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Diffstat (limited to 'mcs/class/Managed.Windows.Forms/System.Windows.Forms/OpenTreeNodeEnumerator.cs')
-rw-r--r--mcs/class/Managed.Windows.Forms/System.Windows.Forms/OpenTreeNodeEnumerator.cs113
1 files changed, 113 insertions, 0 deletions
diff --git a/mcs/class/Managed.Windows.Forms/System.Windows.Forms/OpenTreeNodeEnumerator.cs b/mcs/class/Managed.Windows.Forms/System.Windows.Forms/OpenTreeNodeEnumerator.cs
new file mode 100644
index 00000000000..32a79e93027
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+++ b/mcs/class/Managed.Windows.Forms/System.Windows.Forms/OpenTreeNodeEnumerator.cs
@@ -0,0 +1,113 @@
+// Permission is hereby granted, free of charge, to any person obtaining
+// a copy of this software and associated documentation files (the
+// "Software"), to deal in the Software without restriction, including
+// without limitation the rights to use, copy, modify, merge, publish,
+// distribute, sublicense, and/or sell copies of the Software, and to
+// permit persons to whom the Software is furnished to do so, subject to
+// the following conditions:
+//
+// The above copyright notice and this permission notice shall be
+// included in all copies or substantial portions of the Software.
+//
+// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
+// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
+// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
+// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
+//
+// Copyright (c) 2004 Novell, Inc.
+//
+// Authors:
+// Jackson Harper (jackson@ximian.com)
+
+
+using System;
+using System.Collections;
+
+namespace System.Windows.Forms {
+
+ internal class OpenTreeNodeEnumerator : IEnumerator {
+
+ private TreeNode start;
+ private TreeNode current;
+ private bool started;
+
+ public OpenTreeNodeEnumerator (TreeNode start)
+ {
+ this.start = start;
+ }
+
+ public object Current {
+ get { return current; }
+ }
+
+ public TreeNode CurrentNode {
+ get { return current; }
+ }
+
+ public bool MoveNext ()
+ {
+ if (!started) {
+ started = true;
+ current = start;
+ return (current != null);
+ }
+
+ if (current.IsExpanded && current.Nodes.Count > 0) {
+ current = current.Nodes [0];
+ return true;
+ }
+
+ TreeNode prev = current;
+ TreeNode next = current.NextNode;
+ while (next == null) {
+ // The next node is null so we need to move back up the tree until we hit the top
+ if (prev.parent == null)
+ return false;
+ prev = prev.parent;
+ if (prev.parent != null)
+ next = prev.NextNode;
+ }
+ current = next;
+ return true;
+ }
+
+ public bool MovePrevious ()
+ {
+ if (!started) {
+ started = true;
+ current = start;
+ return (current != null);
+ }
+
+ if (current.PrevNode != null) {
+ // Drill down as far as possible
+ TreeNode prev = current.PrevNode;
+ TreeNode walk = prev;
+ while (walk != null) {
+ prev = walk;
+ if (!walk.IsExpanded)
+ break;
+ walk = walk.LastNode;
+ }
+ current = prev;
+ return true;
+ }
+
+ if (current.parent == null ||
+ current.parent == current.TreeView.root_node)
+ return false;
+
+ current = current.parent;
+ return true;
+ }
+
+ public void Reset ()
+ {
+ started = false;
+ }
+ }
+}
+