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Diffstat (limited to 'src/core/Search/HitQueue.cs')
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+/*
+ * Licensed to the Apache Software Foundation (ASF) under one or more
+ * contributor license agreements. See the NOTICE file distributed with
+ * this work for additional information regarding copyright ownership.
+ * The ASF licenses this file to You under the Apache License, Version 2.0
+ * (the "License"); you may not use this file except in compliance with
+ * the License. You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+using System;
+using Lucene.Net.Util;
+
+namespace Lucene.Net.Search
+{
+
+ public sealed class HitQueue : PriorityQueue<ScoreDoc>
+ {
+
+ private bool prePopulate;
+
+ /// <summary> Creates a new instance with <c>size</c> elements. If
+ /// <c>prePopulate</c> is set to true, the queue will pre-populate itself
+ /// with sentinel objects and set its <see cref="PriorityQueue{T}.Size()" /> to <c>size</c>. In
+ /// that case, you should not rely on <see cref="PriorityQueue{T}.Size()" /> to get the number of
+ /// actual elements that were added to the queue, but keep track yourself.<br/>
+ /// <b>NOTE:</b> in case <c>prePopulate</c> is true, you should pop
+ /// elements from the queue using the following code example:
+ ///
+ /// <code>
+ /// PriorityQueue pq = new HitQueue(10, true); // pre-populate.
+ /// ScoreDoc top = pq.top();
+ ///
+ /// // Add/Update one element.
+ /// top.score = 1.0f;
+ /// top.doc = 0;
+ /// top = (ScoreDoc) pq.updateTop();
+ /// int totalHits = 1;
+ ///
+ /// // Now pop only the elements that were *truly* inserted.
+ /// // First, pop all the sentinel elements (there are pq.size() - totalHits).
+ /// for (int i = pq.size() - totalHits; i &gt; 0; i--) pq.pop();
+ ///
+ /// // Now pop the truly added elements.
+ /// ScoreDoc[] results = new ScoreDoc[totalHits];
+ /// for (int i = totalHits - 1; i &gt;= 0; i--) {
+ /// results[i] = (ScoreDoc) pq.pop();
+ /// }
+ /// </code>
+ ///
+ /// <p/><b>NOTE</b>: This class pre-allocate a full array of
+ /// length <c>size</c>.
+ ///
+ /// </summary>
+ /// <param name="size">the requested size of this queue.
+ /// </param>
+ /// <param name="prePopulate">specifies whether to pre-populate the queue with sentinel values.
+ /// </param>
+ /// <seealso cref="SentinelObject">
+ /// </seealso>
+ public /*internal*/ HitQueue(int size, bool prePopulate)
+ {
+ this.prePopulate = prePopulate;
+ Initialize(size);
+ }
+
+ // Returns null if prePopulate is false.
+
+ protected internal override ScoreDoc SentinelObject
+ {
+ get
+ {
+ // Always set the doc Id to MAX_VALUE so that it won't be favored by
+ // lessThan. This generally should not happen since if score is not NEG_INF,
+ // TopScoreDocCollector will always add the object to the queue.
+ return !prePopulate ? null : new ScoreDoc(System.Int32.MaxValue, System.Single.NegativeInfinity);
+ }
+ }
+
+ public override bool LessThan(ScoreDoc hitA, ScoreDoc hitB)
+ {
+ if (hitA.Score == hitB.Score)
+ return hitA.Doc > hitB.Doc;
+ else
+ return hitA.Score < hitB.Score;
+ }
+ }
+} \ No newline at end of file