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Diffstat (limited to 'src/System.Private.CoreLib/shared/System/SpanHelpers.Char.cs')
-rw-r--r--src/System.Private.CoreLib/shared/System/SpanHelpers.Char.cs420
1 files changed, 420 insertions, 0 deletions
diff --git a/src/System.Private.CoreLib/shared/System/SpanHelpers.Char.cs b/src/System.Private.CoreLib/shared/System/SpanHelpers.Char.cs
new file mode 100644
index 000000000..02df69feb
--- /dev/null
+++ b/src/System.Private.CoreLib/shared/System/SpanHelpers.Char.cs
@@ -0,0 +1,420 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Numerics;
+
+#if !netstandard
+using Internal.Runtime.CompilerServices;
+#endif
+
+namespace System
+{
+ internal static partial class SpanHelpers // .Char
+ {
+ public static unsafe int SequenceCompareTo(ref char first, int firstLength, ref char second, int secondLength)
+ {
+ Debug.Assert(firstLength >= 0);
+ Debug.Assert(secondLength >= 0);
+
+ int lengthDelta = firstLength - secondLength;
+
+ if (Unsafe.AreSame(ref first, ref second))
+ goto Equal;
+
+ IntPtr minLength = (IntPtr)((firstLength < secondLength) ? firstLength : secondLength);
+ IntPtr i = (IntPtr)0; // Use IntPtr for arithmetic to avoid unnecessary 64->32->64 truncations
+
+ if ((byte*)minLength >= (byte*)(sizeof(UIntPtr) / sizeof(char)))
+ {
+ if (Vector.IsHardwareAccelerated && (byte*)minLength >= (byte*)Vector<ushort>.Count)
+ {
+ IntPtr nLength = minLength - Vector<ushort>.Count;
+ do
+ {
+ if (Unsafe.ReadUnaligned<Vector<ushort>>(ref Unsafe.As<char, byte>(ref Unsafe.Add(ref first, i))) !=
+ Unsafe.ReadUnaligned<Vector<ushort>>(ref Unsafe.As<char, byte>(ref Unsafe.Add(ref second, i))))
+ {
+ break;
+ }
+ i += Vector<ushort>.Count;
+ }
+ while ((byte*)nLength >= (byte*)i);
+ }
+
+ while ((byte*)minLength >= (byte*)(i + sizeof(UIntPtr) / sizeof(char)))
+ {
+ if (Unsafe.ReadUnaligned<UIntPtr>(ref Unsafe.As<char, byte>(ref Unsafe.Add(ref first, i))) !=
+ Unsafe.ReadUnaligned<UIntPtr>(ref Unsafe.As<char, byte>(ref Unsafe.Add(ref second, i))))
+ {
+ break;
+ }
+ i += sizeof(UIntPtr) / sizeof(char);
+ }
+ }
+
+ if (sizeof(UIntPtr) > sizeof(int) && (byte*)minLength >= (byte*)(i + sizeof(int) / sizeof(char)))
+ {
+ if (Unsafe.ReadUnaligned<int>(ref Unsafe.As<char, byte>(ref Unsafe.Add(ref first, i))) ==
+ Unsafe.ReadUnaligned<int>(ref Unsafe.As<char, byte>(ref Unsafe.Add(ref second, i))))
+ {
+ i += sizeof(int) / sizeof(char);
+ }
+ }
+
+ while ((byte*)i < (byte*)minLength)
+ {
+ int result = Unsafe.Add(ref first, i).CompareTo(Unsafe.Add(ref second, i));
+ if (result != 0)
+ return result;
+ i += 1;
+ }
+
+ Equal:
+ return lengthDelta;
+ }
+
+ // Adapted from IndexOf(...)
