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+// Licensed to the .NET Foundation under one or more agreements.
+// The .NET Foundation licenses this file to you under the MIT license.
+// See the LICENSE file in the project root for more information.
+
+// =+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+=+
+//
+//
+//
+// A pair of schedulers that together support concurrent (reader) / exclusive (writer)
+// task scheduling. Using just the exclusive scheduler can be used to simulate a serial
+// processing queue, and using just the concurrent scheduler with a specified
+// MaximumConcurrentlyLevel can be used to achieve a MaxDegreeOfParallelism across
+// a bunch of tasks, parallel loops, dataflow blocks, etc.
+//
+// =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
+
+using System.Collections.Generic;
+using System.Diagnostics;
+using System.Diagnostics.CodeAnalysis;
+
+using Thread = Internal.Runtime.Augments.RuntimeThread;
+
+namespace System.Threading.Tasks
+{
+ /// <summary>
+ /// Provides concurrent and exclusive task schedulers that coordinate to execute
+ /// tasks while ensuring that concurrent tasks may run concurrently and exclusive tasks never do.
+ /// </summary>
+ [DebuggerDisplay("Concurrent={ConcurrentTaskCountForDebugger}, Exclusive={ExclusiveTaskCountForDebugger}, Mode={ModeForDebugger}")]
+ [DebuggerTypeProxy(typeof(ConcurrentExclusiveSchedulerPair.DebugView))]
+ public class ConcurrentExclusiveSchedulerPair
+ {
+ /// <summary>A processing mode to denote what kinds of tasks are currently being processed on this thread.</summary>
+ private readonly ThreadLocal<ProcessingMode> m_threadProcessingMode = new ThreadLocal<ProcessingMode>();
+ /// <summary>The scheduler used to queue and execute "concurrent" tasks that may run concurrently with other concurrent tasks.</summary>
+ private readonly ConcurrentExclusiveTaskScheduler m_concurrentTaskScheduler;
+ /// <summary>The scheduler used to queue and execute "exclusive" tasks that must run exclusively while no other tasks for this pair are running.</summary>
+ private readonly ConcurrentExclusiveTaskScheduler m_exclusiveTaskScheduler;
+ /// <summary>The underlying task scheduler to which all work should be scheduled.</summary>
+ private readonly TaskScheduler m_underlyingTaskScheduler;
+ /// <summary>
+ /// The maximum number of tasks allowed to run concurrently. This only applies to concurrent tasks,
+ /// since exclusive tasks are inherently limited to 1.
+ /// </summary>
+ private readonly int m_maxConcurrencyLevel;
+ /// <summary>The maximum number of tasks we can process before recycling our runner tasks.</summary>
+ private readonly int m_maxItemsPerTask;
+ /// <summary>
+ /// If positive, it represents the number of concurrently running concurrent tasks.
+ /// If negative, it means an exclusive task has been scheduled.
+ /// If 0, nothing has been scheduled.
+ /// </summary>
+ private int m_processingCount;
+ /// <summary>Completion state for a task representing the completion of this pair.</summary>
+ /// <remarks>Lazily-initialized only if the scheduler pair is shutting down or if the Completion is requested.</remarks>
+ private CompletionState m_completionState;
+
+ /// <summary>A constant value used to signal unlimited processing.</summary>
+ private const int UNLIMITED_PROCESSING = -1;
+ /// <summary>Constant used for m_processingCount to indicate that an exclusive task is being processed.</summary>
+ private const int EXCLUSIVE_PROCESSING_SENTINEL = -1;
+ /// <summary>Default MaxItemsPerTask to use for processing if none is specified.</summary>
+ private const int DEFAULT_MAXITEMSPERTASK = UNLIMITED_PROCESSING;
+ /// <summary>Default MaxConcurrencyLevel is the processor count if not otherwise specified.</summary>
+ private static int DefaultMaxConcurrencyLevel { get { return Environment.ProcessorCount; } }
+
+ /// <summary>Gets the sync obj used to protect all state on this instance.</summary>
+ private object ValueLock { get { return m_threadProcessingMode; } }
+
+ /// <summary>
+ /// Initializes the ConcurrentExclusiveSchedulerPair.
+ /// </summary>
+ public ConcurrentExclusiveSchedulerPair() :
+ this(TaskScheduler.Default, DefaultMaxConcurrencyLevel, DEFAULT_MAXITEMSPERTASK)
+ { }
+
+ /// <summary>
+ /// Initializes the ConcurrentExclusiveSchedulerPair to target the specified scheduler.
+ /// </summary>
+ /// <param name="taskScheduler">The target scheduler on which this pair should execute.</param>
+ public ConcurrentExclusiveSchedulerPair(TaskScheduler taskScheduler) :
+ this(taskScheduler, DefaultMaxConcurrencyLevel, DEFAULT_MAXITEMSPERTASK)
+ { }
+
+ /// <summary>
+ /// Initializes the ConcurrentExclusiveSchedulerPair to target the specified scheduler with a maximum concurrency level.
