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Diffstat (limited to 'src/ILCompiler.Compiler/src/Compiler/DependencyAnalysis/InterfaceDispatchCellSectionNode.cs')
-rw-r--r--src/ILCompiler.Compiler/src/Compiler/DependencyAnalysis/InterfaceDispatchCellSectionNode.cs132
1 files changed, 132 insertions, 0 deletions
diff --git a/src/ILCompiler.Compiler/src/Compiler/DependencyAnalysis/InterfaceDispatchCellSectionNode.cs b/src/ILCompiler.Compiler/src/Compiler/DependencyAnalysis/InterfaceDispatchCellSectionNode.cs
new file mode 100644
index 000000000..274a4254a
--- /dev/null
+++ b/src/ILCompiler.Compiler/src/Compiler/DependencyAnalysis/InterfaceDispatchCellSectionNode.cs
@@ -0,0 +1,132 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System;
+using System.Collections.Generic;
+
+using Internal.TypeSystem;
+
+using Debug = System.Diagnostics.Debug;
+
+namespace ILCompiler.DependencyAnalysis
+{
+ /// <summary>
+ /// Represents a section of the executable where interface dispatch cells and their slot information
+ /// is stored.
+ /// </summary>
+ public class InterfaceDispatchCellSectionNode : ArrayOfEmbeddedDataNode<InterfaceDispatchCellNode>
+ {
+ public InterfaceDispatchCellSectionNode(NodeFactory factory)
+ : base("__InterfaceDispatchCellSection_Start", "__InterfaceDispatchCellSection_End", new DispatchCellComparer(factory))
+ {
+ }
+
+ protected override void GetElementDataForNodes(ref ObjectDataBuilder builder, NodeFactory factory, bool relocsOnly)
+ {
+ if (relocsOnly)
+ return;
+
+ // The interface dispatch cell has an alignment requirement of 2 * [Pointer size] as part of the
+ // synchronization mechanism of the two values in the runtime.
+ builder.RequireInitialAlignment(factory.Target.PointerSize * 2);
+
+ // This number chosen to be high enough that the cost of recording slot numbers is cheap.
+ const int InterfaceDispatchCellRunLength = 32;
+
+ const int NoSlot = -1;
+
+ //
+ // We emit the individual dispatch cells in groups. The purpose of the grouping is to save
+ // us the number of slots we need to emit. The grouping looks like this:
+ //
+ // DispatchCell1
+ // DispatchCell2
+ // ...
+ // DispatchCellN
+ // Null
+ // Slot of the above dispatch cells
+ //
+ int runLength = 0;
+ int currentSlot = NoSlot;
+ foreach (InterfaceDispatchCellNode node in NodesList)
+ {
+ MethodDesc targetMethod = node.TargetMethod;
+ int targetSlot = VirtualMethodSlotHelper.GetVirtualMethodSlot(factory, targetMethod, targetMethod.OwningType);
+ if (currentSlot == NoSlot)
+ {
+ // This is the first dispatch cell we're emitting
+ currentSlot = targetSlot;
+ }
+ else if (currentSlot != targetSlot || runLength == InterfaceDispatchCellRunLength)
+ {
+ // Make sure we are sorted
+ Debug.Assert(targetSlot >= currentSlot);
+
+ // End the run of dispatch cells
+ builder.EmitZeroPointer();
+ builder.EmitNaturalInt(currentSlot);
+
+ currentSlot = targetSlot;
+ runLength = 0;
+ }
+
+ node.InitializeOffsetFromBeginningOfArray(builder.CountBytes);
+ node.EncodeData(ref builder, factory, relocsOnly);
+ builder.AddSymbol(node);
+
+ runLength++;
+ }
+
+ if (runLength > 0)
+ {
+ // End the run of dispatch cells
+ builder.EmitZeroPointer();
+ builder.EmitNaturalInt(currentSlot);
+ }
+ }
+
+ public override int ClassCode => -1389343;
+
+ /// <summary>
+ /// Comparer that groups interface dispatch cells by their slot number.
+ /// </summary>
+ private class DispatchCellComparer : IComparer<InterfaceDispatchCellNode>
+ {
+ private readonly NodeFactory _factory;
+ private readonly TypeSystemComparer _comparer = new TypeSystemComparer();
+
+ public DispatchCellComparer(NodeFactory factory)
+ {
+ _factory = factory;
+ }
+
+ public int Compare(InterfaceDispatchCellNode x, InterfaceDispatchCellNode y)
+ {
+ MethodDesc methodX = x.TargetMethod;
+ MethodDesc methodY = y.TargetMethod;
+
+ // The primary purpose of this comparer is to sort everything by slot
+ int slotX = VirtualMethodSlotHelper.GetVirtualMethodSlot(_factory, methodX, methodX.OwningType);
+ int slotY = VirtualMethodSlotHelper.GetVirtualMethodSlot(_factory, methodY, methodY.OwningType);
+
+ int result = slotX - slotY;
+ if (result != 0)
+ return result;
+
+ // If slots are the same, compare the method and callsite identifier to get
+ // a deterministic order within the group.
+ result = _comparer.Compare(methodX, methodY);
+ if (result != 0)
+ return result;
+
+ result = StringComparer.Ordinal.Compare(x.CallSiteIdentifier, y.CallSiteIdentifier);
+ if (result != 0)
+ return result;
+
+ Debug.Assert(x == y);
+ return 0;
+ }
+ }
+ }
+}