+ public static unsafe bool Contains(ref char searchSpace, char value, int length)
+ {
+ Debug.Assert(length >= 0);
+
+ fixed (char* pChars = &searchSpace)
+ {
+ char* pCh = pChars;
+ char* pEndCh = pCh + length;
+
+ if (Vector.IsHardwareAccelerated && length >= Vector<ushort>.Count * 2)
+ {
+ // Figure out how many characters to read sequentially until we are vector aligned
+ // This is equivalent to:
+ // unaligned = ((int)pCh % Unsafe.SizeOf<Vector<ushort>>()) / elementsPerByte
+ // length = (Vector<ushort>.Count - unaligned) % Vector<ushort>.Count
+ const int elementsPerByte = sizeof(ushort) / sizeof(byte);
+ int unaligned = ((int)pCh & (Unsafe.SizeOf<Vector<ushort>>() - 1)) / elementsPerByte;
+ length = (Vector<ushort>.Count - unaligned) & (Vector<ushort>.Count - 1);
+ }
+
+ SequentialScan:
+ while (length >= 4)
+ {
+ length -= 4;
+
+ if (value == *pCh ||
+ value == *(pCh + 1) ||
+ value == *(pCh + 2) ||
+ value == *(pCh + 3))
+ {
+ goto Found;
+ }
+
+ pCh += 4;
+ }
+
+ while (length > 0)
+ {
+ length -= 1;
+
+ if (value == *pCh)
+ goto Found;
+
+ pCh += 1;
+ }
+
+ // We get past SequentialScan only if IsHardwareAccelerated is true. However, we still have the redundant check to allow
+ // the JIT to see that the code is unreachable and eliminate it when the platform does not have hardware accelerated.
+ if (Vector.IsHardwareAccelerated && pCh < pEndCh)
+ {
+ // Get the highest multiple of Vector<ushort>.Count that is within the search space.
+ // That will be how many times we iterate in the loop below.
+ // This is equivalent to: length = Vector<ushort>.Count * ((int)(pEndCh - pCh) / Vector<ushort>.Count)
+ length = (int)((pEndCh - pCh) & ~(Vector<ushort>.Count - 1));
+
+ // Get comparison Vector
+ Vector<ushort> vComparison = new Vector<ushort>(value);
+
+ while (length > 0)
+ {
+ // Using Unsafe.Read instead of ReadUnaligned since the search space is pinned and pCh is always vector aligned
+ Debug.Assert(((int)pCh & (Unsafe.SizeOf<Vector<ushort>>() - 1)) == 0);
+ Vector<ushort> vMatches = Vector.Equals(vComparison, Unsafe.Read<Vector<ushort>>(pCh));
+ if (Vector<ushort>.Zero.Equals(vMatches))
+ {
+ pCh += Vector<ushort>.Count;
+ length -= Vector<ushort>.Count;
+ continue;
+ }
+
+ goto Found;
+ }
+
+ if (pCh < pEndCh)
+ {
+ length = (int)(pEndCh - pCh);
+ goto SequentialScan;
+ }
+ }
+
+ return false;
+
+ Found:
+ return true;
+ }
+ }
+
+ public static unsafe int IndexOf(ref char searchSpace, char value, int length)
+ {
+ Debug.Assert(length >= 0);
+
+ fixed (char* pChars = &searchSpace)
+ {
+ char* pCh = pChars;
+ char* pEndCh = pCh + length;
+
+ if (Vector.IsHardwareAccelerated && length >= Vector<ushort>.Count * 2)
+ {
+ // Figure out how many characters to read sequentially until we are vector aligned
+ // This is equivalent to:
+ // unaligned = ((int)pCh % Unsafe.SizeOf<Vector<ushort>>()) / elementsPerByte
+ // length = (Vector<ushort>.Count - unaligned) % Vector<ushort>.Count
+ const int elementsPerByte = sizeof(ushort) / sizeof(byte);
+ int unaligned = ((int)pCh & (Unsafe.SizeOf<Vector<ushort>>() - 1)) / elementsPerByte;
+ length = (Vector<ushort>.Count - unaligned) & (Vector<ushort>.Count - 1);
+ }
+
+ SequentialScan:
+ while (length >= 4)
+ {
+ length -= 4;
+
+ if (*pCh == value)
+ goto Found;
+ if (*(pCh + 1) == value)
+ goto Found1;
+ if (*(pCh + 2) == value)
+ goto Found2;
+ if (*(pCh + 3) == value)
+ goto Found3;
+
+ pCh += 4;
+ }
+
+ while (length > 0)
+ {
+ length -= 1;
+
+ if (*pCh == value)
+ goto Found;
+
+ pCh += 1;
+ }
+
+ // We get past SequentialScan only if IsHardwareAccelerated is true. However, we still have the redundant check to allow
+ // the JIT to see that the code is unreachable and eliminate it when the platform does not have hardware accelerated.