+ /// </summary>
+ /// <param name="taskScheduler">The target scheduler on which this pair should execute.</param>
+ /// <param name="maxConcurrencyLevel">The maximum number of tasks to run concurrently.</param>
+ public ConcurrentExclusiveSchedulerPair(TaskScheduler taskScheduler, int maxConcurrencyLevel) :
+ this(taskScheduler, maxConcurrencyLevel, DEFAULT_MAXITEMSPERTASK)
+ { }
+
+ /// <summary>
+ /// Initializes the ConcurrentExclusiveSchedulerPair to target the specified scheduler with a maximum
+ /// concurrency level and a maximum number of scheduled tasks that may be processed as a unit.
+ /// </summary>
+ /// <param name="taskScheduler">The target scheduler on which this pair should execute.</param>
+ /// <param name="maxConcurrencyLevel">The maximum number of tasks to run concurrently.</param>
+ /// <param name="maxItemsPerTask">The maximum number of tasks to process for each underlying scheduled task used by the pair.</param>
+ public ConcurrentExclusiveSchedulerPair(TaskScheduler taskScheduler, int maxConcurrencyLevel, int maxItemsPerTask)
+ {
+ // Validate arguments
+ if (taskScheduler == null) throw new ArgumentNullException(nameof(taskScheduler));
+ if (maxConcurrencyLevel == 0 || maxConcurrencyLevel < -1) throw new ArgumentOutOfRangeException(nameof(maxConcurrencyLevel));
+ if (maxItemsPerTask == 0 || maxItemsPerTask < -1) throw new ArgumentOutOfRangeException(nameof(maxItemsPerTask));
+
+ // Store configuration
+ m_underlyingTaskScheduler = taskScheduler;
+ m_maxConcurrencyLevel = maxConcurrencyLevel;
+ m_maxItemsPerTask = maxItemsPerTask;
+
+ // Downgrade to the underlying scheduler's max degree of parallelism if it's lower than the user-supplied level
+ int mcl = taskScheduler.MaximumConcurrencyLevel;
+ if (mcl > 0 && mcl < m_maxConcurrencyLevel) m_maxConcurrencyLevel = mcl;
+
+ // Treat UNLIMITED_PROCESSING/-1 for both MCL and MIPT as the biggest possible value so that we don't
+ // have to special case UNLIMITED_PROCESSING later on in processing.
+ if (m_maxConcurrencyLevel == UNLIMITED_PROCESSING) m_maxConcurrencyLevel = int.MaxValue;
+ if (m_maxItemsPerTask == UNLIMITED_PROCESSING) m_maxItemsPerTask = int.MaxValue;
+
+ // Create the concurrent/exclusive schedulers for this pair
+ m_exclusiveTaskScheduler = new ConcurrentExclusiveTaskScheduler(this, 1, ProcessingMode.ProcessingExclusiveTask);
+ m_concurrentTaskScheduler = new ConcurrentExclusiveTaskScheduler(this, m_maxConcurrencyLevel, ProcessingMode.ProcessingConcurrentTasks);
+ }
+
+ /// <summary>Informs the scheduler pair that it should not accept any more tasks.</summary>
+ /// <remarks>
+ /// Calling <see cref="Complete"/> is optional, and it's only necessary if the <see cref="Completion"/>
+ /// will be relied on for notification of all processing being completed.
+ /// </remarks>
+ public void Complete()
+ {
+ lock (ValueLock)
+ {
+ if (!CompletionRequested)
+ {
+ RequestCompletion();
+ CleanupStateIfCompletingAndQuiesced();
+ }
+ }
+ }
+
+ /// <summary>Gets a <see cref="System.Threading.Tasks.Task"/> that will complete when the scheduler has completed processing.</summary>
+ public Task Completion
+ {
+ // ValueLock not needed, but it's ok if it's held
+ get { return EnsureCompletionStateInitialized().Task; }
+ }
+
+ /// <summary>Gets the lazily-initialized completion state.</summary>
+ private CompletionState EnsureCompletionStateInitialized()
+ {
+ // ValueLock not needed, but it's ok if it's held
+ return LazyInitializer.EnsureInitialized(ref m_completionState, () => new CompletionState());
+ }
+
+ /// <summary>Gets whether completion has been requested.</summary>
+ private bool CompletionRequested
+ {
+ // ValueLock not needed, but it's ok if it's held
+ get { return m_completionState != null && Volatile.Read(ref m_completionState.m_completionRequested); }
+ }
+
+ /// <summary>Sets that completion has been requested.</summary>
+ private void RequestCompletion()
+ {
+ ContractAssertMonitorStatus(ValueLock, held: true);
+ EnsureCompletionStateInitialized().m_completionRequested = true;
+ }
+
+ /// <summary>
+ /// Cleans up state if and only if there's no processing currently happening
+ /// and no more to be done later.
