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/*************************************************************************
* Copyright (c) 2015-2020, NVIDIA CORPORATION. All rights reserved.
*
* See LICENSE.txt for license information
************************************************************************/
#ifndef NCCL_ENQUEUE_H_
#define NCCL_ENQUEUE_H_
#include "comm.h"
#include "group.h"
#include "collectives.h"
ncclResult_t ncclEnqueueCheck(struct ncclInfo* info);
ncclResult_t ncclCpuBarrierIn(struct ncclComm* comm, int* isLast);
ncclResult_t ncclCpuBarrierLast(struct ncclComm* comm);
ncclResult_t ncclCpuBarrierOut(struct ncclComm* comm);
ncclResult_t ncclBarrierEnqueue(struct ncclComm* comm);
ncclResult_t ncclBarrierEnqueueWait(struct ncclComm* comm);
ncclResult_t ncclEnqueueEvents(struct ncclComm* comm);
ncclResult_t ncclSaveKernel(struct ncclInfo* info);
#endif // End include guard
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