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//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
//
// This file contain implementations details that are subject to change without notice.
// Use at your own risk.
//
using System.Collections.Generic;
using System.Linq;
using Microsoft.VisualStudio.Text.Utilities;
namespace Microsoft.VisualStudio.Text.Classification.Implementation
{
internal class ClassificationTypeImpl : IClassificationType
{
private string name;
private FrugalList<IClassificationType> baseTypes;
internal ClassificationTypeImpl(string name)
{
this.name = name;
}
internal void AddBaseType(IClassificationType baseType)
{
if (this.baseTypes == null)
{
this.baseTypes = new FrugalList<IClassificationType>();
}
this.baseTypes.Add(baseType);
}
public string Classification
{
get { return this.name; }
}
public bool IsOfType(string type)
{
if (string.Equals(this.name, type, System.StringComparison.Ordinal))
return true;
else if (this.baseTypes != null)
{
foreach (IClassificationType baseType in this.baseTypes)
{
if ( baseType.IsOfType(type) )
return true;
}
}
return false;
}
public IEnumerable<IClassificationType> BaseTypes
{
get { return (this.baseTypes != null) ? (IEnumerable<IClassificationType>)(this.baseTypes.AsReadOnly()) : Enumerable.Empty<IClassificationType>(); }
}
public override string ToString()
{
return this.name;
}
}
}
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