+ /// </summary>
+ private void CleanupStateIfCompletingAndQuiesced()
+ {
+ ContractAssertMonitorStatus(ValueLock, held: true);
+ if (ReadyToComplete) CompleteTaskAsync();
+ }
+
+ /// <summary>Gets whether the pair is ready to complete.</summary>
+ private bool ReadyToComplete
+ {
+ get
+ {
+ ContractAssertMonitorStatus(ValueLock, held: true);
+
+ // We can only complete if completion has been requested and no processing is currently happening.
+ if (!CompletionRequested || m_processingCount != 0) return false;
+
+ // Now, only allow shutdown if an exception occurred or if there are no more tasks to process.
+ var cs = EnsureCompletionStateInitialized();
+ return
+ (cs.m_exceptions != null && cs.m_exceptions.Count > 0) ||
+ (m_concurrentTaskScheduler.m_tasks.IsEmpty && m_exclusiveTaskScheduler.m_tasks.IsEmpty);
+ }
+ }
+
+ /// <summary>Completes the completion task asynchronously.</summary>
+ private void CompleteTaskAsync()
+ {
+ Debug.Assert(ReadyToComplete, "The block must be ready to complete to be here.");
+ ContractAssertMonitorStatus(ValueLock, held: true);
+
+ // Ensure we only try to complete once, then schedule completion
+ // in order to escape held locks and the caller's context
+ var cs = EnsureCompletionStateInitialized();
+ if (!cs.m_completionQueued)
+ {
+ cs.m_completionQueued = true;
+ ThreadPool.QueueUserWorkItem(state =>
+ {
+ var localThis = (ConcurrentExclusiveSchedulerPair)state;
+ Debug.Assert(!localThis.m_completionState.Task.IsCompleted, "Completion should only happen once.");
+
+ List<Exception> exceptions = localThis.m_completionState.m_exceptions;
+ bool success = (exceptions != null && exceptions.Count > 0) ?
+ localThis.m_completionState.TrySetException(exceptions) :
+ localThis.m_completionState.TrySetResult(default);
+ Debug.Assert(success, "Expected to complete completion task.");
+
+ localThis.m_threadProcessingMode.Dispose();
+ }, this);
+ }
+ }
+
+ /// <summary>Initiates scheduler shutdown due to a worker task faulting.</summary>
+ /// <param name="faultedTask">The faulted worker task that's initiating the shutdown.</param>
+ private void FaultWithTask(Task faultedTask)
+ {
+ Debug.Assert(faultedTask != null && faultedTask.IsFaulted && faultedTask.Exception.InnerExceptions.Count > 0,
+ "Needs a task in the faulted state and thus with exceptions.");
+ ContractAssertMonitorStatus(ValueLock, held: true);
+
+ // Store the faulted task's exceptions
+ var cs = EnsureCompletionStateInitialized();
+ if (cs.m_exceptions == null) cs.m_exceptions = new List<Exception>();
+ cs.m_exceptions.AddRange(faultedTask.Exception.InnerExceptions);
+
+ // Now that we're doomed, request completion
+ RequestCompletion();
+ }
+
+ /// <summary>
+ /// Gets a TaskScheduler that can be used to schedule tasks to this pair
+ /// that may run concurrently with other tasks on this pair.
+ /// </summary>
+ public TaskScheduler ConcurrentScheduler { get { return m_concurrentTaskScheduler; } }
+ /// <summary>
+ /// Gets a TaskScheduler that can be used to schedule tasks to this pair
+ /// that must run exclusively with regards to other tasks on this pair.
+ /// </summary>
+ public TaskScheduler ExclusiveScheduler { get { return m_exclusiveTaskScheduler; } }
+
+ /// <summary>Gets the number of tasks waiting to run concurrently.</summary>
+ /// <remarks>This does not take the necessary lock, as it's only called from under the debugger.</remarks>
+ [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ private int ConcurrentTaskCountForDebugger { get { return m_concurrentTaskScheduler.m_tasks.Count; } }
+
+ /// <summary>Gets the number of tasks waiting to run exclusively.</summary>
+ /// <remarks>This does not take the necessary lock, as it's only called from under the debugger.</remarks>
+ [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ private int ExclusiveTaskCountForDebugger { get { return m_exclusiveTaskScheduler.m_tasks.Count; } }
+
+ /// <summary>Notifies the pair that new work has arrived to be processed.</summary>
+ /// <param name="fairly">Whether tasks should be scheduled fairly with regards to other tasks.</param>
+ /// <remarks>Must only be called while holding the lock.</remarks>
+ [SuppressMessage("Microsoft.Design", "CA1031:DoNotCatchGeneralExceptionTypes")]
+ [SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals")]
+ [SuppressMessage("Microsoft.Reliability", "CA2000:Dispose objects before losing scope")]
+ private void ProcessAsyncIfNecessary(bool fairly = false)
+ {
+ ContractAssertMonitorStatus(ValueLock, held: true);
+
+ // If the current processing count is >= 0, we can potentially launch further processing.
+ if (m_processingCount >= 0)
+ {
+ // We snap whether there are any exclusive tasks or concurrent tasks waiting.
+ // (We grab the concurrent count below only once we know we need it.)
