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Diffstat (limited to 'src/System.Private.CoreLib/shared/System/Text/EncoderReplacementFallback.cs')
-rw-r--r--src/System.Private.CoreLib/shared/System/Text/EncoderReplacementFallback.cs22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/System.Private.CoreLib/shared/System/Text/EncoderReplacementFallback.cs b/src/System.Private.CoreLib/shared/System/Text/EncoderReplacementFallback.cs
index a1d0bbcd9..760c280fd 100644
--- a/src/System.Private.CoreLib/shared/System/Text/EncoderReplacementFallback.cs
+++ b/src/System.Private.CoreLib/shared/System/Text/EncoderReplacementFallback.cs
@@ -11,14 +11,14 @@ namespace System.Text
public sealed class EncoderReplacementFallback : EncoderFallback
{
// Our variables
- private String _strDefault;
+ private string _strDefault;
// Construction. Default replacement fallback uses no best fit and ? replacement string
public EncoderReplacementFallback() : this("?")
{
}
- public EncoderReplacementFallback(String replacement)
+ public EncoderReplacementFallback(string replacement)
{
// Must not be null
if (replacement == null)
@@ -29,10 +29,10 @@ namespace System.Text
for (int i = 0; i < replacement.Length; i++)
{
// Found a surrogate?
- if (Char.IsSurrogate(replacement, i))
+ if (char.IsSurrogate(replacement, i))
{
// High or Low?
- if (Char.IsHighSurrogate(replacement, i))
+ if (char.IsHighSurrogate(replacement, i))
{
// if already had a high one, stop
if (bFoundHigh)
@@ -63,7 +63,7 @@ namespace System.Text
_strDefault = replacement;
}
- public String DefaultString
+ public string DefaultString
{
get
{
@@ -85,7 +85,7 @@ namespace System.Text
}
}
- public override bool Equals(Object value)
+ public override bool Equals(object value)
{
EncoderReplacementFallback that = value as EncoderReplacementFallback;
if (that != null)
@@ -106,7 +106,7 @@ namespace System.Text
public sealed class EncoderReplacementFallbackBuffer : EncoderFallbackBuffer
{
// Store our default string
- private String _strDefault;
+ private string _strDefault;
private int _fallbackCount = -1;
private int _fallbackIndex = -1;
@@ -127,7 +127,7 @@ namespace System.Text
// If we're recursive we may still have something in our buffer that makes this a surrogate
if (char.IsHighSurrogate(charUnknown) && _fallbackCount >= 0 &&
char.IsLowSurrogate(_strDefault[_fallbackIndex + 1]))
- ThrowLastCharRecursive(Char.ConvertToUtf32(charUnknown, _strDefault[_fallbackIndex + 1]));
+ ThrowLastCharRecursive(char.ConvertToUtf32(charUnknown, _strDefault[_fallbackIndex + 1]));
// Nope, just one character
ThrowLastCharRecursive(unchecked((int)charUnknown));
@@ -144,18 +144,18 @@ namespace System.Text
public override bool Fallback(char charUnknownHigh, char charUnknownLow, int index)
{
// Double check input surrogate pair
- if (!Char.IsHighSurrogate(charUnknownHigh))
+ if (!char.IsHighSurrogate(charUnknownHigh))
throw new ArgumentOutOfRangeException(nameof(charUnknownHigh),
SR.Format(SR.ArgumentOutOfRange_Range, 0xD800, 0xDBFF));
- if (!Char.IsLowSurrogate(charUnknownLow))
+ if (!char.IsLowSurrogate(charUnknownLow))
throw new ArgumentOutOfRangeException(nameof(charUnknownLow),
SR.Format(SR.ArgumentOutOfRange_Range, 0xDC00, 0xDFFF));
// If we had a buffer already we're being recursive, throw, it's probably at the suspect
// character in our array.
if (_fallbackCount >= 1)
- ThrowLastCharRecursive(Char.ConvertToUtf32(charUnknownHigh, charUnknownLow));
+ ThrowLastCharRecursive(char.ConvertToUtf32(charUnknownHigh, charUnknownLow));
// Go ahead and get our fallback
_fallbackCount = _strDefault.Length;