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Diffstat (limited to 'src/System.Private.CoreLib/shared/System/Threading/ManualResetEventSlim.cs')
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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+using System.Diagnostics;
+
+namespace System.Threading
+{
+ // ManualResetEventSlim wraps a manual-reset event internally with a little bit of
+ // spinning. When an event will be set imminently, it is often advantageous to avoid
+ // a 4k+ cycle context switch in favor of briefly spinning. Therefore we layer on to
+ // a brief amount of spinning that should, on the average, make using the slim event
+ // cheaper than using Win32 events directly. This can be reset manually, much like
+ // a Win32 manual-reset would be.
+ //
+ // Notes:
+ // We lazily allocate the Win32 event internally. Therefore, the caller should
+ // always call Dispose to clean it up, just in case. This API is a no-op of the
+ // event wasn't allocated, but if it was, ensures that the event goes away
+ // eagerly, instead of waiting for finalization.
+
+ /// <summary>
+ /// Provides a slimmed down version of <see cref="T:System.Threading.ManualResetEvent"/>.
+ /// </summary>
+ /// <remarks>
+ /// All public and protected members of <see cref="ManualResetEventSlim"/> are thread-safe and may be used
+ /// concurrently from multiple threads, with the exception of Dispose, which
+ /// must only be used when all other operations on the <see cref="ManualResetEventSlim"/> have
+ /// completed, and Reset, which should only be used when no other threads are
+ /// accessing the event.
+ /// </remarks>
+ [DebuggerDisplay("Set = {IsSet}")]
+ public class ManualResetEventSlim : IDisposable
+ {
+ // These are the default spin counts we use on single-proc and MP machines.
+ private const int DEFAULT_SPIN_SP = 1;
+
+ private volatile object m_lock;
+ // A lock used for waiting and pulsing. Lazily initialized via EnsureLockObjectCreated()
+
+ private volatile ManualResetEvent m_eventObj; // A true Win32 event used for waiting.
+
+ // -- State -- //
+ //For a packed word a uint would seem better, but Interlocked.* doesn't support them as uint isn't CLS-compliant.
+ private volatile int m_combinedState; //ie a uint. Used for the state items listed below.
+
+ //1-bit for signalled state
+ private const int SignalledState_BitMask = unchecked((int)0x80000000);//1000 0000 0000 0000 0000 0000 0000 0000
+ private const int SignalledState_ShiftCount = 31;
+
+ //1-bit for disposed state
+ private const int Dispose_BitMask = unchecked((int)0x40000000);//0100 0000 0000 0000 0000 0000 0000 0000
+
+ //11-bits for m_spinCount
+ private const int SpinCountState_BitMask = unchecked((int)0x3FF80000); //0011 1111 1111 1000 0000 0000 0000 0000
+ private const int SpinCountState_ShiftCount = 19;
+ private const int SpinCountState_MaxValue = (1 << 11) - 1; //2047
+
+ //19-bits for m_waiters. This allows support of 512K threads waiting which should be ample
+ private const int NumWaitersState_BitMask = unchecked((int)0x0007FFFF); // 0000 0000 0000 0111 1111 1111 1111 1111
+ private const int NumWaitersState_ShiftCount = 0;
+ private const int NumWaitersState_MaxValue = (1 << 19) - 1; //512K-1
+ // ----------- //
+
+#if DEBUG
+ private static int s_nextId; // The next id that will be given out.
+ private int m_id = Interlocked.Increment(ref s_nextId); // A unique id for debugging purposes only.
+ private long m_lastSetTime;
+ private long m_lastResetTime;
+#endif
+
+ /// <summary>
+ /// Gets the underlying <see cref="T:System.Threading.WaitHandle"/> object for this <see
+ /// cref="ManualResetEventSlim"/>.