+ // With processing happening concurrent to this operation, this data may
+ // immediately be out of date, but it can only go from non-empty
+ // to empty and not the other way around. As such, this is safe,
+ // as worst case is we'll schedule an extra task when we didn't
+ // otherwise need to, and we'll just eat its overhead.
+ bool exclusiveTasksAreWaiting = !m_exclusiveTaskScheduler.m_tasks.IsEmpty;
+
+ // If there's no processing currently happening but there are waiting exclusive tasks,
+ // let's start processing those exclusive tasks.
+ Task processingTask = null;
+ if (m_processingCount == 0 && exclusiveTasksAreWaiting)
+ {
+ // Launch exclusive task processing
+ m_processingCount = EXCLUSIVE_PROCESSING_SENTINEL; // -1
+ try
+ {
+ processingTask = new Task(thisPair => ((ConcurrentExclusiveSchedulerPair)thisPair).ProcessExclusiveTasks(), this,
+ default, GetCreationOptionsForTask(fairly));
+ processingTask.Start(m_underlyingTaskScheduler);
+ // When we call Start, if the underlying scheduler throws in QueueTask, TPL will fault the task and rethrow
+ // the exception. To deal with that, we need a reference to the task object, so that we can observe its exception.
+ // Hence, we separate creation and starting, so that we can store a reference to the task before we attempt QueueTask.
+ }
+ catch
+ {
+ m_processingCount = 0;
+ FaultWithTask(processingTask);
+ }
+ }
+ // If there are no waiting exclusive tasks, there are concurrent tasks, and we haven't reached our maximum
+ // concurrency level for processing, let's start processing more concurrent tasks.
+ else
+ {
+ int concurrentTasksWaitingCount = m_concurrentTaskScheduler.m_tasks.Count;
+
+ if (concurrentTasksWaitingCount > 0 && !exclusiveTasksAreWaiting && m_processingCount < m_maxConcurrencyLevel)
+ {
+ // Launch concurrent task processing, up to the allowed limit
+ for (int i = 0; i < concurrentTasksWaitingCount && m_processingCount < m_maxConcurrencyLevel; ++i)
+ {
+ ++m_processingCount;
+ try
+ {
+ processingTask = new Task(thisPair => ((ConcurrentExclusiveSchedulerPair)thisPair).ProcessConcurrentTasks(), this,
+ default, GetCreationOptionsForTask(fairly));
+ processingTask.Start(m_underlyingTaskScheduler); // See above logic for why we use new + Start rather than StartNew
+ }
+ catch
+ {
+ --m_processingCount;
+ FaultWithTask(processingTask);
+ }
+ }
+ }
+ }
+
+ // Check to see if all tasks have completed and if completion has been requested.
+ CleanupStateIfCompletingAndQuiesced();
+ }
+ else Debug.Assert(m_processingCount == EXCLUSIVE_PROCESSING_SENTINEL, "The processing count must be the sentinel if it's not >= 0.");
+ }
+
+ /// <summary>
+ /// Processes exclusive tasks serially until either there are no more to process
+ /// or we've reached our user-specified maximum limit.
+ /// </summary>
+ private void ProcessExclusiveTasks()
+ {
+ Debug.Assert(m_processingCount == EXCLUSIVE_PROCESSING_SENTINEL, "Processing exclusive tasks requires being in exclusive mode.");
+ Debug.Assert(!m_exclusiveTaskScheduler.m_tasks.IsEmpty, "Processing exclusive tasks requires tasks to be processed.");
+ ContractAssertMonitorStatus(ValueLock, held: false);
+ try
+ {
+ // Note that we're processing exclusive tasks on the current thread
+ Debug.Assert(m_threadProcessingMode.Value == ProcessingMode.NotCurrentlyProcessing,
+ "This thread should not yet be involved in this pair's processing.");
+ m_threadProcessingMode.Value = ProcessingMode.ProcessingExclusiveTask;
+
+ // Process up to the maximum number of items per task allowed
+ for (int i = 0; i < m_maxItemsPerTask; i++)
+ {
+ // Get the next available exclusive task. If we can't find one, bail.
+ Task exclusiveTask;
+ if (!m_exclusiveTaskScheduler.m_tasks.TryDequeue(out exclusiveTask)) break;
+
+ // Execute the task. If the scheduler was previously faulted,
+ // this task could have been faulted when it was queued; ignore such tasks.
+ if (!exclusiveTask.IsFaulted) m_exclusiveTaskScheduler.ExecuteTask(exclusiveTask);
+ }
+ }
+ finally
+ {
+ // We're no longer processing exclusive tasks on the current thread
+ Debug.Assert(m_threadProcessingMode.Value == ProcessingMode.ProcessingExclusiveTask,
+ "Somehow we ended up escaping exclusive mode.");
+ m_threadProcessingMode.Value = ProcessingMode.NotCurrentlyProcessing;
+
+ lock (ValueLock)
+ {
+ // When this task was launched, we tracked it by setting m_processingCount to WRITER_IN_PROGRESS.
+ // now reset it to 0. Then check to see whether there's more processing to be done.
