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author | Bill Holmes <bill.holmes@unity3d.com> | 2021-12-10 14:32:56 +0300 |
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committer | GitHub <noreply@github.com> | 2021-12-10 14:32:56 +0300 |
commit | 640225161b07d0053c8d973d90a638b2aae620f6 (patch) | |
tree | 30ea1a913f977b758072e150d72b5f853d1801cf /mcs/class/referencesource/mscorlib/system/typecode.cs | |
parent | 70481876a0d77a385d975a0f7d8f5a7d870cb8c3 (diff) |
Fix BinaryReader Read to Span of byte and char (#21357)
The previous implementation created a temporary array and threw the
result away before copying back to the Span.
This commit brings a similar implementation to what is in dotnet/runtime
repo.
Diffstat (limited to 'mcs/class/referencesource/mscorlib/system/typecode.cs')
0 files changed, 0 insertions, 0 deletions