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// Licensed to the .NET Foundation under one or more agreements.
// The .NET Foundation licenses this file to you under the MIT license.
// See the LICENSE file in the project root for more information.
using System;
using System.Linq;
using System.Collections.Generic;
using Internal.Text;
using Internal.TypeSystem;
using Internal.TypeSystem.TypesDebugInfo;
namespace ILCompiler.DependencyAnalysis
{
public class WindowsDebugNeedTypeIndicesStoreNode : ObjectNode, ISymbolDefinitionNode
{
public override ObjectNodeSection Section => ObjectNodeSection.DataSection;
public override bool IsShareable => true;
public override bool StaticDependenciesAreComputed => true;
public int Offset => 0;
protected internal override int Phase => (int)ObjectNodePhase.Ordered;
public override int ClassCode => (int)ObjectNodeOrder.WindowsDebugNeedTypeIndicesStoreNode;
public void AppendMangledName(NameMangler nameMangler, Utf8StringBuilder sb)
{
sb.Append(GetName(null));
}
public override ObjectData GetData(NodeFactory factory, bool relocsOnly = false)
{
if (!relocsOnly)
{
UserDefinedTypeDescriptor userDefinedTypeDescriptor = factory.WindowsDebugData.UserDefinedTypeDescriptor;
if (userDefinedTypeDescriptor != null)
{
List<TypeDesc> typesThatNeedIndices = new List<TypeDesc>();
foreach (TypeDesc type in factory.MetadataManager.GetTypesWithEETypes())
{
if (!type.IsGenericDefinition)
{
typesThatNeedIndices.Add(type);
}
}
typesThatNeedIndices.Sort(new TypeSystemComparer().Compare);
foreach (TypeDesc type in typesThatNeedIndices)
{
// Force creation of type descriptors for _ALL_ EETypes
userDefinedTypeDescriptor.GetVariableTypeIndex(type);
}
}
}
// There isn't actually any data in this node. Its simply an ObjectNode as that allows this
// function to be executed in a defined time during object emission. This does imply embedding a bit of data
// into the object file, but the linker should be able to strip it out of the final file, and even if its in the final file
// it won't cost significant size.
return new ObjectData(new byte[1], Array.Empty<Relocation>(), 1, new ISymbolDefinitionNode[] { this });
}
protected override string GetName(NodeFactory context)
{
return "___DebugNeedTypeIndicesStore";
}
}
}
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