+ // There might be more concurrent tasks available, for example, if concurrent tasks arrived
+ // after we exited the loop, or if we exited the loop while concurrent tasks were still
+ // available but we hit our maxItemsPerTask limit.
+ Debug.Assert(m_processingCount == EXCLUSIVE_PROCESSING_SENTINEL, "The processing mode should not have deviated from exclusive.");
+ m_processingCount = 0;
+ ProcessAsyncIfNecessary(true);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Processes concurrent tasks serially until either there are no more to process,
+ /// we've reached our user-specified maximum limit, or exclusive tasks have arrived.
+ /// </summary>
+ private void ProcessConcurrentTasks()
+ {
+ Debug.Assert(m_processingCount > 0, "Processing concurrent tasks requires us to be in concurrent mode.");
+ ContractAssertMonitorStatus(ValueLock, held: false);
+ try
+ {
+ // Note that we're processing concurrent tasks on the current thread
+ Debug.Assert(m_threadProcessingMode.Value == ProcessingMode.NotCurrentlyProcessing,
+ "This thread should not yet be involved in this pair's processing.");
+ m_threadProcessingMode.Value = ProcessingMode.ProcessingConcurrentTasks;
+
+ // Process up to the maximum number of items per task allowed
+ for (int i = 0; i < m_maxItemsPerTask; i++)
+ {
+ // Get the next available concurrent task. If we can't find one, bail.
+ Task concurrentTask;
+ if (!m_concurrentTaskScheduler.m_tasks.TryDequeue(out concurrentTask)) break;
+
+ // Execute the task. If the scheduler was previously faulted,
+ // this task could have been faulted when it was queued; ignore such tasks.
+ if (!concurrentTask.IsFaulted) m_concurrentTaskScheduler.ExecuteTask(concurrentTask);
+
+ // Now check to see if exclusive tasks have arrived; if any have, they take priority
+ // so we'll bail out here. Note that we could have checked this condition
+ // in the for loop's condition, but that could lead to extra overhead
+ // in the case where a concurrent task arrives, this task is launched, and then
+ // before entering the loop an exclusive task arrives. If we didn't execute at
+ // least one task, we would have spent all of the overhead to launch a
+ // task but with none of the benefit. There's of course also an inherent
+ // race condition here with regards to exclusive tasks arriving, and we're ok with
+ // executing one more concurrent task than we should before giving priority to exclusive tasks.
+ if (!m_exclusiveTaskScheduler.m_tasks.IsEmpty) break;
+ }
+ }
+ finally
+ {
+ // We're no longer processing concurrent tasks on the current thread
+ Debug.Assert(m_threadProcessingMode.Value == ProcessingMode.ProcessingConcurrentTasks,
+ "Somehow we ended up escaping concurrent mode.");
+ m_threadProcessingMode.Value = ProcessingMode.NotCurrentlyProcessing;
+
+ lock (ValueLock)
+ {
+ // When this task was launched, we tracked it with a positive processing count;
+ // decrement that count. Then check to see whether there's more processing to be done.
+ // There might be more concurrent tasks available, for example, if concurrent tasks arrived
+ // after we exited the loop, or if we exited the loop while concurrent tasks were still
+ // available but we hit our maxItemsPerTask limit.
+ Debug.Assert(m_processingCount > 0, "The procesing mode should not have deviated from concurrent.");
+ if (m_processingCount > 0) --m_processingCount;
+ ProcessAsyncIfNecessary(true);
+ }
+ }
+ }
+
+ /// <summary>
+ /// Holder for lazily-initialized state about the completion of a scheduler pair.
+ /// Completion is only triggered either by rare exceptional conditions or by
+ /// the user calling Complete, and as such we only lazily initialize this
+ /// state in one of those conditions or if the user explicitly asks for
+ /// the Completion.
+ /// </summary>
+ [SuppressMessage("Microsoft.Performance", "CA1812:AvoidUninstantiatedInternalClasses")]
+ private sealed class CompletionState : TaskCompletionSource<VoidTaskResult>
+ {
+ /// <summary>Whether the scheduler has had completion requested.</summary>
+ /// <remarks>This variable is not volatile, so to gurantee safe reading reads, Volatile.Read is used in TryExecuteTaskInline.</remarks>
+ internal bool m_completionRequested;
+ /// <summary>Whether completion processing has been queued.</summary>
+ internal bool m_completionQueued;
+ /// <summary>Unrecoverable exceptions incurred while processing.</summary>
+ internal List<Exception> m_exceptions;
+ }
+
+ /// <summary>
+ /// A scheduler shim used to queue tasks to the pair and execute those tasks on request of the pair.
