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using System.Collections.Generic;
using System;
class C<X,Y>
{
class Q<A,B>
{
public Type[] apply (C<X,Y> t)
{
return t.bar<A,B>();
}
}
public Type[] foo<A,B> ()
{
Q<A,B> q = new Q<A,B>();
return q.apply(this);
}
public Type[] bar<A,B> ()
{
return new Type[] { typeof(X), typeof(Y), typeof(A), typeof(B) };
}
}
class TypeofTest {
public bool Bla() {
Type t = typeof (Dictionary<,>);
Type t2 = typeof (C<,>);
return t.IsGenericTypeDefinition && t2.IsGenericTypeDefinition;
}
}
class TypeofTest2<X,Y> {
public bool Bla() {
Type t = typeof (Dictionary<,>);
Type t2= typeof (C<,>);
return t.IsGenericTypeDefinition && t2.IsGenericTypeDefinition;
}
}
class Driver {
public static int Main () {
C<int,string> c = new C<int,string>();
Type[] types = c.foo<float,string> ();
foreach (Type t in types)
Console.WriteLine (t);
if (types [0] != typeof (int))
return 1;
if (types [1] != typeof (string))
return 2;
if (types [2] != typeof (float))
return 3;
if (types [3] != typeof (string))
return 4;
if (!new TypeofTest().Bla())
return 5;
if (!new TypeofTest2<int, double>().Bla())
return 6;
return 0;
}
}
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