diff options
author | Alan McGovern <alan@xamarin.com> | 2015-09-18 12:45:27 +0300 |
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committer | Alan McGovern <alan@xamarin.com> | 2015-09-18 12:45:27 +0300 |
commit | 0ab0f6aed01edb29bf633ebded025db3be7bdb2c (patch) | |
tree | 7f3f08f1a5db1a2c04880146f99a9a167bb7db89 /main/build | |
parent | 400bd717b545ebfccc165c7e72494f5d2100685d (diff) |
[build] Only build the native launcher when doing a toplevel make
If we want an app bundle we should do:
`make -C main/build/MacOSX app` or run the normal `make mac-app`
target.
We can't build an app bundle before XS has completed compiled
itself and it's dependencies, like the fsharp addin.
We also don't want regular local dev builds always producing app
bundles.
Diffstat (limited to 'main/build')
-rw-r--r-- | main/build/MacOSX/Makefile.am | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/main/build/MacOSX/Makefile.am b/main/build/MacOSX/Makefile.am index 03dac1a7ae..7fd308a726 100644 --- a/main/build/MacOSX/Makefile.am +++ b/main/build/MacOSX/Makefile.am @@ -16,7 +16,7 @@ CLEANFILES = render.exe #DISTCLEANFILES = EXTRA_DIST = dmg-bg.png DS_Store Info.plist.in make-dmg-bundle.sh render.cs -all: app +all: monostub render.exe: render.cs gmcs -r:System.Drawing render.cs |