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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using Internal.Text;
using Internal.TypeSystem;
namespace ILCompiler.DependencyAnalysis
{
public class ModulesSectionNode : ObjectNode, ISymbolDefinitionNode
{
// Each compilation unit produces one module. When all compilation units are linked
// together in multifile mode, the runtime needs to get list of modules present
// in the final binary. This list is created via a special .modules section that
// contains list of pointers to all module headers.
public static readonly string WindowsSectionName = ".modules$I";
public static readonly string UnixSectionName = "__modules";
private TargetDetails _target;
public ModulesSectionNode(TargetDetails target)
{
_target = target;
}
public override ObjectNodeSection Section
{
get
{
string sectionName = _target.IsWindows ? WindowsSectionName : UnixSectionName;
return new ObjectNodeSection(sectionName, SectionType.ReadOnly);
}
}
protected override string GetName(NodeFactory factory) => this.GetMangledName(factory.NameMangler);
public override bool StaticDependenciesAreComputed => true;
public void AppendMangledName(NameMangler nameMangler, Utf8StringBuilder sb)
{
sb.Append(nameMangler.CompilationUnitPrefix).Append("__Module");
}
public int Offset => 0;
public override bool IsShareable => false;
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
ObjectDataBuilder objData = new ObjectDataBuilder(factory, relocsOnly);
objData.RequireInitialPointerAlignment();
objData.AddSymbol(this);
objData.EmitPointerReloc(factory.ReadyToRunHeader);
return objData.ToObjectData();
}
public override int ClassCode => -1225116970;
}
}
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