diff options
Diffstat (limited to 'src/Editor/FPF/WindowsBase/System.Windows.Threading/DispatcherTimer.cs')
-rw-r--r-- | src/Editor/FPF/WindowsBase/System.Windows.Threading/DispatcherTimer.cs | 141 |
1 files changed, 141 insertions, 0 deletions
diff --git a/src/Editor/FPF/WindowsBase/System.Windows.Threading/DispatcherTimer.cs b/src/Editor/FPF/WindowsBase/System.Windows.Threading/DispatcherTimer.cs new file mode 100644 index 0000000..bef8f76 --- /dev/null +++ b/src/Editor/FPF/WindowsBase/System.Windows.Threading/DispatcherTimer.cs @@ -0,0 +1,141 @@ +// Permission is hereby granted, free of charge, to any person obtaining +// a copy of this software and associated documentation files (the +// "Software"), to deal in the Software without restriction, including +// without limitation the rights to use, copy, modify, merge, publish, +// distribute, sublicense, and/or sell copies of the Software, and to +// permit persons to whom the Software is furnished to do so, subject to +// the following conditions: +// +// The above copyright notice and this permission notice shall be +// included in all copies or substantial portions of the Software. +// +// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, +// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF +// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND +// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE +// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION +// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION +// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +// +// Copyright (c) 2006 Novell, Inc. (http://www.novell.com) +// +// Authors: +// Miguel de Icaza (miguel@novell.com) +// +using System; +using System.Collections; +using System.Threading; + +namespace System.Windows.Threading { + public class DispatcherTimer { + DispatcherPriority priority; + Dispatcher target_dispatcher; + long interval; + EventHandler callback; + Timer timer; + object tag; + + public DispatcherTimer () + : this (DispatcherPriority.Background, Dispatcher.CurrentDispatcher) + { + } + + public DispatcherTimer (DispatcherPriority priority) + : this (priority, Dispatcher.CurrentDispatcher) + { + } + + public DispatcherTimer (DispatcherPriority priority, Dispatcher dispatcher) + : this (TimeSpan.Zero, priority, null, dispatcher) + { + } + + public DispatcherTimer (TimeSpan interval, DispatcherPriority priority, + EventHandler callback, Dispatcher dispatcher) + { + this.priority = priority; + this.target_dispatcher = dispatcher; + this.interval = interval.Ticks; + this.callback = callback; + } + + public void Start () + { + if (timer == null){ + long repeat_interval = interval; + if (repeat_interval == 0) + repeat_interval = 1; + timer = new Timer (new TimerCallback (timer_tick), + null, new TimeSpan (interval), + new TimeSpan (repeat_interval)); + } + } + + void timer_tick (object state) + { + target_dispatcher.BeginInvoke ((ThreadStart) delegate { + EventHandler h = Tick; + if (h != null) + h (this, EventArgs.Empty); + if (callback != null) + callback (this, EventArgs.Empty); + }, priority); + } + + public void Stop () + { + if (timer == null) + return; + + timer.Dispose (); + timer = null; + } + + public Dispatcher Dispatcher { + get { + return target_dispatcher; + } + } + + public TimeSpan Interval { + get { + return new TimeSpan (interval); + } + + set { + if (interval == value.Ticks) + return; + + interval = value.Ticks; + + if (timer != null) + timer.Change (new TimeSpan (interval), + new TimeSpan (interval)); + } + } + + public bool IsEnabled { + get { + return timer != null; + } + + set { + if (value && timer == null) + Start (); + if (value == false && timer != null) + Stop (); + } + } + + public object Tag { + get { + return tag; + } + + set { + tag = value; + } + } + public event EventHandler Tick; + } +} |