+ /// </summary>
+ /// <value>The underlying <see cref="T:System.Threading.WaitHandle"/> event object fore this <see
+ /// cref="ManualResetEventSlim"/>.</value>
+ /// <remarks>
+ /// Accessing this property forces initialization of an underlying event object if one hasn't
+ /// already been created. To simply wait on this <see cref="ManualResetEventSlim"/>,
+ /// the public Wait methods should be preferred.
+ /// </remarks>
+ public WaitHandle WaitHandle
+ {
+ get
+ {
+ ThrowIfDisposed();
+ if (m_eventObj == null)
+ {
+ // Lazily initialize the event object if needed.
+ LazyInitializeEvent();
+ }
+
+ return m_eventObj;
+ }
+ }
+
+ /// <summary>
+ /// Gets whether the event is set.
+ /// </summary>
+ /// <value>true if the event has is set; otherwise, false.</value>
+ public bool IsSet
+ {
+ get
+ {
+ return 0 != ExtractStatePortion(m_combinedState, SignalledState_BitMask);
+ }
+
+ private set
+ {
+ UpdateStateAtomically(((value) ? 1 : 0) << SignalledState_ShiftCount, SignalledState_BitMask);
+ }
+ }
+
+ /// <summary>
+ /// Gets the number of spin waits that will be occur before falling back to a true wait.
+ /// </summary>
+ public int SpinCount
+ {
+ get
+ {
+ return ExtractStatePortionAndShiftRight(m_combinedState, SpinCountState_BitMask, SpinCountState_ShiftCount);
+ }
+
+ private set
+ {
+ Debug.Assert(value >= 0, "SpinCount is a restricted-width integer. The value supplied is outside the legal range.");
+ Debug.Assert(value <= SpinCountState_MaxValue, "SpinCount is a restricted-width integer. The value supplied is outside the legal range.");
+ // Don't worry about thread safety because it's set one time from the constructor
+ m_combinedState = (m_combinedState & ~SpinCountState_BitMask) | (value << SpinCountState_ShiftCount);
+ }
+ }
+
+ /// <summary>
+ /// How many threads are waiting.
+ /// </summary>
+ private int Waiters
+ {
+ get
+ {
+ return ExtractStatePortionAndShiftRight(m_combinedState, NumWaitersState_BitMask, NumWaitersState_ShiftCount);
+ }
+
+ set
+ {
+ //setting to <0 would indicate an internal flaw, hence Assert is appropriate.
+ Debug.Assert(value >= 0, "NumWaiters should never be less than zero. This indicates an internal error.");
+
+ // it is possible for the max number of waiters to be exceeded via user-code, hence we use a real exception here.
+ if (value >= NumWaitersState_MaxValue)
+ throw new InvalidOperationException(string.Format(SR.ManualResetEventSlim_ctor_TooManyWaiters, NumWaitersState_MaxValue));
+
+ UpdateStateAtomically(value << NumWaitersState_ShiftCount, NumWaitersState_BitMask);
+ }
+ }
+
+ //-----------------------------------------------------------------------------------
+ // Constructs a new event, optionally specifying the initial state and spin count.
+ // The defaults are that the event is unsignaled and some reasonable default spin.
+ //
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="ManualResetEventSlim"/>
+ /// class with an initial state of nonsignaled.
+ /// </summary>
+ public ManualResetEventSlim()
+ : this(false)
+ {
+ }
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="ManualResetEventSlim"/>
+ /// class with a boolean value indicating whether to set the initial state to signaled.
+ /// </summary>
+ /// <param name="initialState">true to set the initial state signaled; false to set the initial state
+ /// to nonsignaled.</param>
+ public ManualResetEventSlim(bool initialState)
+ {
+ // Specify the default spin count, and use default spin if we're
+ // on a multi-processor machine. Otherwise, we won't.
+ Initialize(initialState, SpinWait.SpinCountforSpinBeforeWait);
+ }
+
+ /// <summary>
+ /// Initializes a new instance of the <see cref="ManualResetEventSlim"/>
+ /// class with a Boolean value indicating whether to set the initial state to signaled and a specified
+ /// spin count.
