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#pragma once
#include <vector>
#include <string>
#include <functional>
namespace marian {
typedef float Float;
typedef std::vector<int> Shape;
const int whatevs{-1};
}
#include "keywords.h"
#include "tensor.h"
namespace marian {
class Tensor;
namespace keywords {
KEY(axis, int)
KEY(name, std::string)
KEY(shape, Shape)
KEY(value, float)
KEY(lazy_shape, std::function<Shape()>)
KEY(lazy_value, std::function<float()>)
KEY(init, std::function<void(Tensor)>)
}
}
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