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authorSven Boemer <sbomer@gmail.com>2020-03-26 23:40:45 +0300
committerMarek Safar <marek.safar@gmail.com>2020-03-27 10:39:35 +0300
commit42b986633a3b78ea547a3f4ac36c259ff05566c2 (patch)
tree51a97802790b48dca074dfb59fbbbc5e2c76434e /Directory.Build.props
parent18cc017cc914a2c9406178eaf7cfc0e063b77481 (diff)
Fix issue with packaging logic expecting symbols
Diffstat (limited to 'Directory.Build.props')
-rw-r--r--Directory.Build.props6
1 files changed, 4 insertions, 2 deletions
diff --git a/Directory.Build.props b/Directory.Build.props
index f85d60a6c..407631590 100644
--- a/Directory.Build.props
+++ b/Directory.Build.props
@@ -8,9 +8,11 @@
</PropertyGroup>
<PropertyGroup Condition=" '$(IsReferenceAssembly)' == 'true' ">
<ProduceOnlyReferenceAssembly>true</ProduceOnlyReferenceAssembly>
- <!-- used by Arcade to compute OutputPath, IntermediateOutputPath, etc. early in the import chain. -->
+ <!-- No symbols are produced for ref assemblies, but some parts of the SDK still expect pdbs, so we explicitly tell it there are none. -->
+ <DebugType>none</DebugType>
+ <!-- Used by Arcade to compute OutputPath, IntermediateOutputPath, etc. early in the import chain. -->
<OutDirName>$(MSBuildProjectName)/ref</OutDirName>
- <!-- don't try to publish PDBs for ref assemblies that have none. -->
+ <!-- Don't try to publish PDBs for ref assemblies that have none. -->
<PublishWindowsPdb>false</PublishWindowsPdb>
<RunApiCompat>false</RunApiCompat>
</PropertyGroup>