+ /// </summary>
+ /// <param name="initialState">true to set the initial state to signaled; false to set the initial state
+ /// to nonsignaled.</param>
+ /// <param name="spinCount">The number of spin waits that will occur before falling back to a true
+ /// wait.</param>
+ /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="spinCount"/> is less than
+ /// 0 or greater than the maximum allowed value.</exception>
+ public ManualResetEventSlim(bool initialState, int spinCount)
+ {
+ if (spinCount < 0)
+ {
+ throw new ArgumentOutOfRangeException(nameof(spinCount));
+ }
+
+ if (spinCount > SpinCountState_MaxValue)
+ {
+ throw new ArgumentOutOfRangeException(
+ nameof(spinCount),
+ string.Format(SR.ManualResetEventSlim_ctor_SpinCountOutOfRange, SpinCountState_MaxValue));
+ }
+
+ // We will suppress default spin because the user specified a count.
+ Initialize(initialState, spinCount);
+ }
+
+ /// <summary>
+ /// Initializes the internal state of the event.
+ /// </summary>
+ /// <param name="initialState">Whether the event is set initially or not.</param>
+ /// <param name="spinCount">The spin count that decides when the event will block.</param>
+ private void Initialize(bool initialState, int spinCount)
+ {
+ m_combinedState = initialState ? (1 << SignalledState_ShiftCount) : 0;
+ //the spinCount argument has been validated by the ctors.
+ //but we now sanity check our predefined constants.
+ Debug.Assert(DEFAULT_SPIN_SP >= 0, "Internal error - DEFAULT_SPIN_SP is outside the legal range.");
+ Debug.Assert(DEFAULT_SPIN_SP <= SpinCountState_MaxValue, "Internal error - DEFAULT_SPIN_SP is outside the legal range.");
+
+ SpinCount = PlatformHelper.IsSingleProcessor ? DEFAULT_SPIN_SP : spinCount;
+ }
+
+ /// <summary>
+ /// Helper to ensure the lock object is created before first use.
+ /// </summary>
+ private void EnsureLockObjectCreated()
+ {
+ if (m_lock != null)
+ return;
+
+ object newObj = new object();
+ Interlocked.CompareExchange(ref m_lock, newObj, null); // failure is benign. Someone else set the value.
+ }
+
+ /// <summary>
+ /// This method lazily initializes the event object. It uses CAS to guarantee that
+ /// many threads racing to call this at once don't result in more than one event
+ /// being stored and used. The event will be signaled or unsignaled depending on
+ /// the state of the thin-event itself, with synchronization taken into account.
+ /// </summary>
+ /// <returns>True if a new event was created and stored, false otherwise.</returns>
+ private bool LazyInitializeEvent()
+ {
+ bool preInitializeIsSet = IsSet;
+ ManualResetEvent newEventObj = new ManualResetEvent(preInitializeIsSet);
+
+ // We have to CAS this in case we are racing with another thread. We must
+ // guarantee only one event is actually stored in this field.
+ if (Interlocked.CompareExchange(ref m_eventObj, newEventObj, null) != null)
+ {
+ // Someone else set the value due to a race condition. Destroy the garbage event.
+ newEventObj.Dispose();
+
+ return false;
+ }
+ else
+ {
+ // Now that the event is published, verify that the state hasn't changed since
+ // we snapped the preInitializeState. Another thread could have done that
+ // between our initial observation above and here. The barrier incurred from
+ // the CAS above (in addition to m_state being volatile) prevents this read
+ // from moving earlier and being collapsed with our original one.
+ bool currentIsSet = IsSet;
+ if (currentIsSet != preInitializeIsSet)
+ {
+ Debug.Assert(currentIsSet,
+ "The only safe concurrent transition is from unset->set: detected set->unset.");
+
+ // We saw it as unsignaled, but it has since become set.
+ lock (newEventObj)
+ {
+ // If our event hasn't already been disposed of, we must set it.
