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Diffstat (limited to 'src/Microsoft.NuGet.Build.Tasks/Strings.Designer.cs')
-rw-r--r--src/Microsoft.NuGet.Build.Tasks/Strings.Designer.cs80
1 files changed, 58 insertions, 22 deletions
diff --git a/src/Microsoft.NuGet.Build.Tasks/Strings.Designer.cs b/src/Microsoft.NuGet.Build.Tasks/Strings.Designer.cs
index 9b3de63..0056db5 100644
--- a/src/Microsoft.NuGet.Build.Tasks/Strings.Designer.cs
+++ b/src/Microsoft.NuGet.Build.Tasks/Strings.Designer.cs
@@ -19,7 +19,7 @@ namespace Microsoft.NuGet.Build.Tasks {
// class via a tool like ResGen or Visual Studio.
// To add or remove a member, edit your .ResX file then rerun ResGen
// with the /str option, or rebuild your VS project.
- [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "4.0.0.0")]
+ [global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
internal class Strings {
@@ -70,74 +70,110 @@ namespace Microsoft.NuGet.Build.Tasks {
}
/// <summary>
+ /// Looks up a localized string similar to Assets file {0} couldn&apos;t be found. Run a NuGet package restore to generate this file..
+ /// </summary>
+ internal static string LockFileNotFoundForProjectFile {
+ get {
+ return ResourceManager.GetString("LockFileNotFoundForProjectFile", resourceCulture);
+ }
+ }
+
+ /// <summary>
/// Looks up a localized string similar to Lock file {0} couldn&apos;t be found. Run a NuGet package restore to generate this file..
/// </summary>
- internal static string LockFileNotFound {
+ internal static string LockFileNotFoundForProjectJson {
get {
- return ResourceManager.GetString("LockFileNotFound", resourceCulture);
+ return ResourceManager.GetString("LockFileNotFoundForProjectJson", resourceCulture);
}
}
/// <summary>
- /// Looks up a localized string similar to Your project is not referencing the &quot;{0}&quot; framework. Add a reference to &quot;{0}&quot; in the &quot;frameworks&quot; section of your project.json, and then re-run NuGet restore..
+ /// Looks up a localized string similar to Your project does not reference &quot;{0}&quot; framework. Add a reference to &quot;{0}&quot; in the &quot;TargetFrameworks&quot; property of your project file and then re-run NuGet restore..
/// </summary>
- internal static string MissingFramework {
+ internal static string MissingFrameworkInProjectFile {
get {
- return ResourceManager.GetString("MissingFramework", resourceCulture);
+ return ResourceManager.GetString("MissingFrameworkInProjectFile", resourceCulture);
}
}
/// <summary>
- /// Looks up a localized string similar to Your project is consuming assets from the project &apos;{0}&apos; but no MSBuild project is found in the project.lock.json. Check the project references in your project file, and re-run NuGet restore..
+ /// Looks up a localized string similar to Your project does not reference &quot;{0}&quot; framework. Add a reference to &quot;{0}&quot; in the &quot;frameworks&quot; section of your project.json and then re-run NuGet restore..
/// </summary>
- internal static string MissingMSBuildPathInProjectPackage {
+ internal static string MissingFrameworkInProjectJson {
get {
- return ResourceManager.GetString("MissingMSBuildPathInProjectPackage", resourceCulture);
+ return ResourceManager.GetString("MissingFrameworkInProjectJson", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to The package &apos;{0}&apos; could not be found in the libraries section of the lock file. This may indicate your lock file is corrupted..
/// </summary>
- internal static string MissingPackageInTargetsSection {
+ internal static string MissingPackageInTargetsForProjectJson {
+ get {
+ return ResourceManager.GetString("MissingPackageInTargetsForProjectJson", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to The package &apos;{0}&apos; could not be found in the libraries section of the assets file. This may indicate your assets file is corrupted..
+ /// </summary>
+ internal static string MissingPackageInTargetsSectionForProjectFile {
get {
- return ResourceManager.GetString("MissingPackageInTargetsSection", resourceCulture);
+ return ResourceManager.GetString("MissingPackageInTargetsSectionForProjectFile", resourceCulture);
}
}
/// <summary>
- /// Looks up a localized string similar to The project.json is referencing the project &apos;{0}&apos;, but an output path was not specified on an item in the {1} property..
+ /// Looks up a localized string similar to Your project file doesn&apos;t list &apos;{0}&apos; as a &quot;RuntimeIdentifier&quot;. You should add &apos;{1}&apos; to the &quot;RuntimeIdentifiers&quot; property in your project file and then re-run NuGet restore..
/// </summary>
- internal static string MissingProjectReference {
+ internal static string MissingRuntimeIdentifierInProjectFile {
get {
- return ResourceManager.GetString("MissingProjectReference", resourceCulture);
+ return ResourceManager.GetString("MissingRuntimeIdentifierInProjectFile", resourceCulture);
}
}
/// <summary>
- /// Looks up a localized string similar to Your project.json doesn&apos;t list &apos;{0}&apos; as a targeted runtime. You should add &apos;{1}&apos; inside your &quot;runtimes&quot; section in your project.json, and then re-run NuGet restore..
+ /// Looks up a localized string similar to Your project file doesn&apos;t have the &quot;RuntimeIdentifiers&quot; property. You should add &apos;{0}&apos; to your project file and then re-run NuGet restore..
/// </summary>
- internal static string MissingRuntimeInRuntimesSection {
+ internal static string MissingRuntimeIdentifierPropertyInProjectFile {
get {
- return ResourceManager.GetString("MissingRuntimeInRuntimesSection", resourceCulture);
+ return ResourceManager.GetString("MissingRuntimeIdentifierPropertyInProjectFile", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to Your project.json doesn&apos;t list &apos;{0}&apos; as a &quot;RuntimeIdentifier&quot;. You should add &apos;{1}&apos; inside your &quot;runtimes&quot; section in your project.json and then re-run NuGet restore..
+ /// </summary>
+ internal static string MissingRuntimeInProjectJson {
+ get {
+ return ResourceManager.GetString("MissingRuntimeInProjectJson", resourceCulture);
}
}
/// <summary>
/// Looks up a localized string similar to Your project.json doesn&apos;t have a runtimes section. You should add &apos;{0}&apos; to your project.json and then re-run NuGet restore..
/// </summary>
- internal static string MissingRuntimesSection {
+ internal static string MissingRuntimesSectionInProjectJson {
+ get {
+ return ResourceManager.GetString("MissingRuntimesSectionInProjectJson", resourceCulture);
+ }
+ }
+
+ /// <summary>
+ /// Looks up a localized string similar to No targets could be found in the assets file. Make sure you have &quot;RuntimeIdentifiers&quot; property in your project file..
+ /// </summary>
+ internal static string NoTargetsInLockFileForProjectFile {
get {
- return ResourceManager.GetString("MissingRuntimesSection", resourceCulture);
+ return ResourceManager.GetString("NoTargetsInLockFileForProjectFile", resourceCulture);
}
}
/// <summary>
- /// Looks up a localized string similar to No targets could be found in the lock file. Make sure you have a supports or runtimes section i your project.json file..
+ /// Looks up a localized string similar to No targets could be found in the lock file. Make sure you have a supports or runtimes section in your project.json file..
/// </summary>
- internal static string NoTargetsInLockFile {
+ internal static string NoTargetsInLockFileForProjectJson {
get {
- return ResourceManager.GetString("NoTargetsInLockFile", resourceCulture);
+ return ResourceManager.GetString("NoTargetsInLockFileForProjectJson", resourceCulture);
}
}