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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Internal.TypeSystem;
using Internal.NativeFormat;
using Internal.Text;
namespace ILCompiler.DependencyAnalysis
{
/// <summary>
/// Represents a hashtable of all type blocked from reflection.
/// </summary>
internal sealed class BlockReflectionTypeMapNode : ObjectNode, ISymbolDefinitionNode
{
private ObjectAndOffsetSymbolNode _endSymbol;
private ExternalReferencesTableNode _externalReferences;
public BlockReflectionTypeMapNode(ExternalReferencesTableNode externalReferences)
{
_endSymbol = new ObjectAndOffsetSymbolNode(this, 0, "__block_reflection_type_map_End", true);
_externalReferences = externalReferences;
}
public ISymbolDefinitionNode EndSymbol => _endSymbol;
public void AppendMangledName(NameMangler nameMangler, Utf8StringBuilder sb)
{
sb.Append(nameMangler.CompilationUnitPrefix).Append("__block_reflection_type_map");
}
public int Offset => 0;
public override bool IsShareable => false;
public override ObjectNodeSection Section => _externalReferences.Section;
public override bool StaticDependenciesAreComputed => true;
protected override string GetName(NodeFactory factory) => this.GetMangledName(factory.NameMangler);
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
// This node does not trigger generation of other nodes.
if (relocsOnly)
return new ObjectData(Array.Empty<byte>(), Array.Empty<Relocation>(), 1, new ISymbolDefinitionNode[] { this });
var writer = new NativeWriter();
var reflectionBlockTypeMapHashTable = new VertexHashtable();
Section hashTableSection = writer.NewSection();
hashTableSection.Place(reflectionBlockTypeMapHashTable);
foreach (var type in factory.MetadataManager.GetTypesWithEETypes())
{
if (!type.IsTypeDefinition)
continue;
var mdType = type as MetadataType;
if (mdType == null)
continue;
if (!factory.MetadataManager.IsReflectionBlocked(mdType))
continue;
if (!factory.CompilationModuleGroup.ContainsType(mdType))
continue;
// Go with a necessary type symbol. It will be upgraded to a constructed one if a constructed was emitted.
IEETypeNode typeSymbol = factory.NecessaryTypeSymbol(type);
Vertex vertex = writer.GetUnsignedConstant(_externalReferences.GetIndex(typeSymbol));
int hashCode = typeSymbol.Type.GetHashCode();
reflectionBlockTypeMapHashTable.Append((uint)hashCode, hashTableSection.Place(vertex));
}
byte[] hashTableBytes = writer.Save();
_endSymbol.SetSymbolOffset(hashTableBytes.Length);
return new ObjectData(hashTableBytes, Array.Empty<Relocation>(), 1, new ISymbolDefinitionNode[] { this, _endSymbol });
}
protected internal override int Phase => (int)ObjectNodePhase.Ordered;
public override int ClassCode => (int)ObjectNodeOrder.BlockReflectionTypeMapNode;
}
}
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