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NeonShooter.csproj « MonoGame « samples - github.com/mono/corert.git - Unnamed repository; edit this file 'description' to name the repository.
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<Project Sdk="Microsoft.NET.Sdk">

  <PropertyGroup>
    <OutputType>Exe</OutputType>
    <TargetFramework>netcoreapp2.0</TargetFramework>
    <EnableDefaultCompileItems>false</EnableDefaultCompileItems>
    <DefineConstants>$(DefineConstants);WINDOWS;LINUX</DefineConstants>
  </PropertyGroup>

  <ItemGroup>
    <RdXmlFile Include="rd.xml" />
  </ItemGroup>

  <ItemGroup>
    <Compile Include="MonoGame.Samples\NeonShooter\Game.cs">
      <Link>Game.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\Art.cs">
      <Link>Game\Art.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\BlackHole.cs">
      <Link>Game\BlackHole.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\BloomComponent.cs">
      <Link>Game\BloomComponent.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\BloomSettings.cs">
      <Link>Game\BloomSettings.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\Bullet.cs">
      <Link>Game\Bullet.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\ColorUtil.cs">
      <Link>Game\ColorUtil.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\Enemy.cs">
      <Link>Game\Enemy.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\EnemySpawner.cs">
      <Link>Game\EnemySpawner.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\Entity.cs">
      <Link>Game\Entity.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\EntityManager.cs">
      <Link>Game\EntityManager.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\Extensions.cs">
      <Link>Game\Extensions.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\Grid.cs">
      <Link>Game\Grid.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\Input.cs">
      <Link>Game\Input.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\MathUtil.cs">
      <Link>Game\MathUtil.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\ParticleManager.cs">
      <Link>Game\ParticleManager.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\ParticleState.cs">
      <Link>Game\ParticleState.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\PlayerShip.cs">
      <Link>Game\PlayerShip.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\PlayerStatus.cs">
      <Link>Game\PlayerStatus.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Game\Sound.cs">
      <Link>Game\Sound.cs</Link>
    </Compile>
    <Compile Include="MonoGame.Samples\NeonShooter\Program.cs">
      <Link>Program.cs</Link>
    </Compile>
  </ItemGroup>

  <ItemGroup>
    <MonoGameContentReference Include="MonoGame.Samples\NeonShooter\Content\NeonShooter.mgcb">
      <Link>Content\NeonShooter.mgcb</Link>
    </MonoGameContentReference>
  </ItemGroup>

  <ItemGroup>
    <PackageReference Include="Microsoft.DotNet.ILCompiler" Version="1.0.0-alpha-*" />
    <PackageReference Include="MonoGame.Content.Builder" Version="3.7.0.1" />
    <PackageReference Include="MonoGame.Framework.DesktopGL.Core" Version="3.7.0.3" />
  </ItemGroup>

</Project>