+ if (Vector.IsHardwareAccelerated && pCh < pEndCh)
+ {
+ // Get the highest multiple of Vector<ushort>.Count that is within the search space.
+ // That will be how many times we iterate in the loop below.
+ // This is equivalent to: length = Vector<ushort>.Count * ((int)(pEndCh - pCh) / Vector<ushort>.Count)
+ length = (int)((pEndCh - pCh) & ~(Vector<ushort>.Count - 1));
+
+ // Get comparison Vector
+ Vector<ushort> vComparison = new Vector<ushort>(value);
+
+ while (length > 0)
+ {
+ // Using Unsafe.Read instead of ReadUnaligned since the search space is pinned and pCh is always vector aligned
+ Debug.Assert(((int)pCh & (Unsafe.SizeOf<Vector<ushort>>() - 1)) == 0);
+ Vector<ushort> vMatches = Vector.Equals(vComparison, Unsafe.Read<Vector<ushort>>(pCh));
+ if (Vector<ushort>.Zero.Equals(vMatches))
+ {
+ pCh += Vector<ushort>.Count;
+ length -= Vector<ushort>.Count;
+ continue;
+ }
+ // Find offset of first match
+ return (int)(pCh - pChars) + LocateFirstFoundChar(vMatches);
+ }
+
+ if (pCh < pEndCh)
+ {
+ length = (int)(pEndCh - pCh);
+ goto SequentialScan;
+ }
+ }
+
+ return -1;
+ Found3:
+ pCh++;
+ Found2:
+ pCh++;
+ Found1:
+ pCh++;
+ Found:
+ return (int)(pCh - pChars);
+ }
+ }
+
+ public static unsafe int LastIndexOf(ref char searchSpace, char value, int length)
+ {
+ Debug.Assert(length >= 0);
+
+ fixed (char* pChars = &searchSpace)
+ {
+ char* pCh = pChars + length;
+ char* pEndCh = pChars;
+
+ if (Vector.IsHardwareAccelerated && length >= Vector<ushort>.Count * 2)
+ {
+ // Figure out how many characters to read sequentially from the end until we are vector aligned
+ // This is equivalent to: length = ((int)pCh % Unsafe.SizeOf<Vector<ushort>>()) / elementsPerByte
+ const int elementsPerByte = sizeof(ushort) / sizeof(byte);
+ length = ((int)pCh & (Unsafe.SizeOf<Vector<ushort>>() - 1)) / elementsPerByte;
+ }
+
+ SequentialScan:
+ while (length >= 4)
+ {
+ length -= 4;
+ pCh -= 4;
+
+ if (*(pCh + 3) == value)
+ goto Found3;
+ if (*(pCh + 2) == value)
+ goto Found2;
+ if (*(pCh + 1) == value)
+ goto Found1;
+ if (*pCh == value)
+ goto Found;
+ }
+
+ while (length > 0)
+ {
+ length -= 1;
+ pCh -= 1;
+
+ if (*pCh == value)
+ goto Found;
+ }
+
+ // We get past SequentialScan only if IsHardwareAccelerated is true. However, we still have the redundant check to allow
+ // the JIT to see that the code is unreachable and eliminate it when the platform does not have hardware accelerated.
+ if (Vector.IsHardwareAccelerated && pCh > pEndCh)
+ {
+ // Get the highest multiple of Vector<ushort>.Count that is within the search space.