+ if (m_eventObj == newEventObj)
+ {
+ newEventObj.Set();
+ }
+ }
+ }
+
+ return true;
+ }
+ }
+
+ /// <summary>
+ /// Sets the state of the event to signaled, which allows one or more threads waiting on the event to
+ /// proceed.
+ /// </summary>
+ public void Set()
+ {
+ Set(false);
+ }
+
+ /// <summary>
+ /// Private helper to actually perform the Set.
+ /// </summary>
+ /// <param name="duringCancellation">Indicates whether we are calling Set() during cancellation.</param>
+ /// <exception cref="T:System.OperationCanceledException">The object has been canceled.</exception>
+ private void Set(bool duringCancellation)
+ {
+ // We need to ensure that IsSet=true does not get reordered past the read of m_eventObj
+ // This would be a legal movement according to the .NET memory model.
+ // The code is safe as IsSet involves an Interlocked.CompareExchange which provides a full memory barrier.
+ IsSet = true;
+
+ // If there are waiting threads, we need to pulse them.
+ if (Waiters > 0)
+ {
+ Debug.Assert(m_lock != null); //if waiters>0, then m_lock has already been created.
+ lock (m_lock)
+ {
+ Monitor.PulseAll(m_lock);
+ }
+ }
+
+ ManualResetEvent eventObj = m_eventObj;
+
+ //Design-decision: do not set the event if we are in cancellation -> better to deadlock than to wake up waiters incorrectly
+ //It would be preferable to wake up the event and have it throw OCE. This requires MRE to implement cancellation logic
+
+ if (eventObj != null && !duringCancellation)
+ {
+ // We must surround this call to Set in a lock. The reason is fairly subtle.
+ // Sometimes a thread will issue a Wait and wake up after we have set m_state,
+ // but before we have gotten around to setting m_eventObj (just below). That's
+ // because Wait first checks m_state and will only access the event if absolutely
+ // necessary. However, the coding pattern { event.Wait(); event.Dispose() } is
+ // quite common, and we must support it. If the waiter woke up and disposed of
+ // the event object before the setter has finished, however, we would try to set a
+ // now-disposed Win32 event. Crash! To deal with this race condition, we use a lock to
+ // protect access to the event object when setting and disposing of it. We also
+ // double-check that the event has not become null in the meantime when in the lock.
+
+ lock (eventObj)
+ {
+ if (m_eventObj != null)
+ {
+ // If somebody is waiting, we must set the event.
+ m_eventObj.Set();
+ }
+ }
+ }
+
+#if DEBUG
+ m_lastSetTime = DateTime.UtcNow.Ticks;
+#endif
+ }
+
+ /// <summary>
+ /// Sets the state of the event to nonsignaled, which causes threads to block.
+ /// </summary>
+ /// <remarks>
+ /// Unlike most of the members of <see cref="ManualResetEventSlim"/>, <see cref="Reset()"/> is not
+ /// thread-safe and may not be used concurrently with other members of this instance.
+ /// </remarks>
+ public void Reset()
+ {
+ ThrowIfDisposed();
+ // If there's an event, reset it.
+ if (m_eventObj != null)
+ {
+ m_eventObj.Reset();
+ }
+
+ // There is a race condition here. If another thread Sets the event, we will get into a state
+ // where m_state will be unsignaled, yet the Win32 event object will have been signaled.
+ // This could cause waiting threads to wake up even though the event is in an
+ // unsignaled state. This is fine -- those that are calling Reset concurrently are
+ // responsible for doing "the right thing" -- e.g. rechecking the condition and
+ // resetting the event manually.
+
+ // And finally set our state back to unsignaled.
+ IsSet = false;
+
+#if DEBUG
+ m_lastResetTime = DateTime.UtcNow.Ticks;
+#endif
+ }
+
+ /// <summary>
+ /// Blocks the current thread until the current <see cref="ManualResetEventSlim"/> is set.
+ /// </summary>
+ /// <exception cref="T:System.InvalidOperationException">
+ /// The maximum number of waiters has been exceeded.
