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authorBill Holmes <bill.holmes@unity3d.com>2021-12-10 14:32:56 +0300
committerGitHub <noreply@github.com>2021-12-10 14:32:56 +0300
commit640225161b07d0053c8d973d90a638b2aae620f6 (patch)
tree30ea1a913f977b758072e150d72b5f853d1801cf /mcs/class/referencesource/mscorlib/system/typecode.cs
parent70481876a0d77a385d975a0f7d8f5a7d870cb8c3 (diff)
Fix BinaryReader Read to Span of byte and char (#21357)
The previous implementation created a temporary array and threw the result away before copying back to the Span. This commit brings a similar implementation to what is in dotnet/runtime repo.
Diffstat (limited to 'mcs/class/referencesource/mscorlib/system/typecode.cs')
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