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authorJeffrey Stedfast <jestedfa@microsoft.com>2020-01-22 20:26:11 +0300
committerGitHub <noreply@github.com>2020-01-22 20:26:11 +0300
commit4ee9c844ffb1e4c9d9e0f0f12fbc4d9eb2f360dc (patch)
tree3ebf5e77f5db9e4022d6b58894222364bb57c4cd /Mono.Debugging.Soft
parentf19f3ff95cb005ad424f458a8fc7b5e8085b9bd5 (diff)
parent8d2ae3125e9bedd2648619fc7b4b2641041fda9c (diff)
Merge pull request #280 from mono/jstedfast-debugger-session-step-avoid-threadpool-queue
[DebuggerSession] Avoid using a dispatch queue for stepping
Diffstat (limited to 'Mono.Debugging.Soft')
-rw-r--r--Mono.Debugging.Soft/SoftDebuggerSession.cs1
1 files changed, 0 insertions, 1 deletions
diff --git a/Mono.Debugging.Soft/SoftDebuggerSession.cs b/Mono.Debugging.Soft/SoftDebuggerSession.cs
index 293e8fd..5a866f6 100644
--- a/Mono.Debugging.Soft/SoftDebuggerSession.cs
+++ b/Mono.Debugging.Soft/SoftDebuggerSession.cs
@@ -1577,7 +1577,6 @@ namespace Mono.Debugging.Soft
void Step (StepDepth depth, StepSize size)
{
-
ThreadPool.QueueUserWorkItem (delegate {
try {
Adaptor.CancelAsyncOperations (); // This call can block, so it has to run in background thread to avoid keeping the main session lock