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#pragma once
#include <functional>
#include <vector>
#include <map>
#include "common/types.h"
#include "scorer.h"
namespace amunmt {
class God;
class BestHypsBase
{
public:
BestHypsBase(
const God &god,
bool forbidUNK,
bool isInputFiltered,
bool returnAttentionWeights,
const std::map<std::string, float>& weights)
: god_(god),
forbidUNK_(forbidUNK),
isInputFiltered_(isInputFiltered),
returnAttentionWeights_(returnAttentionWeights),
weights_(weights)
{}
BestHypsBase(const BestHypsBase&) = delete;
virtual void CalcBeam(
const Beam& prevHyps,
const std::vector<ScorerPtr>& scorers,
const Words& filterIndices,
std::vector<Beam>& beams,
std::vector<uint>& beamSizes) = 0;
protected:
const God &god_;
const bool forbidUNK_;
const bool isInputFiltered_;
const bool returnAttentionWeights_;
const std::map<std::string, float> weights_;
};
typedef std::shared_ptr<BestHypsBase> BestHypsBasePtr;
}
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