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//
// Copyright (c) Microsoft Corporation. All rights reserved.
// Licensed under the MIT License. See License.txt in the project root for license information.
//
// This file contain implementations details that are subject to change without notice.
// Use at your own risk.
//
using System;
using System.Collections.Generic;
namespace Microsoft.VisualStudio.Text.Operations.Standalone
{
/// <summary>
/// This is the implementation of a primitive to support inverse operations, where the user does not supply their own
/// primitives. Rather, the user calls "AddUndo" on the history and we build the primitive for them.
/// </summary>
internal class DelegatedUndoPrimitiveImpl : ITextUndoPrimitive
{
private Stack<UndoableOperationCurried> redoOperations;
private Stack<UndoableOperationCurried> undoOperations;
private UndoTransactionImpl parent;
private readonly UndoHistoryImpl history;
private DelegatedUndoPrimitiveState state;
public DelegatedUndoPrimitiveState State
{
get { return state; }
set { state = value; }
}
public DelegatedUndoPrimitiveImpl(UndoHistoryImpl history, UndoTransactionImpl parent, UndoableOperationCurried operationCurried)
{
redoOperations = new Stack<UndoableOperationCurried>();
undoOperations = new Stack<UndoableOperationCurried>();
this.parent = parent;
this.history = history;
this.state = DelegatedUndoPrimitiveState.Inactive;
undoOperations.Push(operationCurried);
}
public bool CanRedo
{
get { return redoOperations.Count > 0; }
}
public bool CanUndo
{
get { return undoOperations.Count > 0; }
}
/// <summary>
/// Here, we undo everything in the list of undo operations, and then clear the list. While this is happening, the
/// History will collect new operations for the redo list and pass them on to us.
/// </summary>
public void Undo()
{
using (new CatchOperationsFromHistoryForDelegatedPrimitive(history, this, DelegatedUndoPrimitiveState.Undoing))
{
while (undoOperations.Count > 0)
{
undoOperations.Pop()();
}
}
}
/// <summary>
/// This is only called for "Redo," not for the original "Do." The action is to redo everything in the list of
/// redo operations, and then clear the list. While this is happening, the History will collect new operations
/// for the undo list and pass them on to us.
/// </summary>
public void Do()
{
using (new CatchOperationsFromHistoryForDelegatedPrimitive(history, this, DelegatedUndoPrimitiveState.Redoing))
{
while (redoOperations.Count > 0)
{
redoOperations.Pop()();
}
}
}
public ITextUndoTransaction Parent
{
get { return this.parent; }
set { this.parent = value as UndoTransactionImpl; }
}
/// <summary>
/// This is called by the UndoHistory implementation when we are mid-undo/mid-redo and
/// the history receives a new UndoableOperation. The action is then to add that operation
/// to the inverse list.
/// </summary>
/// <param name="operation"></param>
public void AddOperation(UndoableOperationCurried operation)
{
if (this.state == DelegatedUndoPrimitiveState.Redoing)
{
undoOperations.Push(operation);
}
else if (this.state == DelegatedUndoPrimitiveState.Undoing)
{
redoOperations.Push(operation);
}
else
{
throw new InvalidOperationException("Strings.DelegatedUndoPrimitiveStateDoesNotAllowAdd");
}
}
public bool MergeWithPreviousOnly
{
get { return true; }
}
public bool CanMerge(ITextUndoPrimitive primitive)
{
return false;
}
public ITextUndoPrimitive Merge(ITextUndoPrimitive primitive)
{
throw new InvalidOperationException("Strings.DelegatedUndoPrimitiveCannotMerge");
}
}
}
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