+ /// </exception>
+ /// <remarks>
+ /// The caller of this method blocks indefinitely until the current instance is set. The caller will
+ /// return immediately if the event is currently in a set state.
+ /// </remarks>
+ public void Wait()
+ {
+ Wait(Timeout.Infinite, new CancellationToken());
+ }
+
+ /// <summary>
+ /// Blocks the current thread until the current <see cref="ManualResetEventSlim"/> receives a signal,
+ /// while observing a <see cref="T:System.Threading.CancellationToken"/>.
+ /// </summary>
+ /// <param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to
+ /// observe.</param>
+ /// <exception cref="T:System.InvalidOperationException">
+ /// The maximum number of waiters has been exceeded.
+ /// </exception>
+ /// <exception cref="T:System.OperationCanceledExcepton"><paramref name="cancellationToken"/> was
+ /// canceled.</exception>
+ /// <remarks>
+ /// The caller of this method blocks indefinitely until the current instance is set. The caller will
+ /// return immediately if the event is currently in a set state.
+ /// </remarks>
+ public void Wait(CancellationToken cancellationToken)
+ {
+ Wait(Timeout.Infinite, cancellationToken);
+ }
+
+ /// <summary>
+ /// Blocks the current thread until the current <see cref="ManualResetEventSlim"/> is set, using a
+ /// <see cref="T:System.TimeSpan"/> to measure the time interval.
+ /// </summary>
+ /// <param name="timeout">A <see cref="System.TimeSpan"/> that represents the number of milliseconds
+ /// to wait, or a <see cref="System.TimeSpan"/> that represents -1 milliseconds to wait indefinitely.
+ /// </param>
+ /// <returns>true if the <see cref="System.Threading.ManualResetEventSlim"/> was set; otherwise,
+ /// false.</returns>
+ /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="timeout"/> is a negative
+ /// number other than -1 milliseconds, which represents an infinite time-out -or- timeout is greater
+ /// than <see cref="System.Int32.MaxValue"/>.</exception>
+ /// <exception cref="T:System.InvalidOperationException">
+ /// The maximum number of waiters has been exceeded.
+ /// </exception>
+ public bool Wait(TimeSpan timeout)
+ {
+ long totalMilliseconds = (long)timeout.TotalMilliseconds;
+ if (totalMilliseconds < -1 || totalMilliseconds > int.MaxValue)
+ {
+ throw new ArgumentOutOfRangeException(nameof(timeout));
+ }
+
+ return Wait((int)totalMilliseconds, new CancellationToken());
+ }
+
+ /// <summary>
+ /// Blocks the current thread until the current <see cref="ManualResetEventSlim"/> is set, using a
+ /// <see cref="T:System.TimeSpan"/> to measure the time interval, while observing a <see
+ /// cref="T:System.Threading.CancellationToken"/>.
+ /// </summary>
+ /// <param name="timeout">A <see cref="System.TimeSpan"/> that represents the number of milliseconds
+ /// to wait, or a <see cref="System.TimeSpan"/> that represents -1 milliseconds to wait indefinitely.
+ /// </param>
+ /// <param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to
+ /// observe.</param>
+ /// <returns>true if the <see cref="System.Threading.ManualResetEventSlim"/> was set; otherwise,
+ /// false.</returns>
+ /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="timeout"/> is a negative
+ /// number other than -1 milliseconds, which represents an infinite time-out -or- timeout is greater
+ /// than <see cref="System.Int32.MaxValue"/>.</exception>
+ /// <exception cref="T:System.Threading.OperationCanceledException"><paramref
+ /// name="cancellationToken"/> was canceled.</exception>
+ /// <exception cref="T:System.InvalidOperationException">
+ /// The maximum number of waiters has been exceeded.
