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authorJose Perez Rodriguez <joperezr@microsoft.com>2017-05-31 20:28:57 +0300
committerJose Perez Rodriguez <joperezr@microsoft.com>2017-05-31 20:28:57 +0300
commitbe7a7677404281e7f3de4711fae8570b98957db3 (patch)
treebf9c6a3563e39f8619818e85c8d79cd6190bbf47 /external
parent654ca8582adb6fad55aecd47f3cc669568733599 (diff)
Fixing issue where xunit.console.netcore.exe is not copied down on arm builds
Diffstat (limited to 'external')
-rw-r--r--external/test-runtime/XUnit.Runtime.depproj2
1 files changed, 1 insertions, 1 deletions
diff --git a/external/test-runtime/XUnit.Runtime.depproj b/external/test-runtime/XUnit.Runtime.depproj
index d5c82ddfcf..949ed87122 100644
--- a/external/test-runtime/XUnit.Runtime.depproj
+++ b/external/test-runtime/XUnit.Runtime.depproj
@@ -4,7 +4,7 @@
<PropertyGroup>
<!-- Given that xunit packages bring with them part of the framework, we need to specify a runtime in order to get the assets
The only asset that we copy which is RID-specific is sni.dll which is only used in windows, which is why we default to Windows as the RID -->
- <NugetRuntimeIdentifier>win7-$(ArchGroup)</NugetRuntimeIdentifier>
+ <NugetRuntimeIdentifier>win10-$(ArchGroup)</NugetRuntimeIdentifier>
<RidSpecificAssets>true</RidSpecificAssets>
<OutputPath>$(RuntimePath)</OutputPath>
<XUnitRunnerPackageId Condition="'$(TargetGroup)' != 'netfx'">xunit.console.netcore</XUnitRunnerPackageId>