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authorWes Haggard <Wes.Haggard@microsoft.com>2017-01-06 03:53:03 +0300
committerWes Haggard <weshaggard@users.noreply.github.com>2017-01-10 00:32:45 +0300
commit32bb7e8b9a472c8ea97537ce0a94511b4c7ca821 (patch)
treeeebb4b29b33643b6e92339a1587f3f6b516ac400 /Documentation/building
parentf1c856879e6277403795cfc2d71919bf28ca9481 (diff)
Update documentation to include how to configure builds
Updates the documentation as well as config.json file with information on RuntimeOS and the different ways to configure BuildConfiguration. Cleans up InputOSGroup as it is no longer needed. Cleans up TargetOS and makes it scoped only to the test command line generation Add debugging information for TargetOS property for test runs.
Diffstat (limited to 'Documentation/building')
-rw-r--r--Documentation/building/cross-platform-testing.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/Documentation/building/cross-platform-testing.md b/Documentation/building/cross-platform-testing.md
index 83ada1077e..59486becd1 100644
--- a/Documentation/building/cross-platform-testing.md
+++ b/Documentation/building/cross-platform-testing.md
@@ -27,7 +27,7 @@ instructions assume you are building for Linux, but are easily modifiable for OS
CoreFX on Linux via `build.sh`.
The other option is:
- * Build the managed parts of CoreFX on Windows. To do so run `build-managed.cmd -os=Linux -target-os=Linux`. It is okay to build a Debug version of CoreFX and run it
+ * Build the managed parts of CoreFX on Windows. To do so run `build-managed.cmd -os=Linux`. It is okay to build a Debug version of CoreFX and run it
on top of a release CoreCLR (which is exactly what we do in Jenkins).
* Build the native parts of CoreFX on Linux. To do so run `./build-native.sh` from the root of your CoreFX enlistment.