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MatrixValueSerializer.cs « System.Windows.Media.Converters « WindowsBase « FPF « Editor « src - github.com/microsoft/vs-editor-api.git - Unnamed repository; edit this file 'description' to name the repository.
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// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//
// Copyright (c) 2007 Novell, Inc. (http://www.novell.com)
//
// Authors:
//	Chris Toshok (toshok@ximian.com)
//

using System;
using System.Globalization;
using System.Windows.Markup;

namespace System.Windows.Media.Converters {

	public class MatrixValueSerializer : ValueSerializer
	{
		public override bool CanConvertFromString (string value, IValueSerializerContext context)
		{
			return true;
		}

		public override bool CanConvertToString (object value, IValueSerializerContext context)
		{
			return value is Matrix;
		}

		public override object ConvertFromString (string value, IValueSerializerContext context)
		{
			if (value == null)
				throw new NotSupportedException ("value != null");
			return Matrix.Parse (value);
		}

		public override string ConvertToString (object value, IValueSerializerContext context)
		{
			if (value is Matrix matrix)
				return matrix.ToString (CultureInfo.InvariantCulture);
			return base.ConvertToString (value, context);
		}
	}

}