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RAMInputStream.cs « Store « core « src - github.com/mono/Lucene.Net.Light.git - Unnamed repository; edit this file 'description' to name the repository.
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/* 
 * Licensed to the Apache Software Foundation (ASF) under one or more
 * contributor license agreements.  See the NOTICE file distributed with
 * this work for additional information regarding copyright ownership.
 * The ASF licenses this file to You under the Apache License, Version 2.0
 * (the "License"); you may not use this file except in compliance with
 * the License.  You may obtain a copy of the License at
 * 
 * http://www.apache.org/licenses/LICENSE-2.0
 * 
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

using System;

namespace Lucene.Net.Store
{
	
	/// <summary> A memory-resident <see cref="IndexInput" /> implementation.
	/// 
	/// </summary>
	public class RAMInputStream : IndexInput
	{
		internal static readonly int BUFFER_SIZE;
		
		private RAMFile file;
		private long length;
		
		private byte[] currentBuffer;
		private int currentBufferIndex;
		
		private int bufferPosition;
		private long bufferStart;
		private int bufferLength;
		
		public /*internal*/ RAMInputStream(RAMFile f)
		{
			file = f;
			length = file.length;
			if (length / BUFFER_SIZE >= System.Int32.MaxValue)
			{
				throw new System.IO.IOException("Too large RAMFile! " + length);
			}
			
			// make sure that we switch to the
			// first needed buffer lazily
			currentBufferIndex = - 1;
			currentBuffer = null;
		}
        
        protected override void Dispose(bool disposing)
        {
            // do nothing
        }
		
		public override long Length()
		{
			return length;
		}
		
		public override byte ReadByte()
		{
			if (bufferPosition >= bufferLength)
			{
				currentBufferIndex++;
				SwitchCurrentBuffer(true);
			}
			return currentBuffer[bufferPosition++];
		}
		
		public override void  ReadBytes(byte[] b, int offset, int len)
		{
			while (len > 0)
			{
				if (bufferPosition >= bufferLength)
				{
					currentBufferIndex++;
					SwitchCurrentBuffer(true);
				}
				
				int remainInBuffer = bufferLength - bufferPosition;
				int bytesToCopy = len < remainInBuffer?len:remainInBuffer;
				Array.Copy(currentBuffer, bufferPosition, b, offset, bytesToCopy);
				offset += bytesToCopy;
				len -= bytesToCopy;
				bufferPosition += bytesToCopy;
			}
		}
		
		private void  SwitchCurrentBuffer(bool enforceEOF)
		{
			if (currentBufferIndex >= file.NumBuffers())
			{
				// end of file reached, no more buffers left
				if (enforceEOF)
					throw new System.IO.IOException("Read past EOF");
				else
				{
					// Force EOF if a read takes place at this position
					currentBufferIndex--;
					bufferPosition = BUFFER_SIZE;
				}
			}
			else
			{
				currentBuffer = file.GetBuffer(currentBufferIndex);
				bufferPosition = 0;
				bufferStart = (long) BUFFER_SIZE * (long) currentBufferIndex;
				long buflen = length - bufferStart;
				bufferLength = buflen > BUFFER_SIZE?BUFFER_SIZE:(int) buflen;
			}
		}

	    public override long FilePointer
	    {
	        get { return currentBufferIndex < 0 ? 0 : bufferStart + bufferPosition; }
	    }

	    public override void  Seek(long pos)
		{
			if (currentBuffer == null || pos < bufferStart || pos >= bufferStart + BUFFER_SIZE)
			{
				currentBufferIndex = (int) (pos / BUFFER_SIZE);
				SwitchCurrentBuffer(false);
			}
			bufferPosition = (int) (pos % BUFFER_SIZE);
		}
		
		static RAMInputStream()
		{
			BUFFER_SIZE = RAMOutputStream.BUFFER_SIZE;
		}
	}
}