+ /// </exception>
+ public bool Wait(TimeSpan timeout, CancellationToken cancellationToken)
+ {
+ long totalMilliseconds = (long)timeout.TotalMilliseconds;
+ if (totalMilliseconds < -1 || totalMilliseconds > int.MaxValue)
+ {
+ throw new ArgumentOutOfRangeException(nameof(timeout));
+ }
+
+ return Wait((int)totalMilliseconds, cancellationToken);
+ }
+
+ /// <summary>
+ /// Blocks the current thread until the current <see cref="ManualResetEventSlim"/> is set, using a
+ /// 32-bit signed integer to measure the time interval.
+ /// </summary>
+ /// <param name="millisecondsTimeout">The number of milliseconds to wait, or <see
+ /// cref="Timeout.Infinite"/>(-1) to wait indefinitely.</param>
+ /// <returns>true if the <see cref="System.Threading.ManualResetEventSlim"/> was set; otherwise,
+ /// false.</returns>
+ /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="millisecondsTimeout"/> is a
+ /// negative number other than -1, which represents an infinite time-out.</exception>
+ /// <exception cref="T:System.InvalidOperationException">
+ /// The maximum number of waiters has been exceeded.
+ /// </exception>
+ public bool Wait(int millisecondsTimeout)
+ {
+ return Wait(millisecondsTimeout, new CancellationToken());
+ }
+
+ /// <summary>
+ /// Blocks the current thread until the current <see cref="ManualResetEventSlim"/> is set, using a
+ /// 32-bit signed integer to measure the time interval, while observing a <see
+ /// cref="T:System.Threading.CancellationToken"/>.
+ /// </summary>
+ /// <param name="millisecondsTimeout">The number of milliseconds to wait, or <see
+ /// cref="Timeout.Infinite"/>(-1) to wait indefinitely.</param>
+ /// <param name="cancellationToken">The <see cref="T:System.Threading.CancellationToken"/> to
+ /// observe.</param>
+ /// <returns>true if the <see cref="System.Threading.ManualResetEventSlim"/> was set; otherwise,
+ /// false.</returns>
+ /// <exception cref="T:System.ArgumentOutOfRangeException"><paramref name="millisecondsTimeout"/> is a
+ /// negative number other than -1, which represents an infinite time-out.</exception>
+ /// <exception cref="T:System.InvalidOperationException">
+ /// The maximum number of waiters has been exceeded.
+ /// </exception>
+ /// <exception cref="T:System.Threading.OperationCanceledException"><paramref
+ /// name="cancellationToken"/> was canceled.</exception>
+ public bool Wait(int millisecondsTimeout, CancellationToken cancellationToken)
+ {
+ ThrowIfDisposed();
+ cancellationToken.ThrowIfCancellationRequested(); // an early convenience check
+
+ if (millisecondsTimeout < -1)
+ {
+ throw new ArgumentOutOfRangeException(nameof(millisecondsTimeout));
+ }
+
+ if (!IsSet)
+ {
+ if (millisecondsTimeout == 0)
+ {
+ // For 0-timeouts, we just return immediately.
+ return false;
+ }
+
+
+ // We spin briefly before falling back to allocating and/or waiting on a true event.
+ uint startTime = 0;
+ bool bNeedTimeoutAdjustment = false;
+ int realMillisecondsTimeout = millisecondsTimeout; //this will be adjusted if necessary.
+
+ if (millisecondsTimeout != Timeout.Infinite)
+ {
+ // We will account for time spent spinning, so that we can decrement it from our
+ // timeout. In most cases the time spent in this section will be negligible. But
+ // we can't discount the possibility of our thread being switched out for a lengthy
+ // period of time. The timeout adjustments only take effect when and if we actually
+ // decide to block in the kernel below.
+
+ startTime = TimeoutHelper.GetTime();
+ bNeedTimeoutAdjustment = true;
+ }
+
+ // Spin
+ int spinCount = SpinCount;
+ var spinner = new SpinWait();
+ while (spinner.Count < spinCount)
+ {
+ spinner.SpinOnce(SpinWait.Sleep1ThresholdForLongSpinBeforeWait);
+
+ if (IsSet)
+ {
+ return true;
+ }
+
+ if (spinner.Count >= 100 && spinner.Count % 10 == 0) // check the cancellation token if the user passed a very large spin count
+ cancellationToken.ThrowIfCancellationRequested();
+ }
+
+ // Now enter the lock and wait.
