ? 0 : m_styleCacheTexturesParams.m_scalePriority)
+ (m_guiThreadTexturesParams.isFixed() ? 0 : m_guiThreadTexturesParams.m_scalePriority);
if (prioritySum == 0)
return;
m_primaryStoragesParams.m_scaleFactor = m_primaryStoragesParams.m_scalePriority / prioritySum;
m_smallStoragesParams.m_scaleFactor = m_smallStoragesParams.m_scalePriority / prioritySum;
m_blitStoragesParams.m_scaleFactor = m_blitStoragesParams.m_scalePriority / prioritySum;
m_multiBlitStoragesParams.m_scaleFactor = m_multiBlitStoragesParams.m_scalePriority / prioritySum;
m_guiThreadStoragesParams.m_scaleFactor = m_guiThreadStoragesParams.m_scalePriority / prioritySum;
m_primaryTexturesParams.m_scaleFactor = m_primaryTexturesParams.m_scalePriority / prioritySum;
m_fontTexturesParams.m_scaleFactor = m_fontTexturesParams.m_scalePriority / prioritySum;
m_renderTargetTexturesParams.m_scaleFactor = m_renderTargetTexturesParams.m_scalePriority / prioritySum;
m_styleCacheTexturesParams.m_scaleFactor = m_styleCacheTexturesParams.m_scalePriority / prioritySum;
m_guiThreadTexturesParams.m_scaleFactor = m_guiThreadTexturesParams.m_scalePriority / prioritySum;
}
void ResourceManager::initGlyphCaches(GlyphCacheParams const & p)
{
if (p.m_glyphCacheMemoryLimit && p.m_glyphCacheCount)
{
LOG(LDEBUG, ("allocating ", p.m_glyphCacheCount, " glyphCaches, ", p.m_glyphCacheMemoryLimit, " bytes total."));
for (size_t i = 0; i < p.m_glyphCacheCount; ++i)
m_glyphCaches.push_back(GlyphCache(GlyphCache::Params(p.m_unicodeBlockFile, p.m_whiteListFile, p.m_blackListFile, p.m_glyphCacheMemoryLimit / p.m_glyphCacheCount, p.m_debuggingFlags[i])));
}
else
LOG(LERROR, ("no params to init glyph caches."));
}
void ResourceManager::initStoragePool(StoragePoolParams const & p, scoped_ptr<TStoragePool> & pool)
{
if (p.isValid())
{
TStorageFactory storageFactory(p.m_vbSize, p.m_ibSize, m_params.m_useVA, m_params.m_useSingleThreadedOGL, p.m_poolName.c_str(), p.m_allocateOnDemand ? p.m_storagesCount : 0);
if (m_params.m_useSingleThreadedOGL)
{
if (p.m_allocateOnDemand)
pool.reset(new TOnDemandSingleThreadedStoragePoolImpl(new TOnDemandSingleThreadedStoragePoolTraits(storageFactory, p.m_storagesCount)));
else
pool.reset(new TFixedSizeMergeableStoragePoolImpl(new TFixedSizeMergeableStoragePoolTraits(storageFactory, p.m_storagesCount)));
}
else
{
if (p.m_allocateOnDemand)
pool.reset(new TOnDemandMultiThreadedStoragePoolImpl(new TOnDemandMultiThreadedStoragePoolTraits(storageFactory, p.m_storagesCount)));
else
pool.reset(new TFixedSizeNonMergeableStoragePoolImpl(new TFixedSizeNonMergeableStoragePoolTraits(storageFactory, p.m_storagesCount)));
}
pool->SetIsDebugging(p.m_isDebugging);
}
else
LOG(LINFO, ("no ", p.m_poolName, " resource"));
}
void ResourceManager::initTexturePool(TexturePoolParams const & p, scoped_ptr<TTexturePool> & pool)
{
if (p.isValid())
{
TTextureFactory textureFactory(p.m_texWidth, p.m_texHeight, p.m_format, p.m_poolName.c_str(), p.m_allocateOnDemand ? p.m_texCount : 0);
if (m_params.m_useSingleThreadedOGL)
{
if (p.m_allocateOnDemand)
pool.reset(new TOnDemandSingleThreadedTexturePoolImpl(new TOnDemandSingleThreadedTexturePoolTraits(textureFactory, p.m_texCount)));
else