+ /// </summary>
+ [DebuggerDisplay("Count={CountForDebugger}, MaxConcurrencyLevel={m_maxConcurrencyLevel}, Id={Id}")]
+ [DebuggerTypeProxy(typeof(ConcurrentExclusiveTaskScheduler.DebugView))]
+ private sealed class ConcurrentExclusiveTaskScheduler : TaskScheduler
+ {
+ /// <summary>Cached delegate for invoking TryExecuteTaskShim.</summary>
+ private static readonly Func<object, bool> s_tryExecuteTaskShim = new Func<object, bool>(TryExecuteTaskShim);
+ /// <summary>The parent pair.</summary>
+ private readonly ConcurrentExclusiveSchedulerPair m_pair;
+ /// <summary>The maximum concurrency level for the scheduler.</summary>
+ private readonly int m_maxConcurrencyLevel;
+ /// <summary>The processing mode of this scheduler, exclusive or concurrent.</summary>
+ private readonly ProcessingMode m_processingMode;
+ /// <summary>Gets the queue of tasks for this scheduler.</summary>
+ internal readonly IProducerConsumerQueue<Task> m_tasks;
+
+ /// <summary>Initializes the scheduler.</summary>
+ /// <param name="pair">The parent pair.</param>
+ /// <param name="maxConcurrencyLevel">The maximum degree of concurrency this scheduler may use.</param>
+ /// <param name="processingMode">The processing mode of this scheduler.</param>
+ internal ConcurrentExclusiveTaskScheduler(ConcurrentExclusiveSchedulerPair pair, int maxConcurrencyLevel, ProcessingMode processingMode)
+ {
+ Debug.Assert(pair != null, "Scheduler must be associated with a valid pair.");
+ Debug.Assert(processingMode == ProcessingMode.ProcessingConcurrentTasks || processingMode == ProcessingMode.ProcessingExclusiveTask,
+ "Scheduler must be for concurrent or exclusive processing.");
+ Debug.Assert(
+ (processingMode == ProcessingMode.ProcessingConcurrentTasks && (maxConcurrencyLevel >= 1 || maxConcurrencyLevel == UNLIMITED_PROCESSING)) ||
+ (processingMode == ProcessingMode.ProcessingExclusiveTask && maxConcurrencyLevel == 1),
+ "If we're in concurrent mode, our concurrency level should be positive or unlimited. If exclusive, it should be 1.");
+
+ m_pair = pair;
+ m_maxConcurrencyLevel = maxConcurrencyLevel;
+ m_processingMode = processingMode;
+ m_tasks = (processingMode == ProcessingMode.ProcessingExclusiveTask) ?
+ (IProducerConsumerQueue<Task>)new SingleProducerSingleConsumerQueue<Task>() :
+ (IProducerConsumerQueue<Task>)new MultiProducerMultiConsumerQueue<Task>();
+ }
+
+ /// <summary>Gets the maximum concurrency level this scheduler is able to support.</summary>
+ public override int MaximumConcurrencyLevel { get { return m_maxConcurrencyLevel; } }
+
+ /// <summary>Queues a task to the scheduler.</summary>
+ /// <param name="task">The task to be queued.</param>
+ protected internal override void QueueTask(Task task)
+ {
+ Debug.Assert(task != null, "Infrastructure should have provided a non-null task.");
+ lock (m_pair.ValueLock)
+ {
+ // If the scheduler has already had completion requested, no new work is allowed to be scheduled
+ if (m_pair.CompletionRequested) throw new InvalidOperationException(GetType().ToString());
+
+ // Queue the task, and then let the pair know that more work is now available to be scheduled
+ m_tasks.Enqueue(task);
+ m_pair.ProcessAsyncIfNecessary();
+ }
+ }
+
+ /// <summary>Executes a task on this scheduler.</summary>
+ /// <param name="task">The task to be executed.</param>
+ internal void ExecuteTask(Task task)
+ {
+ Debug.Assert(task != null, "Infrastructure should have provided a non-null task.");
+ base.TryExecuteTask(task);
+ }
+
+ /// <summary>Tries to execute the task synchronously on this scheduler.</summary>
+ /// <param name="task">The task to execute.</param>
+ /// <param name="taskWasPreviouslyQueued">Whether the task was previously queued to the scheduler.</param>
+ /// <returns>true if the task could be executed; otherwise, false.</returns>
+ protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)
+ {
+ Debug.Assert(task != null, "Infrastructure should have provided a non-null task.");
+
+ // If the scheduler has had completion requested, no new work is allowed to be scheduled.
+ // A non-locked read on m_completionRequested (in CompletionRequested) is acceptable here because:
+ // a) we don't need to be exact... a Complete call could come in later in the function anyway
+ // b) this is only a fast path escape hatch. To actually inline the task,
+ // we need to be inside of an already executing task, and in such a case,
+ // while completion may have been requested, we can't have shutdown yet.
+ if (!taskWasPreviouslyQueued && m_pair.CompletionRequested) return false;
+
+ // We know the implementation of the default scheduler and how it will behave.
+ // As it's the most common underlying scheduler, we optimize for it.
+ bool isDefaultScheduler = m_pair.m_underlyingTaskScheduler == TaskScheduler.Default;
+
+ // If we're targeting the default scheduler and taskWasPreviouslyQueued is true,
+ // we know that the default scheduler will only allow it to be inlined
+ // if we're on a thread pool thread (but it won't always allow it in that case,
+ // since it'll only allow inlining if it can find the task in the local queue).