+ EnsureLockObjectCreated();
+
+ // We must register and unregister the token outside of the lock, to avoid deadlocks.
+ using (cancellationToken.InternalRegisterWithoutEC(s_cancellationTokenCallback, this))
+ {
+ lock (m_lock)
+ {
+ // Loop to cope with spurious wakeups from other waits being canceled
+ while (!IsSet)
+ {
+ // If our token was canceled, we must throw and exit.
+ cancellationToken.ThrowIfCancellationRequested();
+
+ //update timeout (delays in wait commencement are due to spinning and/or spurious wakeups from other waits being canceled)
+ if (bNeedTimeoutAdjustment)
+ {
+ realMillisecondsTimeout = TimeoutHelper.UpdateTimeOut(startTime, millisecondsTimeout);
+ if (realMillisecondsTimeout <= 0)
+ return false;
+ }
+
+ // There is a race condition that Set will fail to see that there are waiters as Set does not take the lock,
+ // so after updating waiters, we must check IsSet again.
+ // Also, we must ensure there cannot be any reordering of the assignment to Waiters and the
+ // read from IsSet. This is guaranteed as Waiters{set;} involves an Interlocked.CompareExchange
+ // operation which provides a full memory barrier.
+ // If we see IsSet=false, then we are guaranteed that Set() will see that we are
+ // waiting and will pulse the monitor correctly.
+
+ Waiters = Waiters + 1;
+
+ if (IsSet) //This check must occur after updating Waiters.
+ {
+ Waiters--; //revert the increment.
+ return true;
+ }
+
+ // Now finally perform the wait.
+ try
+ {
+ // ** the actual wait **
+ if (!Monitor.Wait(m_lock, realMillisecondsTimeout))
+ return false; //return immediately if the timeout has expired.
+ }
+ finally
+ {
+ // Clean up: we're done waiting.
+ Waiters = Waiters - 1;
+ }
+ // Now just loop back around, and the right thing will happen. Either:
+ // 1. We had a spurious wake-up due to some other wait being canceled via a different cancellationToken (rewait)
+ // or 2. the wait was successful. (the loop will break)
+ }
+ }
+ }
+ } // automatically disposes (and unregisters) the callback
+
+ return true; //done. The wait was satisfied.
+ }
+
+ /// <summary>
+ /// Releases all resources used by the current instance of <see cref="ManualResetEventSlim"/>.
+ /// </summary>
+ /// <remarks>
+ /// Unlike most of the members of <see cref="ManualResetEventSlim"/>, <see cref="Dispose()"/> is not
+ /// thread-safe and may not be used concurrently with other members of this instance.
+ /// </remarks>
+ public void Dispose()
+ {
+ Dispose(true);
+ GC.SuppressFinalize(this);
+ }
+
+ /// <summary>
+ /// When overridden in a derived class, releases the unmanaged resources used by the
+ /// <see cref="ManualResetEventSlim"/>, and optionally releases the managed resources.
+ /// </summary>
+ /// <param name="disposing">true to release both managed and unmanaged resources;
+ /// false to release only unmanaged resources.</param>
+ /// <remarks>
+ /// Unlike most of the members of <see cref="ManualResetEventSlim"/>, <see cref="Dispose(bool)"/> is not
+ /// thread-safe and may not be used concurrently with other members of this instance.
+ /// </remarks>
+ protected virtual void Dispose(bool disposing)
+ {
+ if ((m_combinedState & Dispose_BitMask) != 0)
+ return; // already disposed
+
+ m_combinedState |= Dispose_BitMask; //set the dispose bit
+ if (disposing)
+ {
+ // We will dispose of the event object. We do this under a lock to protect
+ // against the race condition outlined in the Set method above.
