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Diffstat (limited to 'src/System.Private.CoreLib/shared/System/Threading/EventWaitHandle.cs')
-rw-r--r--src/System.Private.CoreLib/shared/System/Threading/EventWaitHandle.cs51
1 files changed, 51 insertions, 0 deletions
diff --git a/src/System.Private.CoreLib/shared/System/Threading/EventWaitHandle.cs b/src/System.Private.CoreLib/shared/System/Threading/EventWaitHandle.cs
new file mode 100644
index 000000000..4cd733b9b
--- /dev/null
+++ b/src/System.Private.CoreLib/shared/System/Threading/EventWaitHandle.cs
@@ -0,0 +1,51 @@
+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System;
+using System.IO;
+
+namespace System.Threading
+{
+ public partial class EventWaitHandle : WaitHandle
+ {
+ public EventWaitHandle(bool initialState, EventResetMode mode) :
+ this(initialState, mode, null, out _)
+ {
+ }
+
+ public EventWaitHandle(bool initialState, EventResetMode mode, string name) :
+ this(initialState, mode, name, out _)
+ {
+ }
+
+ public EventWaitHandle(bool initialState, EventResetMode mode, string name, out bool createdNew)
+ {
+ if (mode != EventResetMode.AutoReset && mode != EventResetMode.ManualReset)
+ throw new ArgumentException(SR.Argument_InvalidFlag, nameof(mode));
+
+ CreateEventCore(initialState, mode, name, out createdNew);
+ }
+
+ public static EventWaitHandle OpenExisting(string name)
+ {
+ EventWaitHandle result;
+ switch (OpenExistingWorker(name, out result))
+ {
+ case OpenExistingResult.NameNotFound:
+ throw new WaitHandleCannotBeOpenedException();
+ case OpenExistingResult.NameInvalid:
+ throw new WaitHandleCannotBeOpenedException(SR.Format(SR.Threading_WaitHandleCannotBeOpenedException_InvalidHandle, name));
+ case OpenExistingResult.PathNotFound:
+ throw new DirectoryNotFoundException(SR.Format(SR.IO_PathNotFound_Path, name));
+ default:
+ return result;
+ }
+ }
+
+ public static bool TryOpenExisting(string name, out EventWaitHandle result)
+ {
+ return OpenExistingWorker(name, out result) == OpenExistingResult.Success;
+ }
+ }
+}