+ // As such, if we're not on a thread pool thread, we know for sure the
+ // task won't be inlined, so let's not even try.
+ if (isDefaultScheduler && taskWasPreviouslyQueued && !Thread.CurrentThread.IsThreadPoolThread)
+ {
+ return false;
+ }
+ else
+ {
+ // If a task is already running on this thread, allow inline execution to proceed.
+ // If there's already a task from this scheduler running on the current thread, we know it's safe
+ // to run this task, in effect temporarily taking that task's count allocation.
+ if (m_pair.m_threadProcessingMode.Value == m_processingMode)
+ {
+ // If we're targeting the default scheduler and taskWasPreviouslyQueued is false,
+ // we know the default scheduler will allow it, so we can just execute it here.
+ // Otherwise, delegate to the target scheduler's inlining.
+ return (isDefaultScheduler && !taskWasPreviouslyQueued) ?
+ TryExecuteTask(task) :
+ TryExecuteTaskInlineOnTargetScheduler(task);
+ }
+ }
+
+ // We're not in the context of a task already executing on this scheduler. Bail.
+ return false;
+ }
+
+ /// <summary>
+ /// Implements a reasonable approximation for TryExecuteTaskInline on the underlying scheduler,
+ /// which we can't call directly on the underlying scheduler.
+ /// </summary>
+ /// <param name="task">The task to execute inline if possible.</param>
+ /// <returns>true if the task was inlined successfully; otherwise, false.</returns>
+ [SuppressMessage("Microsoft.Performance", "CA1804:RemoveUnusedLocals", MessageId = "ignored")]
+ private bool TryExecuteTaskInlineOnTargetScheduler(Task task)
+ {
+ // We'd like to simply call TryExecuteTaskInline here, but we can't.
+ // As there's no built-in API for this, a workaround is to create a new task that,
+ // when executed, will simply call TryExecuteTask to run the real task, and then
+ // we run our new shim task synchronously on the target scheduler. If all goes well,
+ // our synchronous invocation will succeed in running the shim task on the current thread,
+ // which will in turn run the real task on the current thread. If the scheduler
+ // doesn't allow that execution, RunSynchronously will block until the underlying scheduler
+ // is able to invoke the task, which might account for an additional but unavoidable delay.
+ // Once it's done, we can return whether the task executed by returning the
+ // shim task's Result, which is in turn the result of TryExecuteTask.
+ var t = new Task<bool>(s_tryExecuteTaskShim, Tuple.Create(this, task));
+ try
+ {
+ t.RunSynchronously(m_pair.m_underlyingTaskScheduler);
+ return t.Result;
+ }
+ catch
+ {
+ Debug.Assert(t.IsFaulted, "Task should be faulted due to the scheduler faulting it and throwing the exception.");
+ var ignored = t.Exception;
+ throw;
+ }
+ finally { t.Dispose(); }
+ }
+
+ /// <summary>Shim used to invoke this.TryExecuteTask(task).</summary>
+ /// <param name="state">A tuple of the ConcurrentExclusiveTaskScheduler and the task to execute.</param>
+ /// <returns>true if the task was successfully inlined; otherwise, false.</returns>
+ /// <remarks>
+ /// This method is separated out not because of performance reasons but so that
+ /// the SecuritySafeCritical attribute may be employed.
+ /// </remarks>
+ private static bool TryExecuteTaskShim(object state)
+ {
+ var tuple = (Tuple<ConcurrentExclusiveTaskScheduler, Task>)state;
+ return tuple.Item1.TryExecuteTask(tuple.Item2);
+ }
+
+ /// <summary>Gets for debugging purposes the tasks scheduled to this scheduler.</summary>
+ /// <returns>An enumerable of the tasks queued.</returns>
+ protected override IEnumerable<Task> GetScheduledTasks() { return m_tasks; }
+
+ /// <summary>Gets the number of tasks queued to this scheduler.</summary>
+ [SuppressMessage("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
+ private int CountForDebugger { get { return m_tasks.Count; } }
+
+ /// <summary>Provides a debug view for ConcurrentExclusiveTaskScheduler.</summary>
+ private sealed class DebugView
+ {
+ /// <summary>The scheduler being debugged.</summary>
+ private readonly ConcurrentExclusiveTaskScheduler m_taskScheduler;
+
+ /// <summary>Initializes the debug view.</summary>
+ /// <param name="scheduler">The scheduler being debugged.</param>
+ public DebugView(ConcurrentExclusiveTaskScheduler scheduler)
+ {
+ Debug.Assert(scheduler != null, "Need a scheduler with which to construct the debug view.");
+ m_taskScheduler = scheduler;
+ }
+
+ /// <summary>Gets this pair's maximum allowed concurrency level.</summary>
+ public int MaximumConcurrencyLevel { get { return m_taskScheduler.m_maxConcurrencyLevel; } }
