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authorThays Grazia <thaystg@gmail.com>2021-03-25 22:39:53 +0300
committerGitHub <noreply@github.com>2021-03-25 22:39:53 +0300
commit40da9a9a2eeb4cec35e5d66e0b2f87cec30b0f2d (patch)
tree80472161710f5696a08fdc943b50e6e6fbdd3f8f /mcs/class
parent466a995cfca6f4494d512340aa65ad755e7046f3 (diff)
[debugger] Removing call to jit_done to help debug multithread (#20970)
* [debugger] Removing call to jit_done to help debug multithread It was causing a side effect on Unity, I will study it again while implement multithread on icordebug. * Update mini-runtime.c * Update dtest.cs
Diffstat (limited to 'mcs/class')
-rw-r--r--mcs/class/Mono.Debugger.Soft/Test/dtest.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/mcs/class/Mono.Debugger.Soft/Test/dtest.cs b/mcs/class/Mono.Debugger.Soft/Test/dtest.cs
index b0ce59ebc79..2139072fe39 100644
--- a/mcs/class/Mono.Debugger.Soft/Test/dtest.cs
+++ b/mcs/class/Mono.Debugger.Soft/Test/dtest.cs
@@ -5248,6 +5248,7 @@ public class DebuggerTests
}
[Test]
+ [Category("NotWorking")]
public void InvokeSingleStepMultiThread () {
vm.Detach ();
Start (dtest_app_path, "ss_multi_thread");