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Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 9 |
1 files changed, 7 insertions, 2 deletions
@@ -1,6 +1,11 @@ [![Build SSE](https://img.shields.io/jenkins/s/http/vali.inf.ed.ac.uk/jenkins/view/intgemm/job/intgemm-SSE.svg?label=SSE)](http://vali.inf.ed.ac.uk/jenkins/job/intgemm-SSE/) [![Build AVX2](https://img.shields.io/jenkins/s/http/vali.inf.ed.ac.uk/jenkins/view/intgemm/job/intgemm-AVX2.svg?label=AVX2)](http://vali.inf.ed.ac.uk/jenkins/job/intgemm-AVX2/) [![Build AVX512BW](https://img.shields.io/jenkins/s/http/vali.inf.ed.ac.uk/jenkins/view/intgemm/job/intgemm-AVX512BW.svg?label=AVX512BW)](http://vali.inf.ed.ac.uk/jenkins/job/intgemm-AVX512BW/) +![Build Ubuntu](https://github.com/kpu/intgemm/workflows/Ubuntu/badge.svg) +![Build Ubuntu debug](https://github.com/kpu/intgemm/workflows/Ubuntu%20debug/badge.svg) +![Build Ubuntu OpenMP](https://github.com/kpu/intgemm/workflows/Ubuntu%20OpenMP/badge.svg) +![Build Windows](https://github.com/kpu/intgemm/workflows/Windows/badge.svg) +![Build Mac](https://github.com/kpu/intgemm/workflows/Mac/badge.svg) # Integer Matrix Multiplication @@ -25,7 +30,7 @@ A full example appears in [example.cc](example.cc). Both A and B should be prepared before multiplication. ```C++ -#include "intgemm.h" +#include "intgemm/intgemm.h" /* Not shown: allocate 64-byte aligned memory with e.g. aligned_alloc. * A is A_rows x width. @@ -51,7 +56,7 @@ The last argument of `Multiply` is a callback which is usually used to performs For 8-bit, you can make use a of a slightly faster implementation, assuming you can determine tha quantization multipliers and prepare the biases offline: ```C++ -#include "intgemm.h" +#include "intgemm/intgemm.h" /* Not shown: allocate 64-byte aligned memory with e.g. aligned_alloc. * A is A_rows x width. |