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<Project>
<!-- Cecil's Directory.Build.Props imports this file if it
exists. We use it to import our own Directory.Build.props. -->
<Import Project="$([MSBuild]::GetPathOfFileAbove('Directory.Build.props', '$(MSBuildThisFileDirectory)../'))" />
<PropertyGroup>
<!-- Cecil sets PublicSign on windows, but we always want to
PublicSign. -->
<PublicSign>true</PublicSign>
</PropertyGroup>
<PropertyGroup Condition="'$(MonoBuild)' == ''">
<!-- Work around
https://github.com/dotnet/arcade/issues/2321. This disables
arcade's selection of AssemblyOriginatorKeyFile based on the
StrongNameKeyId, since we want to use cecil's key file. -->
<StrongNameKeyId>CecilStrongNameKey</StrongNameKeyId>
<!-- PublicKey and PublicKeyToken are only consumed by arcade's
InternalsVisibleTo generator. We don't use this, but we set
these properties anyway to avoid hitting an arcade check. -->
<PublicKey>00240000048000009400000006020000002400005253413100040000010001002b5c9f7f04346c324a3176f8d3ee823bbf2d60efdbc35f86fd9e65ea3e6cd11bcdcba3a353e55133c8ac5c4caaba581b2c6dfff2cc2d0edc43959ddb86b973300a479a82419ef489c3225f1fe429a708507bd515835160e10bc743d20ca33ab9570cfd68d479fcf0bc797a763bec5d1000f0159ef619e709d915975e87beebaf</PublicKey>
<PublicKeyToken>50cebf1cceb9d05e</PublicKeyToken>
<NoWarn>$(NoWarn);0618</NoWarn>
</PropertyGroup>
</Project>
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