+ // That will be how many times we iterate in the loop below.
+ // This is equivalent to: length = Vector<ushort>.Count * ((int)(pCh - pEndCh) / Vector<ushort>.Count)
+ length = (int)((pCh - pEndCh) & ~(Vector<ushort>.Count - 1));
+
+ // Get comparison Vector
+ Vector<ushort> vComparison = new Vector<ushort>(value);
+
+ while (length > 0)
+ {
+ char* pStart = pCh - Vector<ushort>.Count;
+ // Using Unsafe.Read instead of ReadUnaligned since the search space is pinned and pCh (and hence pSart) is always vector aligned
+ Debug.Assert(((int)pStart & (Unsafe.SizeOf<Vector<ushort>>() - 1)) == 0);
+ Vector<ushort> vMatches = Vector.Equals(vComparison, Unsafe.Read<Vector<ushort>>(pStart));
+ if (Vector<ushort>.Zero.Equals(vMatches))
+ {
+ pCh -= Vector<ushort>.Count;
+ length -= Vector<ushort>.Count;
+ continue;
+ }
+ // Find offset of last match
+ return (int)(pStart - pEndCh) + LocateLastFoundChar(vMatches);
+ }
+
+ if (pCh > pEndCh)
+ {
+ length = (int)(pCh - pEndCh);
+ goto SequentialScan;
+ }
+ }
+
+ return -1;
+ Found:
+ return (int)(pCh - pEndCh);
+ Found1:
+ return (int)(pCh - pEndCh) + 1;
+ Found2:
+ return (int)(pCh - pEndCh) + 2;
+ Found3:
+ return (int)(pCh - pEndCh) + 3;
+ }
+ }
+
+ // Vector sub-search adapted from https://github.com/aspnet/KestrelHttpServer/pull/1138
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static int LocateFirstFoundChar(Vector<ushort> match)
+ {
+ var vector64 = Vector.AsVectorUInt64(match);
+ ulong candidate = 0;
+ int i = 0;
+ // Pattern unrolled by jit https://github.com/dotnet/coreclr/pull/8001
+ for (; i < Vector<ulong>.Count; i++)
+ {
+ candidate = vector64[i];
+ if (candidate != 0)
+ {
+ break;
+ }
+ }
+
+ // Single LEA instruction with jitted const (using function result)
+ return i * 4 + LocateFirstFoundChar(candidate);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static int LocateFirstFoundChar(ulong match)
+ {
+ unchecked
+ {
+ // Flag least significant power of two bit
+ var powerOfTwoFlag = match ^ (match - 1);
+ // Shift all powers of two into the high byte and extract
+ return (int)((powerOfTwoFlag * XorPowerOfTwoToHighChar) >> 49);
+ }
+ }
+
+ private const ulong XorPowerOfTwoToHighChar = (0x03ul |
+ 0x02ul << 16 |
+ 0x01ul << 32) + 1;
+
+ // Vector sub-search adapted from https://github.com/aspnet/KestrelHttpServer/pull/1138
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static int LocateLastFoundChar(Vector<ushort> match)
+ {
+ var vector64 = Vector.AsVectorUInt64(match);
+ ulong candidate = 0;
+ int i = Vector<ulong>.Count - 1;
+ // Pattern unrolled by jit https://github.com/dotnet/coreclr/pull/8001
+ for (; i >= 0; i--)
+ {
+ candidate = vector64[i];
+ if (candidate != 0)
+ {
+ break;
+ }
+ }
+
+ // Single LEA instruction with jitted const (using function result)
+ return i * 4 + LocateLastFoundChar(candidate);
+ }
+
+ [MethodImpl(MethodImplOptions.AggressiveInlining)]
+ private static int LocateLastFoundChar(ulong match)
+ {
+ // Find the most significant char that has its highest bit set
+ int index = 3;
+ while ((long)match > 0)
+ {
+ match = match << 16;
+ index--;
+ }
+ return index;
+ }
+ }
+}