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// Config.cs created with MonoDevelop
// User: lupus at 12:03 PM 9/20/2008
//
// To change standard headers go to Edit->Preferences->Coding->Standard Headers
//
using System;
using System.Xml;
using System.Collections.Generic;
namespace mperfmon
{
public class CounterSet {
string name;
List<string> counters;
bool is_system;
// add an id to each counter: counters with the same id are put
// in the same graph
public CounterSet (string name, List<string> counters, bool is_system)
{
this.name = name;
this.is_system = is_system;
this.counters = new List<string> (counters);
}
public bool IsSystem {
get {return is_system;}
}
public string Name {
get {return name;}
set {name = value;}
}
public List<string> Counters {
get {return counters;}
}
}
public class Config
{
string filename;
uint timeout = 1000;
public List<CounterSet> sets = new List<CounterSet> ();
public Config(string filename, bool system)
{
Load (filename, system);
}
public void Load (string file, bool system)
{
XmlTextReader reader = new XmlTextReader (file);
string set_name = null;
List<string> counters = new List<string> ();
while (reader.Read ()) {
if (reader.NodeType == XmlNodeType.Element) {
string name = reader.Name;
if (name == "mperfmon")
continue;
if (name == "update") {
for (int i = 0; i < reader.AttributeCount; ++i) {
reader.MoveToAttribute (i);
if (reader.Name == "interval") {
timeout = uint.Parse (reader.Value);
}
}
continue;
}
if (name == "set") {
for (int i = 0; i < reader.AttributeCount; ++i) {
reader.MoveToAttribute (i);
if (reader.Name == "name") {
set_name = reader.Value;
}
}
continue;
}
if (name == "counter") {
string cat = null, counter = null;
for (int i = 0; i < reader.AttributeCount; ++i) {
reader.MoveToAttribute (i);
if (reader.Name == "cat") {
cat = reader.Value;
} else if (reader.Name == "name") {
counter = reader.Value;
}
}
if (cat != null && counter != null) {
counters.Add (cat);
counters.Add (counter);
}
continue;
}
} else if (reader.NodeType == XmlNodeType.EndElement) {
if (reader.Name == "set") {
sets.Add (new CounterSet (set_name, counters, system));
set_name = null;
counters.Clear ();
}
}
}
}
public uint Timeout {
get {return timeout;}
set {timeout = value;}
}
public CounterSet this [string name] {
get {
foreach (CounterSet c in sets) {
if (c.Name == name)
return c;
}
return null;
}
}
}
}
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