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* The Mono runtime

	The Mono runtime implements a JIT engine for the CIL virtual
	machine (as well as a byte code interpreter, this is to
	quickly port it to new systems), the class loader, the garbage
	collector, threading system and metadata access libraries.

	We currently have two runtimes:

	<ul>
		* <b>mono:</b> The Just In Time compiler implemented
	 	  using a BURS instruction selector.  We only support
		  x86 machines in the JIT engine at this point.
	
		* <b>mint:</b> The Mono interpreter.  This is an
		  easy-to-port runtime engine.
	</ul>

	Currently we are using the Bohem conservative garbage
	collector, but we working on incorporating the ORP GC engine. 

** Executing MSIL/CIL images

	The code will load an executable and map the references to
	external assemblies to our own version of the assemblies on
	Linux.

	Our roadmap looks like this, this has been updated as of
	<b>Dec 18, 2001</b>:

	<ul>

		* Milestone 1: <b>Done</b> Fully read and parse all CIL byte-codes
		  and metadata tokens (ie, a disassembler).  

		* Milestone 2: <b>Done</b> Complete an interpreter for CIL byte
		  codes.  This interpreter can be used temporarly to
		  run CIL byte code on a system where no JIT is
		  available.

		* Milestone 3: <b>Done</b>Define an <i>lburg</i>-like
		  instruction selector for the JITer for Intel.

		* Milestone 4: <b>Done</b> Implement JITer.  This is where our
		  current efforts are focused on, the JITer currently runs
		  all of the code we have tested on it.  The major limitation
		  is that our class libraries are not complete, and hence not
		  every application can be ran.

		* Milestone 5: Port of the JITer to non IA32 systems.
	</ul>

	A setup similar to the Kaffe JIT engine will be used to
	layout the code to support non-IA32 architectures.  Our work
	will be focused on getting a IA32 version running first.  

	The JIT engine works on Linux and Win32, although you
	will need to install the CygWin32 development tools to get a
	Unix-like compilation environment (mostly we use GNU make in 
	a few of the makefiles).

** JIT Engine (<b>updated, July 8th, 2002</b>)

	The JIT engine uses a code-generator generator approach for
	compilation.  Given the properties of CIL byte codes, we can
	take full advantage of a real instruction selector for our
	code generator. 

	The JIT engine implements a number of optimizations:

	<ul>
		* Opcode cost estimates (our architecture allows
	 	  us to generate different code paths depending
		  on the target CPU dynamically).
		  
		* Inlining.

		* Constant folding.  

		  Although compilers typically do
		  constant folding, the combination of inlining with
		  constant folding gives some very good results.

		* Linear scan register allocation.  In the past,
		  register allocation was our achilles heel, but now 
		  we have left this problem behind.
	</ul>

	There are a couple of books that deal with this technique: "A
	Retargetable C Compiler" and "Advanced Compiler Design and
	Implementation" are good references.  You can also get a
        technical description of <a
        href="http://research.microsoft.com/copyright/accept.asp?path=http://www.research.microsoft.com/~drh/pubs/iburg.pdf&pub=ACM">lbrug</a>.

	A few papers that describe the instruction selector:

	<ul>
		* <a href="http://research.microsoft.com/copyright/accept.asp?path=http://www.research.microsoft.com/~drh/pubs/interface.pdf&pub=wiley">A code generation interface for ANSI C</a>


		* <a href="http://research.microsoft.com/copyright/accept.asp?path=http://www.research.microsoft.com/~drh/pubs/iburg.pdf&pub=ACM">Engineering efficient code generators using tree matching and dynamic programming.</a>

	</ul>

** Future plans

	We are evaluating the future directions for the JIT engine:
	both from our needs (optimizations like inlining, better register allocation,
	instruction scheduling, and porting to other CPUs).

	We have not yet decided how we will evolve the JIT engine.  We
	might just upgrade our current architecture, and provide optimizations as
	an extra layer.

** Garbage Collection

	Currently we are using the Boehm conservative GC.  Although our plans 
	are to move to the Intel ORP GC engine, our plans on a next generation
	dual-JIT engine have to be taken into account.

	We will be using the Intel ORP GC engine as it provides a precise
	garbage collector engine, similar to what is available on the
	.NET environment. 

	Although using a conservative garbage collector like Bohem's
	would work, all the type information is available at runtime,
	so we can actually implement a better collector than a
	conservative collector.

	<ul>
		* Garbage collection list and FAQ:<br>
		  <a href="http://www.iecc.com/gclist/">http://www.iecc.com/gclist/</a>

		* "GC points in a Threaded Environment":<br>
		  <a href="http://research.sun.com/techrep/1998/abstract-70.html">
		  http://research.sun.com/techrep/1998/abstract-70.html</a>

		* "A Generational Mostly-concurrent Garbage Collector":
		  <a href="http://research.sun.com/techrep/2000/abstract-88.html">
		  http://research.sun.com/techrep/2000/abstract-88.html</a>

		* Details on The Microsoft .NET Garbage Collection Implementation:<br>
		  <a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnmag00/html/GCI.asp">http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnmag00/html/GCI.asp</a>
		  <a href="http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnmag00/html/GCI2.asp">http://msdn.microsoft.com/library/default.asp?url=/library/en-us/dnmag00/html/GCI2.asp</a>
	</ul>

** IO and threading

	The ECMA runtime and the .NET runtime assume an IO model and a
	threading model that is very similar to the Win32 API.  

	Dick Porter has been working on the Mono abstraction layer
	that allows our runtime to execute code that depend on this
	behaviour.

** Useful links

	Paolo Molaro found a few interesting links:

	<ul>
		* On compilation of stack-based languages:<br>
		<a href="http://www.complang.tuwien.ac.at/projects/rafts.html">
		http://www.complang.tuwien.ac.at/projects/rafts.html</a>

		* A paper on fast JIT compilation of a stack-based language:<br>
		  <a href="http://www.research.microsoft.com/~cwfraser/pldi99codegen.pdf">
		  http://www.research.microsoft.com/~cwfraser/pldi99codegen.pdf</a>

		* Vmgen generates much of the code for efficient virtual machine (VM)
		  interpreters from simple descriptions of the VM instructions:<br>
		  <a href="http://www.complang.tuwien.ac.at/anton/vmgen/">
		  http://www.complang.tuwien.ac.at/anton/vmgen</a>
	</ul>

** PInvoke

	PInvoke is the mechanism we are using to wrap Unix API calls
	as well as talking to system libraries.

	Initially we used libffi, but it was fairly slow, so we have
	reused parts of the JIT work to create efficient PInvoke trampolines. 

** Remoting

	Mono has support for remoting and proxy objects, just like
	.NET does.  The runtime provides these facilities.

** Porting

	If you are interested in porting the Mono runtime to other
	platforms, you might find the pre-compiled <a
	href="archive/mono-tests.tar.gz">Mono regression test
	suite</a> useful to debug your implementation.

* COM and XPCOM

	We plan on adding support for XPCOM on Unix and COM on Microsoft
	Windows later in our development process.