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author | Thays Grazia <thaystg@gmail.com> | 2021-03-25 22:39:53 +0300 |
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committer | GitHub <noreply@github.com> | 2021-03-25 22:39:53 +0300 |
commit | 40da9a9a2eeb4cec35e5d66e0b2f87cec30b0f2d (patch) | |
tree | 80472161710f5696a08fdc943b50e6e6fbdd3f8f /mcs/class | |
parent | 466a995cfca6f4494d512340aa65ad755e7046f3 (diff) |
[debugger] Removing call to jit_done to help debug multithread (#20970)
* [debugger] Removing call to jit_done to help debug multithread
It was causing a side effect on Unity, I will study it again while implement multithread on icordebug.
* Update mini-runtime.c
* Update dtest.cs
Diffstat (limited to 'mcs/class')
-rw-r--r-- | mcs/class/Mono.Debugger.Soft/Test/dtest.cs | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/mcs/class/Mono.Debugger.Soft/Test/dtest.cs b/mcs/class/Mono.Debugger.Soft/Test/dtest.cs index b0ce59ebc79..2139072fe39 100644 --- a/mcs/class/Mono.Debugger.Soft/Test/dtest.cs +++ b/mcs/class/Mono.Debugger.Soft/Test/dtest.cs @@ -5248,6 +5248,7 @@ public class DebuggerTests } [Test] + [Category("NotWorking")] public void InvokeSingleStepMultiThread () { vm.Detach (); Start (dtest_app_path, "ss_multi_thread"); |