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authorAlan McGovern <alan@xamarin.com>2015-09-18 12:45:27 +0300
committerAlan McGovern <alan@xamarin.com>2015-09-18 12:45:27 +0300
commit0ab0f6aed01edb29bf633ebded025db3be7bdb2c (patch)
tree7f3f08f1a5db1a2c04880146f99a9a167bb7db89 /main/build
parent400bd717b545ebfccc165c7e72494f5d2100685d (diff)
[build] Only build the native launcher when doing a toplevel make
If we want an app bundle we should do: `make -C main/build/MacOSX app` or run the normal `make mac-app` target. We can't build an app bundle before XS has completed compiled itself and it's dependencies, like the fsharp addin. We also don't want regular local dev builds always producing app bundles.
Diffstat (limited to 'main/build')
-rw-r--r--main/build/MacOSX/Makefile.am2
1 files changed, 1 insertions, 1 deletions
diff --git a/main/build/MacOSX/Makefile.am b/main/build/MacOSX/Makefile.am
index 03dac1a7ae..7fd308a726 100644
--- a/main/build/MacOSX/Makefile.am
+++ b/main/build/MacOSX/Makefile.am
@@ -16,7 +16,7 @@ CLEANFILES = render.exe
#DISTCLEANFILES =
EXTRA_DIST = dmg-bg.png DS_Store Info.plist.in make-dmg-bundle.sh render.cs
-all: app
+all: monostub
render.exe: render.cs
gmcs -r:System.Drawing render.cs