pool.reset(new TFixedSizeTexturePoolImpl(new TFixedSizeTexturePoolTraits(textureFactory, p.m_texCount)));
}
else
{
if (p.m_allocateOnDemand)
pool.reset(new TOnDemandMultiThreadedTexturePoolImpl(new TOnDemandMultiThreadedTexturePoolTraits(textureFactory, p.m_texCount)));
else
pool.reset(new TFixedSizeTexturePoolImpl(new TFixedSizeTexturePoolTraits(textureFactory, p.m_texCount)));
}
pool->SetIsDebugging(p.m_isDebugging);
}
else
LOG(LINFO, ("no ", p.m_poolName, " resource"));
}
shared_ptr<gl::BaseTexture> const & ResourceManager::getTexture(string const & fileName)
{
TStaticTextures::const_iterator it = m_staticTextures.find(fileName);
if (it != m_staticTextures.end())
return it->second;
shared_ptr<gl::BaseTexture> texture;
texture = make_shared_ptr(new TStaticTexture(fileName));
m_staticTextures[fileName] = texture;
return m_staticTextures[fileName];
}
Skin * loadSkin(shared_ptr<ResourceManager> const & resourceManager, string const & fileName, size_t dynamicPagesCount, size_t textPagesCount)
{
if (fileName.empty())
return 0;
SkinLoader loader(resourceManager, dynamicPagesCount, textPagesCount);
try
{
ReaderPtr<Reader> skinFile(GetPlatform().GetReader(fileName));
ReaderSource<ReaderPtr<Reader> > source(skinFile);
if (!ParseXML(source, loader))
MYTHROW(RootException, ("Error parsing skin file: ", fileName));
}
catch (RootException const & e)
{
LOG(LERROR, ("Error reading skin file: ", e.what()));
return 0;
}
return loader.skin();
}
ResourceManager::Params const & ResourceManager::params() const
{
return m_params;
}
GlyphCache * ResourceManager::glyphCache(int glyphCacheID)
{
return glyphCacheID == -1 ? 0 : &m_glyphCaches[glyphCacheID];
}
void ResourceManager::addFonts(vector<string> const & fontNames)
{
for (unsigned i = 0; i < m_glyphCaches.size(); ++i)
m_glyphCaches[i].addFonts(fontNames);
}
void ResourceManager::memoryWarning()
{
}
void ResourceManager::enterBackground()
{
threads::MutexGuard guard(m_mutex);
if (m_primaryStorages.get())
m_primaryStorages->EnterBackground();
if (m_smallStorages.get())
m_smallStorages->EnterBackground();
if (m_blitStorages.get())
m_blitStorages->EnterBackground();
if (m_multiBlitStorages.get())
m_multiBlitStorages->EnterBackground();
if (m_guiThreadStorages.get())
m_guiThreadStorages->EnterBackground();
if (m_primaryTextures.get())
m_primaryTextures->EnterBackground();
if (m_fontTextures.get())
m_fontTextures->EnterBackground();
if (m_renderTargets.get())
m_renderTargets->EnterBackground();
if (m_styleCacheTextures.get())
m_styleCacheTextures->EnterBackground();
if (m_guiThreadTextures.get())
m_guiThreadTextures->EnterBackground();
}
void ResourceManager::enterForeground()
{
threads::MutexGuard guard(m_mutex);
if (m_primaryStorages.get())
m_primaryStorages->EnterForeground();
if (m_smallStorages.get())
m_smallStorages->EnterForeground();
if (m_blitStorages.get())
m_blitStorages->EnterForeground();
if (m_multiBlitStorages.get())
m_multiBlitStorages->EnterForeground();
if (m_guiThreadStorages.get())
m_guiThreadStorages->EnterForeground();
if (m_primaryTextures.get())
m_primaryTextures->EnterForeground();
if (m_fontTextures.get())
m_fontTextures->EnterForeground();
if (m_renderTargets.get())
m_renderTargets->EnterForeground();