+ ManualResetEvent eventObj = m_eventObj;
+ if (eventObj != null)
+ {
+ lock (eventObj)
+ {
+ eventObj.Dispose();
+ m_eventObj = null;
+ }
+ }
+ }
+ }
+
+ /// <summary>
+ /// Throw ObjectDisposedException if the MRES is disposed
+ /// </summary>
+ private void ThrowIfDisposed()
+ {
+ if ((m_combinedState & Dispose_BitMask) != 0)
+ throw new ObjectDisposedException(SR.ManualResetEventSlim_Disposed);
+ }
+
+ /// <summary>
+ /// Private helper method to wake up waiters when a cancellationToken gets canceled.
+ /// </summary>
+ private static Action<object> s_cancellationTokenCallback = new Action<object>(CancellationTokenCallback);
+ private static void CancellationTokenCallback(object obj)
+ {
+ ManualResetEventSlim mre = obj as ManualResetEventSlim;
+ Debug.Assert(mre != null, "Expected a ManualResetEventSlim");
+ Debug.Assert(mre.m_lock != null); //the lock should have been created before this callback is registered for use.
+ lock (mre.m_lock)
+ {
+ Monitor.PulseAll(mre.m_lock); // awaken all waiters
+ }
+ }
+
+ /// <summary>
+ /// Private helper method for updating parts of a bit-string state value.
+ /// Mainly called from the IsSet and Waiters properties setters
+ /// </summary>
+ /// <remarks>
+ /// Note: the parameter types must be int as CompareExchange cannot take a Uint
+ /// </remarks>
+ /// <param name="newBits">The new value</param>
+ /// <param name="updateBitsMask">The mask used to set the bits</param>
+ private void UpdateStateAtomically(int newBits, int updateBitsMask)
+ {
+ SpinWait sw = new SpinWait();
+
+ Debug.Assert((newBits | updateBitsMask) == updateBitsMask, "newBits do not fall within the updateBitsMask.");
+
+ do
+ {
+ int oldState = m_combinedState; // cache the old value for testing in CAS
+
+ // Procedure:(1) zero the updateBits. eg oldState = [11111111] flag= [00111000] newState = [11000111]
+ // then (2) map in the newBits. eg [11000111] newBits=00101000, newState=[11101111]
+ int newState = (oldState & ~updateBitsMask) | newBits;
+
+ if (Interlocked.CompareExchange(ref m_combinedState, newState, oldState) == oldState)
+ {
+ return;
+ }
+
+ sw.SpinOnce();
+ } while (true);
+ }
+
+ /// <summary>
+ /// Private helper method - performs Mask and shift, particular helpful to extract a field from a packed word.
+ /// eg ExtractStatePortionAndShiftRight(0x12345678, 0xFF000000, 24) => 0x12, ie extracting the top 8-bits as a simple integer
+ ///
+ /// ?? is there a common place to put this rather than being private to MRES?
+ /// </summary>
+ /// <param name="state"></param>
+ /// <param name="mask"></param>
+ /// <param name="rightBitShiftCount"></param>
+ /// <returns></returns>
+ private static int ExtractStatePortionAndShiftRight(int state, int mask, int rightBitShiftCount)
+ {
+ //convert to uint before shifting so that right-shift does not replicate the sign-bit,
+ //then convert back to int.
+ return unchecked((int)(((uint)(state & mask)) >> rightBitShiftCount));
+ }
+
+ /// <summary>
+ /// Performs a Mask operation, but does not perform the shift.
+ /// This is acceptable for boolean values for which the shift is unnecessary
+ /// eg (val &amp; Mask) != 0 is an appropriate way to extract a boolean rather than using
+ /// ((val &amp; Mask) &gt;&gt; shiftAmount) == 1
+ ///
+ /// ?? is there a common place to put this rather than being private to MRES?
+ /// </summary>
+ /// <param name="state"></param>
+ /// <param name="mask"></param>
+ private static int ExtractStatePortion(int state, int mask)
+ {
+ return state & mask;
+ }
+ }
+}