+ /// <summary>Gets the tasks scheduled to this scheduler.</summary>
+ public IEnumerable<Task> ScheduledTasks { get { return m_taskScheduler.m_tasks; } }
+ /// <summary>Gets the scheduler pair with which this scheduler is associated.</summary>
+ public ConcurrentExclusiveSchedulerPair SchedulerPair { get { return m_taskScheduler.m_pair; } }
+ }
+ }
+
+ /// <summary>Provides a debug view for ConcurrentExclusiveSchedulerPair.</summary>
+ private sealed class DebugView
+ {
+ /// <summary>The pair being debugged.</summary>
+ private readonly ConcurrentExclusiveSchedulerPair m_pair;
+
+ /// <summary>Initializes the debug view.</summary>
+ /// <param name="pair">The pair being debugged.</param>
+ public DebugView(ConcurrentExclusiveSchedulerPair pair)
+ {
+ Debug.Assert(pair != null, "Need a pair with which to construct the debug view.");
+ m_pair = pair;
+ }
+
+ /// <summary>Gets a representation of the execution state of the pair.</summary>
+ public ProcessingMode Mode { get { return m_pair.ModeForDebugger; } }
+ /// <summary>Gets the number of tasks waiting to run exclusively.</summary>
+ public IEnumerable<Task> ScheduledExclusive { get { return m_pair.m_exclusiveTaskScheduler.m_tasks; } }
+ /// <summary>Gets the number of tasks waiting to run concurrently.</summary>
+ public IEnumerable<Task> ScheduledConcurrent { get { return m_pair.m_concurrentTaskScheduler.m_tasks; } }
+ /// <summary>Gets the number of tasks currently being executed.</summary>
+ public int CurrentlyExecutingTaskCount
+ {
+ get { return (m_pair.m_processingCount == EXCLUSIVE_PROCESSING_SENTINEL) ? 1 : m_pair.m_processingCount; }
+ }
+ /// <summary>Gets the underlying task scheduler that actually executes the tasks.</summary>
+ public TaskScheduler TargetScheduler { get { return m_pair.m_underlyingTaskScheduler; } }
+ }
+
+ /// <summary>Gets an enumeration for debugging that represents the current state of the scheduler pair.</summary>
+ /// <remarks>This is only for debugging. It does not take the necessary locks to be useful for runtime usage.</remarks>
+ private ProcessingMode ModeForDebugger
+ {
+ get
+ {
+ // If our completion task is done, so are we.
+ if (m_completionState != null && m_completionState.Task.IsCompleted) return ProcessingMode.Completed;
+
+ // Otherwise, summarize our current state.
+ var mode = ProcessingMode.NotCurrentlyProcessing;
+ if (m_processingCount == EXCLUSIVE_PROCESSING_SENTINEL) mode |= ProcessingMode.ProcessingExclusiveTask;
+ if (m_processingCount >= 1) mode |= ProcessingMode.ProcessingConcurrentTasks;
+ if (CompletionRequested) mode |= ProcessingMode.Completing;
+ return mode;
+ }
+ }
+
+ /// <summary>Asserts that a given synchronization object is either held or not held.</summary>
+ /// <param name="syncObj">The monitor to check.</param>
+ /// <param name="held">Whether we want to assert that it's currently held or not held.</param>
+ [Conditional("DEBUG")]
+ private static void ContractAssertMonitorStatus(object syncObj, bool held)
+ {
+ Debug.Assert(syncObj != null, "The monitor object to check must be provided.");
+#if !MONO
+ Debug.Assert(Monitor.IsEntered(syncObj) == held, "The locking scheme was not correctly followed.");
+#endif
+ }
+
+ /// <summary>Gets the options to use for tasks.</summary>
+ /// <param name="isReplacementReplica">If this task is being created to replace another.</param>
+ /// <remarks>
+ /// These options should be used for all tasks that have the potential to run user code or
+ /// that are repeatedly spawned and thus need a modicum of fair treatment.
+ /// </remarks>
+ /// <returns>The options to use.</returns>
+ internal static TaskCreationOptions GetCreationOptionsForTask(bool isReplacementReplica = false)
+ {
+ TaskCreationOptions options = TaskCreationOptions.DenyChildAttach;
+ if (isReplacementReplica) options |= TaskCreationOptions.PreferFairness;
+ return options;
+ }
+
+ /// <summary>Provides an enumeration that represents the current state of the scheduler pair.</summary>
+ [Flags]
+ private enum ProcessingMode : byte
+ {
+ /// <summary>The scheduler pair is currently dormant, with no work scheduled.</summary>
+ NotCurrentlyProcessing = 0x0,
+ /// <summary>The scheduler pair has queued processing for exclusive tasks.</summary>
+ ProcessingExclusiveTask = 0x1,
+ /// <summary>The scheduler pair has queued processing for concurrent tasks.</summary>
+ ProcessingConcurrentTasks = 0x2,
+ /// <summary>Completion has been requested.</summary>
+ Completing = 0x4,
+ /// <summary>The scheduler pair is finished processing.</summary>
+ Completed = 0x8
+ }
+ }
+}