if (m_styleCacheTextures.get())
m_styleCacheTextures->EnterForeground();
if (m_guiThreadTextures.get())
m_guiThreadTextures->EnterForeground();
}
shared_ptr<yg::gl::BaseTexture> ResourceManager::createRenderTarget(unsigned w, unsigned h)
{
switch (m_params.m_rtFormat)
{
case Data8Bpp:
return make_shared_ptr(new gl::Texture<RGBA8Traits, false>(w, h));
case Data4Bpp:
return make_shared_ptr(new gl::Texture<RGBA4Traits, false>(w, h));
case Data565Bpp:
return make_shared_ptr(new gl::Texture<RGB565Traits, false>(w, h));
default:
MYTHROW(ResourceManagerException, ("unknown render target format"));
};
}
int ResourceManager::renderThreadGlyphCacheID(int threadNum) const
{
ASSERT(threadNum < m_params.m_glyphCacheParams.m_renderThreadCount, (threadNum, m_params.m_glyphCacheParams.m_renderThreadCount));
return 1 + threadNum;
}
int ResourceManager::guiThreadGlyphCacheID() const
{
return 0;
}
int ResourceManager::cacheThreadGlyphCacheID() const
{
return 1 + m_params.m_glyphCacheParams.m_renderThreadCount;
}
TStoragePool * ResourceManager::primaryStorages()
{
return m_primaryStorages.get();
}
TStoragePool * ResourceManager::smallStorages()
{
return m_smallStorages.get();
}
TStoragePool * ResourceManager::guiThreadStorages()
{
return m_guiThreadStorages.get();
}
TStoragePool * ResourceManager::blitStorages()
{
return m_blitStorages.get();
}
TStoragePool * ResourceManager::multiBlitStorages()
{
return m_multiBlitStorages.get();
}
TTexturePool * ResourceManager::primaryTextures()
{
return m_primaryTextures.get();
}
TTexturePool * ResourceManager::fontTextures()
{
return m_fontTextures.get();
}
TTexturePool * ResourceManager::renderTargetTextures()
{
return m_renderTargets.get();
}
TTexturePool * ResourceManager::styleCacheTextures()
{
return m_styleCacheTextures.get();
}
TTexturePool * ResourceManager::guiThreadTextures()
{
return m_guiThreadTextures.get();
}
void ResourceManager::updatePoolState()
{
if (m_primaryTextures.get())
m_primaryTextures->UpdateState();
if (m_fontTextures.get())
m_fontTextures->UpdateState();
if (m_styleCacheTextures.get())
m_styleCacheTextures->UpdateState();
if (m_renderTargets.get())
m_renderTargets->UpdateState();
if (m_guiThreadTextures.get())
m_guiThreadTextures->UpdateState();
if (m_guiThreadStorages.get())
m_guiThreadStorages->UpdateState();
if (m_primaryStorages.get())
m_primaryStorages->UpdateState();
if (m_smallStorages.get())
m_smallStorages->UpdateState();
if (m_blitStorages.get())
m_blitStorages->UpdateState();
if (m_multiBlitStorages.get())
m_multiBlitStorages->UpdateState();
}
void ResourceManager::cancel()
{
if (m_primaryTextures.get())
m_primaryTextures->Cancel();
if (m_fontTextures.get())
m_fontTextures->Cancel();
if (m_styleCacheTextures.get())
m_styleCacheTextures->Cancel();
if (m_renderTargets.get())
m_renderTargets->Cancel();
if (m_guiThreadTextures.get())
m_guiThreadTextures->Cancel();
if (m_primaryStorages.get())
m_primaryStorages->Cancel();
if (m_smallStorages.get())
m_smallStorages->Cancel();
if (m_blitStorages.get())
m_blitStorages->Cancel();
if (m_multiBlitStorages.get())
m_multiBlitStorages->Cancel();
if (m_guiThreadStorages.get())
m_guiThreadStorages->Cancel();
}
}
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